[quote=@Dusksong] [@Mae] Made all the changes but one, since I had some questions. For Kenzie's "The Elements," you had: What does that mean? Like abilities 1 and 3? Or switch the 1 and 3 in the cost, thirteen?? (probably not the latter, but that's what I thought of first and gut impression is that I'm getting something wrong 0_0") Here are the edited sheets for reference: [hider=Eilidh, Morrigan][ ⍚ ] [b][color=slategray][b]A[/b][/color][sub][color=gray] B I L I T I E S[/color][/sub][/b] [i][color=lightgray]These will unlock. Only the first ability shall be available in their first life.[/color][/i] [color=slategray][b]Life Force[/b][/color]: [color=lightgray]0/0 (ignore for now)[/color] [color=slategray][b]Sorceress[/b][/color] [color=lightgray][i]The Morrígan is both a goddess and a great sorceress, and Eilidh is able to tap into those powers.[/i][/color] [indent] [color=gray][color=gray][b]Illusionist (4) : [/b][/color] In stories The Morrígan is said to have shapeshifted into a seductive maiden to entice the hero, and this power comes to Eilidh as the ability to appear as a beautiful maiden or old crone to one person in her vicinity. If she uses this ability on another person nearby, the other person snaps out of it. This ability can last up to ten minutes at a time. [b]Shapeshifter (4) : [/b][/color]The Morrígan has the power to transform into animals, such as a crow or a wolf. Thus, Eilidh has the ability to do such as well, but only for hour-long durations of time at most. [color=gray][b]The Prophetess (4) : [/b][/color]The Morrígan has the power to prophesy death and the outcome of wars, and this transfers to Eilidh as the power to foresee cryptic flashes of what is to come. The flashes can include images of anything that has not yet come to pass in this lifetime, and this power can be used to see into anyone’s future.[/indent] [color=slategray][b]The Ferrier[/b][/color] [color=lightgray][i]The Morrígan is said to be the spirit guide, guiding lost souls from the battlefield to the underworld and their rebirth as well as easing their pain and suffering as they die.[/i][/color] [indent] [color=gray][b][i]Tema me[/i] (6) : [/b][/color](Gaelic for “fear me”) The Morrígan has the ability to appear as Death when she receives souls, and this power comes to Eilidh as the ability to momentarily strike crippling fear into an opponent’s heart. [color=gray][b]Spirit Connection (7) : [/b][/color]As the ferrier of souls, The Morrígan is able to access the underworld and the souls within it as they wait for their rebirth. Because of this, Eilidh is also able to open the door to the realm of spirits, calling them back to earth to consult them for as long as she chooses. [color=gray][b]Soul Sight (8) t: [/b][/color]Souls do not lie. They do not change even with rebirth, and this ability allows Eilidh to check the soul of a person to see exactly who they are through all their lifetimes. While she will not glean information about the individual, she will be able to see their “true name,” the pure essence of their identity that does not change throughout their lifetimes.[/indent] [color=slategray]Daughter of [i]Ernmas[/i][/color] [color=lightgray][i]As the daughters of the goddess representing Ireland itself, The Morrígna are strengthened by the power of the land.[/i][/color][indent] [color=gray][b]The Three Morrígna (11) : [/b][/color]The Morrígna consist of three distinct women, and this power allows Eilidh to split into those three warrior spirits for a short time. As they are goddesses of war and death, they are extremely hard to defeat but not impossible, and any wounds the three sustain will be inflicted onto Eilidh once they have fused back into one. [color=gray][b]The Motherland’s Gift (12) : [/b][/color] While fighting on the ground, The Morrígan can call on her mother, the goddess of the land, to heal her injuries. This will heal all physical injuries. [color=slategray][b]Blood Curse (Death): [/b][/color][color=gray]Using the The Morrigan’s powers, Eilidh is able to curse someone’s bloodline to nine generations of bad luck. The curses will be different each time and will change depending on situation. Because Eilidh is mortal and cannot sustain the goddess’ power, using this ability will mean her death.[/color][/indent][/hider] [hider=Kenzie, Aether][ ⍚ ] [b][color=teal][b]A[/b][/color][sub][color=teal] B I L I T I E S[/color][/sub][/b] [color=teal][b]Life Force[/b][/color]: [color=teal]0/0 (ignore for now)[/color] [color=teal][b]Aether, God of Heavenly Light[/b][/color] [color=gray][i]As the embodiment of light and bringer of day, Aether’s abilities to manipulate light and day are granted to Kenzie as well.[/i][/color] [indent] [color=teal][b]Innate Brightness (2) : [/b][/color]As Aether embodies the bright, blue aether of the heavens that naturally glows with heavenly light, Kenzie has the ability to produce light from air by concentrating the particles of aether. This can be used to illuminate areas as well as produce a bright flash of blinding light. [color=teal][b]Daybringer (2) : [/b][/color] Channeling Aether’s powers, Kenzie can call on Aether to shine through his father Erebus’ shroud of night, effectively bringing daylight to earth even at night for a small area [color=teal][b]Make way for Father (5) : [/b][/color]Kenzie calls on Aether to summon a piece of Erebus on earth, shrouding the area around Kenzie in absolute darkness for a few hours. This fog of pure darkness shrouds sight of people in a ten foot diameter around Kenzie for up to ten minutes. Only Kenzie will be unaffected by this fog.[/indent] [color=teal][b]Familial Calling[/b][/color] [color=gray][i]From the union of Aether and Hemera came the earth and seas, the heavens and underworld, as well as the banes of humanity. By calling upon Aether, Kenzie can evoke his children's’ powers in limited ways.[/i][/color] [indent] [color=teal][b]The Vices of Humanity (8) : [/b][/color] From the union of Aether and Gaia came many of humanity’s banes, including “Grief, Deceit, Wrath, Lamentation, Falsehood, Oath, Vengeance, Intemperance, Altercation, Forgetfulness, Sloth, Fear, Pride, Incest, and Combat.” Kenzie can call upon Aether to reign on them the vice the other person is most susceptible to, affecting their emotions and thoughts for up to forty-five minutes. [color=teal][b]The Furies (10) : [/b][/color]Aether’s union with Gaia also produced the three furies, and Kenzie’s connection to Aether allows him to call upon the three sisters to do his bidding. However, because he is but a human, Kenzie can only supply enough energy to summon one sister at a time. Kenzie can summon a furie in their incoporeal form for twelve hours or their corporeal form for four hours. The incorporeal form cannot deal damage or be killed. The corporeal form can be destroyed just like all other flesh-and-bone beings, allowing them to be defeated in battle. The Erinyes are crones described as having snakes for hair, dog's heads, coal black bodies, bat's wings, and blood-shot eyes. In their hands they carry brass-studded scourges, and their victims die in torment. They will chase their victims to the ends of the earth if need be. [color=teal][b]The Elements (13) : [/b][/color]The union of Aether and Hemera birthed Gaia, Uranus, and Pontus, and Kenzie can call upon these gods through Aether. For a limited amount of time, Kenzie can gain full control of one of the elements the trio of gods represent.[/indent] [color=teal][i]Personification of Pure Air[/i][/color] [color=gray][i]As the embodiment of aether, the pure air of the heavens that brought life to Earth, Aether has inborn talents that Kenzie can channel.[/i][/color][indent] [color=teal][b]Blessing of Aether (9) : [/b][/color]Kenzie calls upon Aether to bless someone with superhuman strength and senses for a limited amount of time by calling upon Aether to allow someone to breathe in the heavenly air. [color=teal][b]The Breath of Life (13) : [/b][/color] As Aether is the embodiment of aether, the element from which life spawns, Kenzie can call upon Aether to heal the physical injuries of an indiviual. [color=green][b]The Scorn of the Heavens (Death): [/b][/color][color=gray]Using this power, Kenzie calls upon Aether to curse an area, condemning that area to three eras of the polluted air of Erebus that is found mainly in Tartarus. This cloud can only be seen by immortals and cannot be dispelled, usually afflicting those in the area with poor physical health. Those with godly connections will find that their powers will behave erratically as Erebus blocks off contact with their god, having unpredictable effects they did not mean to cause. Should Kenzie return to this area, he would be the only person to fully access his god since he would be unaffected by Erebus’ shroud. The cloud of Erebus will fade steadily over the eras, disappearing at the fourth.[/color][/indent] [/hider] [/quote] 3:1 means your seventh ability slot (The way we note it is the ability:potency, so in this case the third ability, first potency). And then to limit it to one element. The free manipulation of three elements is way beyond what any of the other abilities in similar slots allow, even 3:2 slots. An announcement: Narcissa's/Ylonia's 2:2 (fifth ability) has been changed. Mae has given consent for this.