[hider=Al'nehak Lilliefore] [h1][b][i][color=6ecff6][center]Al'nehak Lilliefore[/center][/color][/i][/b][/h1] [center][img]http://img00.deviantart.net/4b2e/i/2014/007/7/5/necromancer_by_banished_shadow-d719rtv.png[/img][/center] [h3][b][i][color=6ecff6][center]Character Summary[/center][/color][/i][/b][/h3] [b][color=6ecff6]Name:[/color][/b] Al'nehak Lilliefore [b][color=6ecff6]Aliases:[/color][/b] She made no effort to have an alias prior to rebirth. Her current alias is Alia Amari [b][color=6ecff6]Titles:[/color][/b] The Scourge, the Mad, Seeker [b][color=6ecff6]Age:[/color][/b] 33 [b][color=6ecff6]Time of Death:[/color][/b] 432 years ago from present day. [b][color=6ecff6]Place of Origin:[/color][/b] Zidel [b][color=6ecff6]Gender:[/color][/b] Female [h3][b][i][color=6ecff6][center]Physical Attributes[/center][/color][/i][/b][/h3] [b][color=6ecff6]Eyes:[/color][/b] Grey [b][color=6ecff6]Hair:[/color][/b] Black [b][color=6ecff6]Day To Day Attire:[/color][/b] [hider=Casual][img]https://s-media-cache-ak0.pinimg.com/236x/d6/02/c8/d602c83b495165f23b8d218e14564f3d--shorter-hair-fantasy-armor.jpg[/img][/hider] [hider=Formal Tribal Clothes (exclude middle)][img]https://s-media-cache-ak0.pinimg.com/736x/36/05/17/3605177f336030081af997aac648fdb6--fantasy-outfits-fantasy-clothing.jpg[/img][/hider] [b][color=6ecff6]Strengths:[/color][/b] Magitech and surgery, Cunning, Necromancy and transmutation [b][color=6ecff6]Weaknesses:[/color][/b] Callous, selfish [h3][b][i][color=6ecff6][center]Psychological Attributes[/center][/color][/i][/b][/h3] [i][color=6ecff6][center]Sociopathic * Inquisitive * Headstrong * Social[/center][/color][/i] [b][color=6ecff6]Sexuality:[/color][/b] Heterosexual [b][color=6ecff6]Relationship Status:[/color][/b] Single [b][color=6ecff6]Personality:[/color][/b] On the surface, Al'nehak is friendly and enjoys socializing with others. However, she lacks the empathy and it is rare for her to form long lasting bonds with other people. She will readily take advantage of others to further her own goals. In spite of her sociopath tendencies, Al'nehak finds kinship with those who are shunned by society as she was ostracized by society because of her dealings in necromancy. That is the exception to the norm as Al'nehak does not care what others think of her. She is primarily concerned with herself first and will generally only lend aid when it will benefit her. Her inquiring nature comes from her parents; both were mage-scholars of Zidel that stressed the importance of education and would often take her along in their travels all around Zidel. This inquiring nature, this desire to learn, turned into an obsession for the worst. For the most undesirable magic of all-necromancy-grabbed her attention the most. In her pursuit of this art, she had become something less...human. [h3][b][i][color=6ecff6][center]Skills & Abilities[/center][/color][/i][/b][/h3] [color=6ecff6][i][center]A listing of skills, such as horseback riding or cooking and abilities or magic. You can have a total of ten, but temper them to not be overly powerful - except one can be noticeably more powerful, usually the one skill/ability/magic/item that makes them recgonizable.[/center][/i][/color] [list] [*] [b][color=6ecff6]Necromancy (Master):[/color][/b] Inheriting both of her parent's magical skills, magic comes intuitively for Al'nehak. Though she was taught a generalist course in her youth, circumstances lead to her seeking necromancy out instead and mastering it. [*] [b][color=6ecff6]Transmutation (Expert) [/color][/b] To further enhance her creations, Al'nehak delved into transmutation as the ability to transform her creation's properties, and even herself, lead to a myriad of possibilities. [*] [b][color=6ecff6]Surgical Skills (applicable to humans and humanoid, mileage will vary on anything else) (Master):[/color][/b] To understand the inner workings of the human body will allow one to appreciate its strengths and weaknesses. After an "apprenticeship" with a renown surgeon over a period of 5 years, Al'nefak has put those skills to good use, creating much sturdier and stronger constructs including herself!. She is technically a certified surgeon. [*] [b][color=6ecff6]Magitech inventor (Expert-Master):[/color][/b] Many of the devices Al'nehak uses are made by her and experimental which can be potentially deadly if something goes awry. Tools of trade from both necromancy and magitech are utilized in the surgery she performs on her creations (no exhaustive list as they will change). [*] [b][color=6ecff6]Strange Amulet (Artifact):[/color][/b]: Amplifies negative feelings around her in a 50m radius. This amulet passively feeds on negative emotions which is then converted into magical energy. Can be turned off at will. [*] [b][color=6ecff6]Numbed:[/color][/b] Her pain receptors have numbed considerably. Wounds that would normally cripple a person or leave them screaming in agonizing pain will barely register for Al'nehak. The potency of poison and toxins not only take significantly longer to occur, it is also weaker in its effects. [*] [b][color=6ecff6]Xa'nuro, Dagger of the Deep (Artifact):[/color][/b] This dagger was once held by a king from the obscure and ruined Kingdom of Nazereth. The dagger's true origin is unknown. It is a sentient blade that can consume the latent power of any organic being, be it living or dead (killing the living in almost all cases). The consumed's powers is transferred temporarily to the owner but only by stabbing themselves do they obtain all of it. Thus, if the dagger no longer sees the wielder as its owner for any reason, there is a very dangerous risk that the dagger will consume the wielder instead. Any wielder that is not the owner risks significant backlash from the dagger. A special sheath limits the presence from the dagger from surfacing. [*] [b][color=6ecff6]Cooking (Expert):[/color][/b] Cooking genuinely gives her joy as it reminds her of much better times. [*] [b][color=6ecff6]Skitters (Magitech+Necromancy):[/color][/b] Magical automatons given the power to perform simple surgical tasks on the battlefield and/or bring back bodies to a rendezvous point. One of the more important inventions she's created. These constructs are not far away from the main horde. The surgeries they perform pales in comparison to hers but it will nonetheless provide a sizable boost the strength and aggression of whatever that will be raised later. [/list] [h3][b][i][color=6ecff6][center]History[/center][/color][/i][/b][/h3] [b][color=6ecff6]Backstory:[/color][/b] Just make sure to include all relavent details - it can be as short as three paragraphs or more, so long as everything is there. Al'nehak was born to 2 influential mage scholars in the Southern Kingdoms. As a young girl, she showed an affinity for magic just like her parents. They were thrilled to see that their child could also grow up to be wondrous mages like them so they instilled within her a studious work ethic and nurtured her curiosity for knowledge, be it through education or take her sightseeing in other places. Enrolled in a prestigious school, Al'nehak was proficient in magic but showed a knack for inventing magical devices. In the beginning, they were fairly mundane and simple creations but by the age of 12, she created a miniature arcane golem on her own, a noteworthy feat for someone so young. Yet, despite her successes, there was one school of magic that was gnawing at the back of her mind. Necromancy. It was a restricted field, available to only those who were deemed trustworthy by the Council. No matter how well she performed in her studies nor how eloquently she stated her case to learn it, she was rejected. It was far to dangerous to give a 15 year old access to such dark arts, no matter how mature she appeared, especially given her potential already. Dejected, she accepted the Council's decision and promised to never pursue the matter again until she was called upon once more. In the backdrop of this, conflict was heating up between Zidel and Vraweth again. Small skirmishes would periodically erupt and the ever looming threat of an all out war seemed inevitable. For Al'nehak, could it be possible to minimize the loss of life through necromancy? They were a magician's nation after all. It would be dumb to not embrace ALL schools of magic. After graduating at the age of 16, rather than pursuing higher education, Al'nehak decided to travel around the world for a year or two in a journey of self discovery. Reassuring her parents that it was just a simple trip, with her parent's blessings, she took off and headed for Bervenia Trade City. Six months into her journey, correspondence with her family ceased completely as if she vanished without a trace. In truth, Al'nehak became consumed with the dark art. Her inquisitive nature turned to obsession. More and more she found the atmosphere in Zidel to be suffocating and restrictive. In her travels, all the books and people she spoke to regarding necromancy was the same. Always she saw worried and disgusted looks. Always they gave the same reasons to shun it, "it is a corrupting magic", "to profane the dead is sacrilege to the gods". Such magic could prove immensely beneficial if it was just wholeheartedly embraced. To understand the unknown would give even more reasons to not be afraid of it. Magic does not corrupt. It is not evil nor good. It is the user who determines the nature of their magic. That is what her parents have taught her. But since it was so restricted in all the kingdoms or even banned, how would it be possible to teach herself it, let alone find a mentor to guide her? It finally hit her. The Eastern Kingdoms. A kingdom slowly falling into disarray for whatever reason. A dangerous place to be nowadays but perhaps the chaos and strife that had taken over the region would allow her to sneak out some restricted materials from a magical library. Such a place would attract all sorts of people looking to take advantage of the situation, perhaps even a necromancer! She knew that such a plan was foolish and far-fetched but nonetheless resolved to see it carried out. When she stepped into the Eastern Kingdom's all was fine at first. But as she made her way deeper into the interior of the land, something felt off. Though she did not understand what it was, she would occasionally sense a...darkening that hung over the interior of the land. It was incomprehensible, subtle, and sinister. The people she met as she approached the capital were forlorn and brooding and almost alienlike in their treatment of outsiders. It frightened her for the first time in many, many years, enough to make her reconsider her decision and return home instead. She pushed away her indecision and pressed on towards the capital. In what could only be described as an encounter of chance, she came across a raided caravan. From her texts, she recognized the banner was that of the Eastern Empire's mage corps. It appeared to be swiped clean of everything but underneath the rubble and dead bodies she found a strange dagger still inside a broken lockbox. She took up the dagger and unsheathed it as if compelled to. The dagger was unlike any she had seen. Strange runes covered the blade and fuller appeared to be made from a scale of...something. She stared at it absentmindedly wondering if she had just wasted her time when the dagger suddenly came alive, organic and writhing, writhing! And then it spoke. "Ah are you my new master?" spoke the dagger "Wha-what?" Al'nehak stammered. "A simple question. I ask you again, are you my new master?" the dagger repeated. "No, I mean I don't think so? Am I hearing things?" Al'nehak questioned herself. "Your trepidation is not unwarranted. After all, this is quite a strange development by your standards. But I am real, very real. You have a lot of questions, all can be answered in due time. What's important is this. You have great potential. I know things and that which you seek. What do you say?" "You're sentient...I don't trust you-" Al'nehak began before getting cut off by the dagger. "Then perhaps as a bridge to build that trust, I shall tell you the location of that which you seek. Some very enterprising individuals made off with a very, very important spellbook among other things. If you move now, you can catch them." "Alright I will humor you, if this is a fool's errand I'm tossing you off a cliff." "Oh ho ho, do not worry Al'nehak I keep my word. You may call me Xa'nuro, your most humble servant. I look forward to improving our relationship." From that fateful encounter, Al'nehak gained immense knowledge. For the next 8 years she secluded herself somewhere in the Eastern Kingdoms and devoted herself to necromancy with the books she acquired thanks in part to Xa'nuro. Alongside her studies, she also robbed graves to dissect them to understand more about the human anatomy to better repurpose her creations. When she desired to refine her surgical technique, she mind controlled a surgeon to tutor her for even more precise techniques, eventually letting the surgeon go when she felt she could learn no more. Combining her love for inventing magitech, her newfound skills as a surgeon, and her ability to raise the dead, Al'nehak created some truly wonderful abominations. As her magic over the dead grew, she was able to send familiars over long distances to gather news, especially news concerning her family and the geopolitical climate at home. When she was 19, war erupted once again between Zidel and Vraweth. Though she had wanted to return to her family's side, dark thoughts convinced her to stay and complete her education... At the age of 26, 10 years after she had left home with the war raging on for 7 years, she returned to her homeland, eager to show what she had learned, new forms of magic completely new even to the Council of Twelve and to defend her home! Death and devastation was became more frequent as she made her way back to the Southern Kingdoms and with it, new servants raised. Unsubstantiated rumors regarding a smaller but amassing army of the dead reached both sides but few believed it as there wasn't a necromancer in recent memory who could raise an army. In what is known as the the Battle of Pila, Al'nehak proved pivotal for Zidel. The Vraweth were slowly pushing inland and Pila was a major port city that was vital to the war effort for Videl. Losing this port city would cut off supplies for the Videlens. Outnumbered 3 to 1 and surrounded at all sides with just the sea behind them, it appeared to be a losing battle for Videl. Even worse, two very capable Knight Commanders, Zerau and Wila, were leading the siege. But fate is whimsical. Upon hearing about the besieged port city, Al'nehak gathered her army of the dead and attacked the Vraweth army from the rear. Empowered by Xu'nuro she unleashed her pus infested and diseased horde, whilst casting all manners of infernal and damning spells. Taken completely by surprise, the morale of the Vrawethen troops shattered when they suddenly turned around to see abominations clawing and eating through their friends. Despite being a disciplined army, encountering the dead horde awakened a primal fear in all men. Now the Vraweth army was surrounded; arrows in the front shot by defenders of Pila and the ravenous horde in the back. Despite his best efforts to rally his troops against this sudden and unknown threat, Knight Commander Zerau was isoloated and surrounded, meeting a grisly end. A retreat was sounded by Wila who was infected and barely escaped with her life. As the sound of battle quieted, Al'nehak made her way towards Zerau and plunged the dagger into his heart, an obscene and terrible act witnessed by a retreating Wila. [In the aftermath of this battle, Wila reported to her superiors and fellow knight commanders what had transpired before succumbing to her infection. Alarmed by the appearance of such a powerful necromancer and accusing the Zidelens of conspiring in the dark arts (after all, it was a Zidelen who brought the dead upon them), a holy crusade was called and almost the entire garrison was sent to put her and the Zidelens down. The Zidelens in turn, vehemently refused that they had a necromancer in their ranks calling it the work of a rogue mage and they also called for her to be killed on sight] Presently, the port city defenders were horrified that an army of dead had just massacred a powerful host of Vrawethen soldiers and were even more frightened that they were next. Fear seized every man, women and child as the necromancer approached the gate. "May I speak with your leader?" she called out in firm and resolute voice. There was silence and Al'nehak waited patiently. Finally, a familiar appeared above the castle walls and slowly made its way towards Al'nehak. "Father, I didn't expect you. How good to see you again." "Al'nehak? You are the one who controls these...things?" Al'nehak's eyes lit up "Yes father! These creations are all mine! You've told me before, do you remember? Magic is not good nor evil. It is the user of magic that determines its nature. What do you think of them? Aren't they amazing? The Vrawethens never had a ch-" "Oh! Gods, what we have done to deserve this? Oh what has happened to you? We've feared the worst when we lost contact with you, we thought you were dead! But to see you like this, these past 10 years I cannot begin to imagine the terrible damage you have inflicted on your soul! This-this betrayal of our trust, of our hopes, you are my daughter no longer! Leave my sight! The Council of Twelve will decide your fate. I cannot say it, my heart cannot bear it..." "...Father...I just wanted..." In that moment, it was eternity. No one appreciated her work and sacrifices. She had showed them the great potential that was necromancy but they reject her. The whole world rejected her. Yet she loved her country and she loved her family even more. Thus she resolved end the war in her own way. The war would continue for another two years with all three sides fighting against each other. Though Al'nehak initially exclusively attacked only the Vraweth and tried to send logistical assistance to Zidel (it was rejected everytime), her love for her country and family eventually became perverse and twisted. If they did not accept her in living, then they will accept her in death. All of them, Vrawethen or Videlen would be welcomed to her family with open rotting arms. For both armies, combating the dead after so long required was complete change in warfare. Eventually, an emergency meeting was set up between the two leaders of Vraweth and Zidel. They agreed to a tenuous ceasefire and to focus all of their efforts on killing Al'nehak. At the zenith of the war, Al'nehak was cornered on aboard her boat as she tried to flee. It is said the Queen of Vraweth herself dealt the final blow at the now Profaned City of Pila. Her body fell into the sea and it was never found. The location of the dagger that she clung so dearly to in the last moments of her life was also lost. [Her last words according to those who were present for her final moments were reportedly "Why have you abandoned me? Why have you abandoned me? Come back! COME BACK! WHY HAS EVERYONE LEFT ME?!" seemingly at the air before she was struck down] Completely exhausted by the war, both sides agreed to a peace treaty. More stringent measures were put up to restrict necromancy. As to how Al'nehak became so powerful, historians and her family have tripled their effors to retrace her steps but the lead ends somewhere in the Eastern Empire. Al'nehak had actually survived her wounds due in part by her altered body. The dagger was gone and she ended up washing up somewhere desolate and unknown to her. Broken by her experiences and finally realizing the horrors she had committed, she spent the rest of her days living alone in peace before the guilt and loneliness was too much on her and took her own life at the age of 33. [b][color=6ecff6]Myth:[/color][/b] What's the myth surrounding their life? You can go crazy about rumors and legends here, since it's just the story revolving around their previous life. Al'nehak is a distant memory but her presence can still be felt today. Within the deserts of Zidel, signs of her corruption can be seen. Most prominent is the area the once Pila. It experienced the worst when Al'nehak chose it to be her base of operations and turning all of its denizens the dead. To this day the land is still healing. Her story is a mandatory one in Zidel textbooks to teach aspiring mages to humble themselves lest they destroy themselves and all they love in their pursuit of knowledge and power. As for the Vraweth, she is reviled for the deaths of 4 knight commanders and many many soldiers in addition to her heinous usage of plagued rice to infect the other rims of their populace (this was eventually done to her own people near the end of the war). Meanwhile, the Queen of her time has been elevated to something of a sainthood. Within the inner circles of both nations, efforts have been made to find the dagger she had once wielded to no avail. Many necromatic magitechs were destroyed over the years but a number still survive. These contraptions have fueled a renewed interest in necromancy underground and small cults have risen in her name. Many efforts have been put in to stomp out these cults but they keep springing up elsewhere. Indeed, there are stories, wild and outrageous tales of a series of books and artifacts stashed away somewhere in the now desolate Eastern Kingdom. Many have tried to locate this fabled trove of knowledge. All of them failed to return. The Lilliefore family name disappeared shortly after the war. If there are still descendants, their family name must have changed to ensure their own safety. [h3][b][i][color=6ecff6][center]Relations[/center][/color][/i][/b][/h3] [color=6ecff6][center]* ☠ Enemy * ⚜ Unfriendly * ☯ Neutral * ☮ Friends * ღ Ally * ♥ Crush/Significant Other * [/center][/color] [list] [*] [b][color=6ecff6]Council of Twelve ☠ Enemy:[/color][/b] Even as she took her last breath questioning her decision, her contempt for the Council of Twelve continued to burn until her last moments. Given her infamy and her antagonistic relationship with them, an encounter with any member of the Council could prove devastating. [*] [b][color=6ecff6]The Kingdom of Vraweth ⚜ Unfriendly ☠ Enemy:[/color][/b] In her eyes, these were the aggressors that had threatened her home and family so it is only natural that she has some lingering hostilities for them. Not to mention the fact that she can still occasionally feel the sting from the Queen's blade [*] [b][color=6ecff6]Xa'nuro ☯ Neutral:[/color][/b] Once an ally with this sentient blade, her final days in what can be called a living purgatory caused her to reevaluate her relationship with this being. Though she is grateful for its assistance, a part of her resents it for taking advantage of her and helping obtain her goals in dubious and sometimes outright morally wrong ways. Abandoning her in her most crucial hour doesn't help either. It's a complicated relationship, one that she is unsure of what will happen if they cross paths again. [*] [b][color=6ecff6]Her living kin ☮ Friends:[/color][/b] Would love nothing more than a second chance with them. Too bad it will never happen... [*] [b][color=6ecff6]Name:[/color][/b] Description [*] [b][color=6ecff6]Name:[/color][/b] Description [/list] [h3][b][i][color=6ecff6][center]Extras (Optional)[/center][/color][/i][/b][/h3] [b][color=6ecff6]Character Quote:[/color][/b] Magic does not care for your morals. It simply is. What we choose to do with it however, determines the our character. They are afraid of the unknown. Like a rock trying to stop a crashing ocean wave, in time they will be worn down into nothingness. But that is not fast enough. I will show them the error of their ways and bring forth a new age of enlightenment! [b][color=6ecff6]Theme Song:[/color][/b] [url]https://www.youtube.com/watch?v=mjliwE2V2Ro[/url] [b][color=6ecff6]Anything Else:[/color][/b] Her intentions were initially to prove her father's words that the nature of magic does not care for morality such as good and evil and that its usage depends on its user. In addition, she also found it strange and unfair that for a nation of magicians that touted a lassiez faire attitude regarding magical studies, necromancy was the one school that was restricted. It looked hypocritical to her and she felt her potential was stifled because she wasn't given a choice insomuch as to look at it. Thus her initial curiosity with necromancy became a full blown obssession as the Council continued to deny her access to the restricted archives. Whether the Council was right to deny her given what has transpired in the war or if they had just been a little more open and taught her in a more controlled environment to satiate her curiosity is in the air, who knows? What does happen as a result is that Al'nehak begins to disregard the Council as fools and old farts who cling on to old traditions. Combined with her father's words, it's clear she feels that change is needed and what better way to do that than to prove that she has become versed in necromancy and use it for good? However noble her intentions for necromancy were, they became twisted when she met the sentient dagger. Remember, she was initially skeptical of the dagger's word initially and she was ready to go home, unnerved by the strangeness that has taken over the Eastern Kingdoms. When the dagger was actually true to its word and she found in her hands a tome about necromancy, caution was basically flung to the wind and she became more susceptible to the daggers more morally grey and then outright black "suggestions" over time. She had reason to trust it. After all, it lead her to her heart's desire. By the time she went to rescue the city of Pila, she was convinced by the dagger that she would be hailed as a hero though there was a small part of her that wondered if what she was correct in her course of action. Instead when the battle was finally over, she was disowned by her father and her own countrymen declared her a traitor for breaking an ironclad rule (the decree was issued by the hated Council). This broke her spirit and she lashed out at what she saw as a huge misunderstanding on their part, causing her to be more callous and aggressive. However, she still had love for her home and family yet by this point, her thinking and logic had been thoroughly screwed over and she believed she could redeem herself by slaughtering everyone on the other side. It certainly did not help that the dagger was always pushing the right buttons for the wrong reasons. Thus her methods became more cruel and malevolent. Her ability to empathize with the living, weakened over the many years, becomes non-existent from spending so much time with the dead and communing with the dagger. The dead became her new family. The dagger more so. Eventually, she concludes that if they don't accept her now, they will have no choice but to accept her when they are her thralls. After her defeat, she regains much of her senses back over time when she loses the dagger. She is remorseful for her actions and unhappy that she has caused so much death but she feels it was worth the sacrifice learning about necromancy. With no one to talk to besides herself and plenty of time to reflect on her actions, it becomes too much for her and she takes her life, wondering once more if it was worth it in the end and how things would turn out differently if she hadn't succumbed to the whispering of the dagger. [/hider]