posting from the interest check. [hider=Death Knight Kallahar] [img]http://rp.alexarnold.ca/kallahar/kallahar_p.jpg[/img] [color=92278f][u][b]Behind the Avatar[/b][/u][/color] [color=92278f][b]Name:[/b][/color] Katelyn Illyr [color=92278f][b]Age:[/b][/color] 31 [color=92278f][b]Gender:[/b][/color] Female [color=92278f][b]Bio:[/b][/color] Katelyn was an ordinary police officer in a small town where the most notable things to happen are the odd traffic accident or public drunkenness. She craves some sort of excitement in her life. In Yggdrasil she could be whatever she wanted and Katelyn threw her whole self into this game. Under the guise of the Death Knight Kallahar she was a hardcore roleplayer without exception. In all of the years of playing there was never any mention of real life or break from the character she had created for herself. Every job choice was tailored towards adding to this. Even within her own guild there was no mention of her real life interests or hobbies. There was nothing but the game. Within the guild her own created NPC was a paladin that her character bore a great deal of enmity towards, which was reciprocated. Needless to say her life within the game was a great deal more interesting than her own life, doing much to relieve the day to day tedium. The character Kallahar is an honorable knight that reveres death as an inviolable law of the world, one that requires swift retribution for any violation. Of course, she is not above looking the other way in the case of her allies. [color=92278f][u][b]The Avatar[/b][/u][/color] [color=92278f][b]Name:[/b][/color] Kallahar [color=92278f][b]Appearance:[/b][/color] [url=http://rp.alexarnold.ca/kallahar/kallahar.jpg][img]http://rp.alexarnold.ca/kallahar/kallahar_s.jpg[/img][/url] Under the helmet is lank, black, greasy hair and a pale, unmarked face. Not entirely unattractive but maybe a bath might be in order. She stands at nearly 7 feet in her armour. [color=92278f][b]Race:[/b][/color] Human [color=92278f][b]Gender:[/b][/color] Male => Female in the New World [color=92278f][b]Character Level:[/b][/color] 100 [color=92278f][b]Alignment:[/b][/color] -200 [color=92278f][b]Job Class:[/b][/color] Fighter [color=92278f][b]Subclass:[/b][/color] Dark Knight, Death Knight, Mounted Knight, Others [color=92278f][b]Fighting Style:[/b][/color] Area and single target damage, team buffs and self buffs. Fights from Horseback or on foot. She protects her allies at risk to herself. [color=92278f][b]Strengths:[/b][/color] High physical damage, medium defense. Can buff allies with the same dark energy that empowers her own attacks. This character is built around constantly gaining back lost health through dealing damage and stealing health from enemies. [color=92278f][b]Weaknesses:[/b][/color] Weak to holy type damage. Her Dark Knight abilities are fueled by using up her own hit points. Kallahar has little in the way of ranged attacks. The Death Knights reverence of death means that she bears an enmity towards undead that still bear their souls, will make no move to revive fallen allies and make no move to revive herself. The Dark knight class carries its own code of conduct to treat enemies with respect and to fight honorably. These are not game mechanic restrictions but are self imposed. [color=92278f][b]Equipment:[/b][/color] [list] [*][color=92278f][b]Bloodseekers Blade:[/b][/color] Attacks steal a portion of the targets life equal to a fraction of the damage dealt through physical attacks. [*][color=92278f][b]Profane Plate Armour:[/b][/color] The black armour of a disgraced paladin. Aside from it's high magical and physical defense, it also allows an additional Profane Aura to be activated. [*][color=92278f][b]Bleeding Heart Amulet:[/b][/color] an endlessly bleeding heart on a chain. Stores excess healing to allow the bearer to be healed beyond their maximum health value, up to double. [*][color=92278f][b]The Black Charger:[/b][/color] An undead mount covered in dark armour that is unique to Kallahar.[/list] [color=92278f][b]Abilities:[/b][/color][list] [*][color=92278f][b]Profane Aura:[/b][/color][sub][i]Passive[/i][/sub] Emit a selection of unholy auras (default of two maximum). These can be switched at any time after a short delay.[list] [*][color=92278f][b]Soulflay Aura(2 slots):[/b][/color] (Enemies, allies, self) Deals damage equal to one percent of the total health pers second to those affected. Undead are healed for that amount instead. [*][color=92278f][b]Unholy Vigor:[/b][/color] (Allies, self) apply an unholy damage bonus to the attacks of those affected. [*][color=92278f][b]Unholy Strikes:[/b][/color] (Self) Apply a greater damage bonus to her own attacks. [*][color=92278f][b]Deathwind:[/b][/color] (Enemies) pushes back against enemies and reduces the amount of damage they deal. [*][color=92278f][b]Etherfloat:[/b][/color] (Self) The Death Knight floats above the ground, gaining a movement speed bonus and falling slowly from great heights.[/list] [*][color=92278f][b]Deaths Blessing:[/b][/color][sub][i]active[/i][/sub] Used with the offhand, deals unholy damage to a target on contact and heals the user for the amount dealt. Affected by Bloodbane. [*][color=92278f][b]Bloodbane:[/b][/color][sub][i]passive[/i][/sub] Recently taken damage is added to the Dark Knights next attack. If no damage has been taken since the last attack then the knight loses health equal to half of it's remaining total to add to the damage. This is applied to every attack. [*][color=92278f][b]Issue Challenge:[/b][/color][sub][i]active[/i][/sub] Issues a challenge, gaining a damage bonus against the target if they do not attack the user within 5 seconds. [*][color=92278f][b]Intercept:[/b][/color][sub][i]active[/i][/sub] The knight puts their self in the path of an attack meant for an ally, taking the damage instead. Damage taken while performing this ignores half of her armour rating. [*][color=92278f][b]Duskwave:[/b][/color][sub][i]active[/i][/sub] Projects necrotic energy ahead of her, damaging enemies and healing her for a portion of the damage dealt. [*][color=92278f][b]Hellbound Fervor:[/b][/color][sub][i]passive[/i][/sub] Continues fighting after reaching 0 HP. The time the user remains alive depends upon how much health remained before the killing blow was struck. Being killed from full health lets the user remain active for a full minute. All healing received in this state is negated. [*][color=92278f][b]Mounted Knight:[/b][/color][sub][i]passive[/i][/sub] Allows a greater control over mounts and the use of any abilities in combat while mounted. [/list] [color=92278f][b]How a normal human would view me:[/b][/color] There's something not right about her. How she stands, acts, and how she looks at people like simple objects. She projects the same aura as a graveyard or mausoleum. Without a doubt, this is not a person to be crossed. [/hider]