[h3][center]Alright time for some reviews![/center][/h3] First up! [@Tangletail] I just have a few questions on my end but all in all everything looks pretty good! Firstly, let me say that I appreciate the edits done to her history. Helped flesh her out a bit more and answer some previous questions I already had. I like Vin's concept as a character as well. I like how you took initiative and created your own little place in the Reclaimed World. Also it fits pretty well since if it is South of the Expanse that means it is closer to Wessmound which means its probably in the outer effective range of the wacky weather tower which might help explain those High Storms. A couple times you refer to the Rust Sea as the Red Sea which is probably just a typo. Though, now that I think of it with all that rust that Rust Sea is probably pretty red. But just for clarity's sake you probably wanna fix those! Second question is about the Hardlight Modeling particularity how she uses it to communicate. Does she use it to create letters or is it more basic just flashes of color or symbols that somebody close to her like Whitepaw would be able to understand. Which leads to my final questions which actually goes for [@vietmyke] as well. How long did the two actually travel together? But beside that everything else looks good! [hr] Next up [@FoxFire]! Let me see that your concept is certainly original and piques my interest, but I do have some questions. First about our mysterious witch. What was she like? Did Naarrah have a good relationship with her? Did the Witch even look like Naarrah or was she another species in its entirety? What did the Witch teach Naarrah as one of the chosen ones as it were. Next how old was Naarrah when the witch died? Because that kinda changes the context of this whole thing. And who else was there that forced her into the bed to get the mysterious Witch fluids. Also you say that "She would wake up a week later to a tribe that revered her." Which tribe was that exactly? Her own tribe because you said that the Witch wasn't a member of her tribe. Speaking of the tribe since they revered the Witch how was the parting when Naarrah left? Did they let her go easily, did she have to sneak away? Cause people don't really just like letting their divine protection go on adventures and voluntarily go become Lost you know. Also The self-healing I know she doesn't know the extent of its abilities. But for my own sake if say a limb gets cut off does it just seal the wound, so she doesn't bleed out or does it actually regenerate the arm or leg over time. Is there also a stress limit where if she gets hurt in multiple places at once, the healing factor will only be able to work on some of the wounds or does it work on all of them at a less effective pace? All in all though, you have a very solid concept but I just don't think its fully realized yet. Basically I want a more fleshed out history , since I forgo a personality section (because in my own experience character personality's are something that happens over time not in an instant) the history is our only real window into Naarrah as a character and at the moment its the most lacking part of your sheet. But its nothing that you can't fix! [hr] [@vietmyke] [i]He's Rocket Raccoon. Except a rabbit.[/i] I'll admit that initially had me worried because I'm not the biggest fan of copy and paste jobs. But let us just say that I was presently surprise! I do have a few questions though. With Irving leaving the Guerrillas in both real-life and the Reclaimed World. Guerrilla movements don't look particularity kind on people just upping and leaving their organisation. As those with loose lips may accidentally spill their locations or plans to their enemy. And since Irving already had disagreements with the leadership in the past you'd think they wouldn't trust all that much. So did they just let him leave and if so why? Did he sneak away, or did he have to fight his way out? Another question Artificing generally isn't something that you just pick up. Yeah, messing around you can learn to understand the basics but traditionally an artificer will learn the more complicated matters from somebody more experienced. Did Irving learn his skills from somebody in particular, or was it just something he's slowly picked up by himself over the years? Also why the Vigil? I know the normal answer is because the plot said so. But why put his work in with a bunch of soldiers who had their start killing his people during the Ukanuq Wars. With his skills, he could of probably gotten a job anywhere. I mean it could honestly be that they just paid the most (which they probably do), I'm just curious is all! Also the question I asked previously about how long he and Vin has been traveling together still stands! [hr] Last but not least for now [@Za Warudo]! Let me start off by saying I really like Ed! You managed to give our young gunslinger a lot of personality through what you've conveyed! I also like how you manged to expand and give a little more life on expanding Plent, based upon my two meager little paragraphs for it! I do have a few questions though! The first of these questions may sound odd but what do imagine her great, great grandfather did for a living? Because a laser revolver isn't just something you buy at the market, hell the riders probably don't have many of those. That's more something an adventure would have maybe stories of him helped inspire her to go on her own adventures? The second is how long has she been with the Vigil now. At the most I'd imagine about a year but it could be anywhere from a couple of months to a couple of weeks. Help give us a picture of how new she is at this whole being a rough and tumble mercenary type. Beside that everything looks good on my end!