[quote=@vancexentan] [@Bishop]I don't know much about MMO's? You're saying that in a few days of grinding you can go from level 1 in runescape to level 100 in whatever skill let alone level? I spent literally weeks cutting down trees in that game for my main form of currency and when I quit I was barely level 86 out of 99 in that game. I haven't seen much of WoW either but I sincerely doubt that players can go that fast in that either. I played Runescape for over four years on one account. That character was level 98 when I quit some players were up to level 150-200 in that game. And saying you know more about a nonexistent MMO isn't exactly amazing evidence either. None of us can really say what levels the majority of characters were at in game the only info we know is 'that characters were easy to level'. Which in itself is a vague statement. Some people have more time than others. The no life players can probably get that high within weeks, or months if they try hard enough. As for the Tomb's quality as the greatest dungeon is arguable as well. It may very well be as the large amount of players were not able to conquer it but we have not seen, or heard of the other dungeons possibly made by the two guilds higher in rank than Nine's Own Goal. As it is I'm more or less considering dropping out at this point none of you guys are willing to listen to my opinion only throw it back in my face even to the point where I dropped the thing last page and you brought it back up. I'm not telling anyone they can't have higher level 100's I was arguing in the point that there was no level diversity among players and that all of us having that high a level character would lead us all to having overwhelming power as a single group leading to nothing but anti-climatic battles where none of us were presented with anything mildly fun unless the game was heavily stacked in our favor. [/quote] Since it came to this point, I feel obliged to tell you mt opinions about what you just said. TO start with, you're making the wrong comparisons. Runescape is based on skill leveling, your level there is defined by an average calculated from the sum of your combat skills - a system considerably different from YGGDRASIL's class based leveling, that permits simultaneously gaining experience in multiple classes through leveling by combat (something that is impossible in runescape, where you can only level one skill per time) and even more different from wow'swow' s direct leveling, where you get a raw level rather than a level in a skill - and not the combination of all the skill levels, especially since you don't get to have an specific ability leveling system in YGGDRASIL, making it unfit to be used as a standard to start with. Even if you could - somehow disregarding all the discrepancies and inadequacies - use runescape to justify leveling speed in YGGDRASIL, you're still missing a valid argument: You can, After all, raise your level in runescape in a much faster speed as long as you're set on doing so. In fact, you can pretty much reach the max level in a decent time as long as you focus on leveling just the skills you're going to use And go for either ranged or magic (since Attack and Strength need to be leveled together if you're going for the physical route), requiring less than 2 months if you're truly into grinding. That being said, it's not like you could possibly reach max overall level (including all the skills) in less than a year, even if you grinded like a monster, but that is because runescape has monstrous 2736 levels for you to up - considerably more than YGGDRASIL, especially when considering that you actually have to level skills one by one in runescape. Anyway, my point is: You're making the wrong comparisons here. Even if both are MMOs, you can't just compare the two of them when they use completely different systems. I do understand your thoughts about It - seriously - but you can't just ignore the fact that in normal MMOs - defined by normal leveling rather than singular skill leveling - leveling up is, in fact, pretty easy. Going from 1 to 100 in games like LOTRO and WOW while taking an optimal route barely takes 100 hours of grinding and YGGDRASIL isnt far from being the same (in fact, momonga even mentions in the novel that losing levels after dying is hardly a bother for expedient players and the loss of an item is away more inconvenient). Even if having lots of level 100 players bother you, it is far from being something that breaks the setting. P.s. Are you actually expecting difficult battles when the maximum level shown by any new worlder is still under 70? Seriously? If there was going to be a difficult battle it would be between players (nothing hard to happen considering the difference in alignment shown by the characters so far and how alignments change your morality) and I personally like the thought of writing battles between level 100s more than the thought of randomly lowering the level of my character to make him a little bit less overpowered by the world's standard (especially since a level 87 could still bring the new world to submission as easily as a level 100 as far as we know. There's simply no competition.)