[centre][color=Red][h1]Custom Cards[/h1][/color][/centre] Listed by archetype [hider=Clockwork] [hider=Monsters] [center][b]Effect Monsters[/b][/center] [b]Name:[/b] Clockwork, Magi [b]Level:[/b] 3 [b]Attribute:[/b] Earth/Effect [b]Monster Type(s):[/b] Machine [b]Effect:[/b] When this card is normal or special summoned place 1 Countdown counter on it. During each of your Standby Phases: If this card has Countdown counter(s) on it, remove one. If this card has no Countdown counters on it, it gains the following effect ● This card can not be targeted by Spell or Trap cards. [b]ATK/DEF:[/b] 1600/800 [b]Name:[/b] Clockwork, Hound [b]Level:[/b] 2 [b]Attribute:[/b] Earth [b]Monster Type(s):[/b] Machine/Effect [b]Effect:[/b] When this card is Normal or Special Summoned place 1 Countdown counter on it. During each of your Standby Phases: If this card has Countdown counter(s) on it, remove one. If this card has no Countdown counters on it, it gains the following effect: ● When this card is destroyed by battle, target one card your opponent controls: Return it to the owner's hand. When you do, you can special summon one 'Clockwork, Hound' from your hand or deck and if you do place 1 additional Countdown counter on the Summoned monster. [b]ATK/DEF:[/b] 1200/600 [b]Name:[/b] Clockwork, Cogmaster's Apprentice [b]Level:[/b] 2 [b]Attribute:[/b] Earth [b]Monster Type(s):[/b] Machine/Effect [b]Effect:[/b] When this card is Normal or Special Summoned place 1 Countdown counter on it. During each of your Standby Phases: if this card has Countdown counter(s) on it, remove one. If this card has no Countdown counters on it, it gains the following effect. ● Reduce the level of all "Clockwork" monsters in your hand by 1. [b]ATK/DEF:[/b] 1500/600 [b]Name:[/b] Clockwork, Tick Mouse [b]Level:[/b] 1 Attribute: Earth [b]Monster Type(s):[/b] Machine/Effect [b]Effect:[/b] During each of your Standby Phases: If this card has Countdown counter(s) on it, remove one. If this card has no Countdown counters on it, it gains the following effect. ● You can remove 1 "Countdown Counter" from a monster you control and if you do, tribute this monster. Add 1 "Clockwork" card from your deck to your hand. [b]ATK/DEF:[/b] 300/300 [b]Name:[/b] Clockwork Longhand [b]Level:[/b] 4 [b]Attribute:[/b] Earth [b]Monster Type(s):[/b] Machine/Effect [b]Effect:[/b] When this card is Normal or Special Summoned place 1 Countdown counter on it. During each of your Standby Phases if this card has Countdown counter(s) on it, remove one. If this card has no Countdown counters on it, it gains the following effect: ● This card can not declare an attack. [b]ATK/DEF:[/b] 2100/500 [b]Name:[/b] Clockwork Shorthand [b]Level:[/b] 4 [b]Attribute:[/b] Earth [b]Monster Type(s):[/b] Machine/Effect [b]Effect:[/b] When this card is Normal or Special Summoned place 1 Countdown counter on it, and change it to defense position. During each of your Standby Phases: If this card has Countdown counter(s) on it, remove one. If this card has no Countdown counters on it, it gains the following effect: ● Your opponent can not target other monsters you control for attacks [b]ATK/DEF:[/b] 600/2200 [b]Name:[/b] Clockwork Butler [b]Level:[/b] 5 [b]Attribute:[/b] Earth [b]Monster Type(s):[/b] Machine/Effect [b]Effect:[/b] When this card is Normal or Special Summoned place 1 Countdown counter on it. During each of your Standby Phases: If this card has Countdown counter(s) on it, remove one. If this card has no Countdown counters on it, it gains the following effect: ● At the start of your main phase: Draw 1 card, then place 2 Countdown counters on this card. [b]ATK/DEF:[/b] 2200/1500 [b]Name:[/b] Clockwork Cogwall [b]Level:[/b] 6 [b]Attribute:[/b] Earth [b]Monster Type(s):[/b] Machine/Effect [b]Effect:[/b] When this card is Normal or Special Summoned place 2 Countdown counter on it, then change it to Defense Position. During each of your Standby Phases: If this card has countdown counter(s) on it, remove one. If this card has no Countdown counters on it, it gains the following effect: ● Once per turn, during either players turn, if a "clockwork" monster you control is targeted for a card effect: Negate the activation, and if you do, destroy it. [b]ATK/DEF:[/b] 600/2600 [b]Name:[/b] Clockwork Curator [b]Level:[/b] 7 [b]Attribute:[/b] Earth [b]Monster Type(s):[/b] Machine/Effect [b]Effect:[/b] Both players can Normal Summon "Clockwork" monsters for 1 less Tribute When this card is Normal or Special Summoned place 2 Countdown counter on it. During each of your Standby Phases: If this card has Countdown counter(s) on it, remove one. If this card has no Countdown counters on it, it gains the following effect: ● You can special summon a level 4 or lower Clockwork monster from your graveyard. If you do, place 2 Countdown counters on this card. You can only activate this effect of "Clockwork Curator" Once per turn. [b]ATK/DEF:[/b] 2800/1000 [b]Name: [/b]Clockwork Checkmate King [b]Level:[/b] 8 [b]Attribute:[/b] Earth [b]Monster Type(s):[/b] Machine/Effect [b]Effect:[/b] When this card is Normal or Special Summoned place 3 Countdown counter on it. During each of your Standby Phases: If this card has Countdown counter(s) on it, remove one. If this card has no Countdown counters on it, it gains the following effects: ● Monsters your opponent controls must attack each turn if they are able. ● Monsters your opponent controls can only attack this face-up card you control. 'Clockwork' monsters you control cannot be destroyed by battle. [b]ATK/DEF:[/b] 3000/1700 [b]Name:[/b] Clockwork Sage [b]Level:[/b]9 [b]Attribute:[/b] Earth [b]Monster Type(s):[/b] Machine/Effect [b]Effect:[/b] When this card is Normal or Special Summoned place 2 Countdown counters on it. During each of your Standby Phases: If this card has countdown counter(s) on it, remove one. If this card has no Countdown counters on it, it gains the following effect: ● During your Main Phase, you can add one "Clockwork" card from your deck to your hand. If you do, place two Countdown counters on this card. [b]ATK/DEF:[/b] 2600/2000 [b]Name:[/b] Clockwork Dragon [b]Level:[/b] 10 [b]Attribute:[/b] Earth [b]Monster Type(s):[/b] Machine/Effect [b]Effect:[/b] When this card is Normal or Special Summoned place 2 Countdown counters on it. During each of your Standby Phases: If this card has countdown counter(s) on it, remove one. During your Main Phase, if this card has no Countdown counters on it, you can activate the following effect once for as long as "Clockwork Dragon" remains face-up on the field: ● Tribute one Clockwork monster you control, Send 1 Card your opponent controls from the field to the graveyard. [b]ATK/DEF:[/b] 3000 / 2200 [b]Name:[/b] Clockwork, Celestial [b]Level:[/b] 11 [b]Attribute:[/b] Earth [b]Monster Type(s):[/b] Machine/Effect [b]Effect:[/b] When this card is Normal or Special Summoned: Place 3 Countdown counters on it. During each of your Standby Phases: If this card has countdown counter(s) on it, remove one. If this card has no Countdown counters on it, it gains the following effect: ● Once per turn you can activate this effect, Destroy all Spell and Trap cards your opponent controls, Your opponent cannot activate spell or trap cards in response to this cards activation. ● [b]ATK/DEF:[/b] 3200/ 2000 [b]Name: [/b]Legendary Clockwork, Big Ben [b]Level:[/b] 12 [b]Attribute:[/b] Earth [b]Monster Type(s):[/b] Machine/Effect [b]Effect: [/b] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of 'And The Clock Struck Twelve'. When this card is Special Summoned: Place 12 Countdown counters on it. During each of your standby phases: If this card has Countdown counter(s) on it, remove one. If this card has no Countdown counters on it, destroy it during the End Phase. This card is unaffected by the effects of spell and trap cards your opponent controls. Once per turn you can remove countdown counters from this card to activate one of the follow effects depending on the amount you removed: ● 1: Target 1 Face-Up Clockwork monster you control, it gains 1000 ATK until your opponents next end-phase ● 3: Switch this card to ATK position and switch its ATK and DEF until the end-phase and if you do, change it to defence position at the beginning of the next end-phase. ● 6: Target one monster in a Graveyard and special summon it to your side of the field. ● 9: Target one monster your opponent controls, Gain control of it and if you do, it cannot attack directly. ● 12: Banish this face-up card, Banish all cards on your opponents field and in your opponents Graveyard. [b]ATK/DEF:[/b] 0 ATK/ 4500 DEF [/hider] [hider=Spells] [center][b]Normal Spell Cards[/b][/center] [b]Name:[/b] Winding the Clock [b]Effect:[/b] This card is always treated as a "Clockwork" Card Add one Countdown counter to all 'Clockwork' monsters you control, then gain 500 life points for each counter added by this effect. [b]Name:[/b] And The Clock Struck Twelve. [b]Effect:[/b] This card is always treated as a "Clockwork" Card Activate this card only if you control 3 face up "Clockwork" Monsters with Countdown counters. Pay half your life points, Tribute 3 face up "Clockwork" Monsters you control, then you can Special Summon 1 "Legendary Clockwork, Big Ben" from your hand or deck. [b]Name:[/b] The Clockwork Attendant. [b]Effect:[/b] If you control a level 4 or lower 'Clockwork' Monster: you can Special Summon one "Clockwork Curator" from your hand or deck. [center][b]Field[/b][/center] [b]Name:[/b] The Legendary Clocktower [b]Effect:[/b] This card is always treated as a "Clockwork" Card. You may activate this card only if you control a Face-up 'Clockwork' monster. Once per turn you can select one Face-up 'Clockwork' monster you control and remove one Countdown counter from that card. If this Face-up card is removed from the field, you can add one 'Clockwork' Monster from your deck to your hand. [/hider] [hider=Traps] [center][b]Normal Trap Cards[/b][/center] [b]Name:[/b] Overtiming [b]Effect:[/b] Activate this card only if a "Clockwork" monster you control is targeted for an attack. Place two Countdown counters on the targeted monster. The targeted monster's gains ATK equal to its current attack until the end phase. [center][b]Counter Trap Cards[/b][/center] [b]Name:[/b] Living On Borrowed Time [b]Effect:[/b] Activate this card only if your opponent declares a direct attack. Negate the attack. Then, you can Special Summon one Clockwork monster from your hand whose Level is equal or less to the attacking monster's level. [/hider] [/hider] [hider=Magix] [hider=Magix Normal] Name:Magix Normal, Pebble Attribute: EARTH Type: Spellcaster/Effect Level: 4 Effect: When this card is normal summoned add one "Magix" Trap card from the deck to the hand ATK/DEF: 600/2100 Name: Magix Normal, Glow Attribute: LIGHT Type: Spellcaster/Effect Level: 4 Effect: The effects and the summons of magix monsters you control cannot be negated by an opponents card effect. ATK/DEF: 300/1900 Name: Magic Normal, Breeze Attribute: WIND Type: Spellcaster/Effect Level: 4 Effect: When this card is normal summoned add one "Magix" Monster card from your deck to your hand ATK/DEF: 1000/1800 Name: Magic Normal, Shadow. Attribute: Dark Type: Spellcaster/Effect Level: 4 Effect: When this card is normal summoned target one 'Magix' spell or trap in your graveyard and add it to your hand ATK/DEF: 1300/1300 [b]Name:[/b] Magic Mascot, Meow [b]Level:[/b] 1 [b]Attribute:[/b] Light [b]Monster Type(s):[/b] Fairy/Effect [b]Effect:[/b] You can discard this card to add 1 "Magix" card from your deck to your hand. [b]ATK/DEF:[/b] 0 / 0 [b]Name:[/b] Magix Normal, Ember [b]Level:[/b] 3 [b]Attribute:[/b] Fire [b]Monster type:[/b] Spellcaster/effect [b]effect:[/b] When this monster is normal summoned you can add one "Magical Regalia" from your deck to your hand. [b]Atk/Def:[/b]1500 ATK / 1000 [b]Name:[/b] Magix Normal, Wave [b]Level:[/b] 3 [b]Attribute:[/b] Water [b]Monster type:[/b] Spellcaster/effect [b]effect:[/b] When this card is normal summoned target up to three 'Magix' cards with different names in your graveyard and shuffle them into the deck. [b]Atk/Def:[/b] 1400/2000 [/hider] [hider=Magix Unleashed] [b]Name:[/b] Magix Unleashed, Tsunami [b]Level:[/b] 7 [b]Attribute:[/b] Water [b]Monster Type(s):[/b] Spellcaster/Fusion/Effect [b]Effect:[/b] This can can only be summoned through the effect of a Magical Regelia card and cannot be summoned through other ways When this card is special summoned, You can return all spell and trap cards your opponent controls to the hand, Your opponent cannot activate cards in response to this effect. When this card is destroyed by battle or by card effect, you may add 1 non-WATER attribute 'Magix Normal" from your deck to your hand. You can only activate each effect of "Magix Unleashed, Tsunami" once per turn. [b]ATK/DEF:[/b] 1600 / 2500 [b]Name:[/b] Magix Unleashed Inferno [b]Level:[/b] 7 [b]Attribute:[/b] Fire [b]Monster Type(s):[/b] Spellcaster/fusion/effect [b]Effect:[/b] When this card attacks a defense position monster, inflict piercing battle damage to your opponent. When this monster destroys an opponents monster by battle. Inflict damage to your opponent equal to halve the destroyed monsters attack. When this card is destroyed by battle or by card effect, you may add 1 non-FIRE attribute 'Magix Normal" from your deck to your hand. You can only activate this effect of "Magix Unleashed, Inferno" once per turn. [b]ATK/DEF:[/b] 2000/1400 [b]Name:[/b] Magix Unleashed, Abyss [b]Level:[/b] 7 [b]Attribute:[/b] Dark [b]Monster Type(s):[/b] Spellcaster/Fusion/Effect [b]Effect:[/b] This can can only be summoned through the effect of a Magical Regelia card and cannot be summoned through other ways Whenever your opponent summons a monster while you control this face-up card, you can target one monster your opponent controls and change it to face down defense position, then look at one face-down card your opponent controls. When this card is destroyed by battle or by card effect, you may add 1 non-DARK attribute 'Magix Normal" from your deck to your hand. You can only activate each effect of "Magix Unleashed, Abyss" once per turn. [b]ATK/DEF:[/b] 1800 / 1800 [b]Name:[/b] Magix Unleashed, Terra [b]Level:[/b] 7 [b]Attribute:[/b] EARTH [b]Monster Type(s):[/b] Spellcaster/Fusion/Effect [b]Effect:[/b] This can can only be summoned through the effect of a Magical Regelia card and cannot be summoned through other ways This card is unaffected by spell and trap cards your opponent controls. This card can attack directly. If this card inflicts battle damage to your opponent change it to defense position during the end phase. When this card is destroyed by battle or by card effect, you may add 1 non-EARTH attribute 'Magix Normal" from your deck to your hand. You can only activate each effect of "Magix Unleashed, Terra" once per turn. [b]ATK/DEF:[/b] 500 / 3000 [b]Name:[/b] Magix Unleashed, Radiance [b]Level:[/b] 7 [b]Attribute:[/b] LIGHT [b]Monster Type(s):[/b] Spellcaster/Fusion/Effect [b]Effect:[/b] This can can only be summoned through the effect of a Magical Regelia card and cannot be summoned through other ways This card can attack directly, When this card inflicts battle damage to your opponent, send one card your opponent controls from the field to the graveyard. When this card is destroyed by battle or by card effect, you may add 1 non-LIGHT attribute 'Magix Normal" from your deck to your hand. You can only activate each effect of "Magix Unleashed, Radiance" once per turn. [b]ATK/DEF:[/b] 800 / 2400 [b]Name:[/b] Magix Unleashed, Gale [b]Level:[/b] 7 [b]Attribute:[/b] WIND [b]Monster Type(s):[/b] Spellcaster/Fusion/Effect [b]Effect:[/b] This can can only be summoned through the effect of a Magical Regelia card and cannot be summoned through other ways When this card is special summoned, return all other face-up monsters on the field to their owners hand. You cannot normal summon or set during the turn you activate this effect. When this card is destroyed by battle or by card effect, you may add 1 non-WIND attribute 'Magix Normal" from your deck to your hand. You can only activate each effect of "Magix Unleashed, Gale" once per turn. [b]ATK/DEF:[/b] 1700 / 2000 [/hider] [hider=Magix Magical Regalia] Name: Magix Magical Regalia - Blazing Axe Card Type: Normal Spell Effect: Target 1 "Magix Normal" monster you control; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon 1 "Magix Unleashed" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down) and if you do the summoned monster gains 1000 ATK while it is face-up on the field Name: Magix Magical Regalia - Rock Shield Card Type: Normal Spell Effect: Target 1 "Magix Normal" monster you control; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon 1 "Magix Unleashed" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down) and if you do it gains the following effect: Monsters your opponent controls cannot target Monsters you control for an attack except this one. [/hider] [hider=Magix Invocation] Name: Magix Invocation Concealment Card Type: Normal Trap Effect: Activate this card only if you control a face up "Magix" Monster; Until the end of this turn "Magix" Monsters you control cannot be targeted or destroyed by card effects. [/hider] [/hider] [hider=Candy] Monsters: Name: Candy, Lollipop Attribute: Light Monster Type: Fairy/Effect Level: 3 Effect: When sent to the Graveyard from the Field, give 500 LP to its owner. ATK/DEF: 500/1500 Name: Candy, Puppy Attribute: Light Monster Type: Beast/Effect Level: 3 Effect: When sent to the Graveyard from the Field, give 500 LP to its owner. ATK/DEF: 1200/800 Name: Candy, Pastierre Attribute: Light Monster Type: Fairy/Effect Level : 4 Effect : When summoned to the field, you can Special Summon one Candy Monster Level 4 and below from your hand. When sent to the Graveyard from the Field, give 500 LP to its owner. ATK/DEF: 1500/1000 Name: Candy, Soldier Attribute: Light Monster Type: Warrior/Effect Level : 4 Effect : You can choose to redirect an attack targeting a Candy monster to this card. When sent to the Graveyard from the Field, give 500 LP to its owner. ATK/DEF: 2000/0 Name: Candy, Mage Attribute: Dark Monster Type: Spellcaster/Effect Level : 4 Effect : Each time a Candy Monster on the field goes to the Graveyard, add one counter to this monster. When it has three counters, you can remove a monster on the field from play. When sent to the Graveyard from the Field, give 500 LP to its owner. ATK/DEF : 1500/1500 Name: Candy, Giant Attribute: Dark Monster Type: Fiend/Effect Level : 6 Effect : It can only attack after you send a Candy Monster from the field to the Graveyard. When sent to the Graveyard, give 1000 LP to its owner. ATK/DEF : 2500/1000 Name: Candy, Hero Attribute: Light Monster Type: Warrior/Effect Level : 6 Effect : Once every turn, you can increase its attack by 500 by paying 500 LP. The effect lasts until the end of battle phase. When sent to the Graveyard, give 1000 LP to its owner. ATK/DEF: 2300/2000 Name: Candy, Jawbreaker Attribute: Dark Monster Type: Fiend/Effect Level : 6 Effect : As long as this card is on the field, your opponent cannot attack any other Candy monster except this one. When sent to the Graveyard, give 1000 LP to its owner. ATK/DEF : 0/2800 Name: Candy, Cerberus Attribute: Light Monster Type: Beast/Effect Level : 8 Effect : Can only be summoned by tributing three Candy Puppy. Gains an additional 250 ATK for every Candy Monster on the field. When sent to the Graveyard, give 1000 LP to its owner. ATK/DEF: 2500/2100 Name: Candy, Saint Attribute: Light Monster Type: Fairy/Effect Level : 8 Effect : When summoned, give 500 LP to its owner for every Candy Monster in the field. When sent to the Graveyard, give 1000 LP to its owner. ATK/DEF : 2500/2000 Name: Candy, Goddess Attribute: Light Monster Type: Fairy/Effect Level : 10 Effect : Can only be summoned by tributing a Candy Saint and two other Candy Monsters. Once every turn, you can remove a Candy Monster from play. You can choose to either gain LP equal to the DEF point of that card, or reduce the opponent's LP to the ATK point of that card. When sent to the Graveyard, give 2000 LP to its owner. ATK/DEF : 4000/4000 Name: Candy, Seeker Drone Attribute: Light Monster Type: Machine/Effect Level : 2 Effect : When used in a Tribute Summon, you can Special Summon one Candy Monster to the field from your hand after the tribute. When sent to the Graveyard from the Field, give 500 LP to its owner. ATK/DEF : 800/400 Name: Candy, Gum Attribute: Dark Monster Type: Fiend/Effect Level : 2 Effect : When sent to the Graveyard, you can instead equip it to another Candy Monster in the field, granting it a bonus 500/500 ATK/DEF. When sent to the Graveyard from the Field, give 500 LP to its owner. ATK/DEF : 300/200 Spells: Name: Candy Paradise Card Type: Field Effect: You can pay 500 LP to Special Summon a Candy Monster Level 4 and below from your hand once every turn. Grant 200/200 ATK/DEF to each Candy Monster on the field. Name: Candy Recycling Machine Card Type: Normal Effect: You must send a Candy Monster, either from your hand or from the field, to the Graveyard to activate this card's effect. You can choose one card with Candy on its name from your deck and add it to your hand. Name: Candy Resurrection Card Type: Normal Effect: You must pay 2000 LP to activate this card. Return a Candy Monster from the Graveyard to your field. Name: Candy Interdimensional Cannon Card Type: Normal Effect: You must pay 2000 LP to activate this card. Deal damage to the opponent's LP equal to half of the total ATK of all Candy Monsters on the Field. Remove all Candy Monsters on the field that you own from play. Trap: Name: Candy Barrier Card Type: Continous Effect: You must pay 1000 LP to activate the effect of this card each time. Negate an attack to a Candy Monster. Name: Candy Protection Card Type: Counter Effect: You must pay 1000 LP to activate the effect of this card. Negate an Effect/Spell/Trap targeting a Candy card. [/hider]