gotta go sleep so work isn't miserable tomorrow but I'm really excited to get this guy out here so I'll put what I got (just have to fill in the appearance and personality shell) [hider=Gala - WORK IN PROGRESS] Name: Sirgala Shadi Illizana Qodrori-Chebeh Gender: Female Age: 220 Race: Half-Elf (Mûl/Surface Dwarf) Appearance: Height: 4’11 Weight: 150lbs Grizzled with age, Sirgala is a few years before the point where the body starts to not be able to do things no matter how much the mind encourages it to do otherwise. Creaky in the morning and slowly losing her flexibility, Personality: First and foremost, Gala is well aware that one’s origins are absolutely no indication for their future acts, and as such judges people purely on their actions, never on their race, clothing, or any other basic features. This has led her to a natural affinity with the Glamhoth, as well as other mixed or exiled groups. Secondly, Gala knows that the only things about which one can know too much are related to people. She shuns politics, history, and the petty squabbles of mankind for any learning she can take from books or handiwork. History: Gala, born of two outsiders who bonded together working as travelling tradesmen, has lead a life that is often of transience, often of strife, always interesting. The circumstances of her birth were equally strange, the product of a happy marriage between her elven father Armer Uneraam Goldenfall Qodrori and dwarven mother Gadegith Chebeh. Her upbringing, though often poor in treatment (forced to stay outside city walls, occasionally run out of town – their group stereotyped like gypsies) and funds, was wealthy in love, a communal effort. While her family initially raised her to continue their business of hawking their wares (mostly ornamental spears, beautifully made metal and wooden dishware, and other crafts that combined the talents of her parents), they realized relatively early that Sirgala had much more of a mind for their hunting trips and weapon designs than she did for dealing with the often brutish customers coming to their caravans, so they sent her to work with the few guards the caravans did have, learning their craft instead. It was here when she lost the aforementioned fingers during a raid (and was thereby forced to switch her combat hand, and left unable to use most two-handed weapons and shields.), and where she spent her formative years, a full 40 years going by before she found her first book of magic in a rare visit to an Andraan city. Magic though, is wild and unpredictable, and very often feared. Concerned for her safety and wellbeing, her parents encouraged her to hide the gift. As many youths do, she thought she knew better. Here though, it felt rather merited, given that she seemed to already have some sort of gift for wards and runes. They came to a compromise, and let her practice magic if and only if she target it onto objects – they figured that they could then just say that the thing was cursed or traded to them at the last stop or whatever, avoiding her being arrested. She still eventually felt like her experimenting was making the whole group nervous, and chose to leave to pursue her own path anyway. Over the years since, she has been many things. Mercenary, caravan guard, oarswoman, royal hunter, near-destitute beggar, prisoner (turns out hunting in the royal forests is a bad idea), and eventually, accepted as an enchanter and hunter, living on the outskirts of a small Firen city, doing good work for the local guard and bringing in meat for the local lord (taking a nice cut for herself in the process). Still rather alone, still doesn’t really fit in, but still quite happy. Equipment: -Full Leather Armor (helmet/shirt/gauntlet/pants/shoes), enchanted to be as tough as full plate (having tried both ways – using runes to lighten and mobilize steel, as well as others to let leather take on the hardness of steel, this has proven to be both more cost effective, and a much easier set of spells) -Morningstar, enchanted to deal impact damage as if it were twice its size, while moving as fast as a sword. -two all-purpose knives -two throwing knives, enchanted to slow those from whom they draw blood, eventually freezing them if they lose enough. -3 javelins, strapped across her back. -A cloak, enchanted to regulate her body temperature and function as a bedroll. This enchantment isn’t the best and does not protect her against the extremes of weather (below 0 and about 100 degrees Farenheight). -her right hand, mostly useless otherwise, can be covered in a large, heavy gauntlet with a small shield on it, sharp on the edges and enchanted to resist magic. Otherwise she just leaves the hand bare. -basic travel equipment in her rusack - a few trail rations, flint, a pot, a few tankards, some set-up for small rodent traps, some rope, and a waterskin. Example post (Optional): [To be done eventually] Other: -Ranger: More than capable of living off of the land, and has done so in the past – making camp, hunting, laying traps (with proper equipment), tracking, foraging using herbs for healing potions and the like, etc. -Enchanter: Has often made her profession in enchanting arms and armor, and is capable of channeling her innate magical energies into inscribing runes and infusing metal, leather and wood with magic – provided she can find the right ingredients. Her use of material components and unorthodox methodology (having no formal training), makes her enchantments much harder to detect and dispel. It also makes them take much longer to make than normal enchantments, and be somewhat more taxing. The exception here is when enchanting arrowheads and throwing weapons, as she was trained by a former elemental archer at one point and picked up the whole freezing arrow thing. -Poet/singer: Often going for months without interaction with many people, Gala has taken to the composition of poetry to stave off the hermit madness, and may decide to make her own epic on this adventure. Or maybe recite some other poems and songs she knows or has made. [/hider]