At the moment looking around for interested parties in an RP as stated in the title and tags. While a bulk of the RP is going to be worked on over the weekend depending on interest, the basics are that it will be focused on individual members of a corporate sponsored military kill-team investigating strange occurrences set in the distant future. Setting itself will have the backdrop of a rather large galactic war, though our story will be focused moreso on neutral powers. Character sheets will primarily focus on the people and skills, less so on who is equipped with what, as that I will be detailing out for each person on an individual basis. I welcome any and all questions people may have, though will advise that since I work over the weekend I may not be able to answer them all immediately. Setting information: [hider=Neural Impulse Manifold] Used in everything from power-armor applications, to starship navigations, the Neural Impulse Manifold, or NIM is the innovation that evolved as a counter to computer-intelligences by UNISEC and their partner corporations. The age of induction to the NIM varies between corporations, with UNISEC troopers gaining their NIM-Jacks with their promotion into the Third Divisions, and Global Cortex plugging their pilots upon entrance into the academy. NIM-Jacks work through a series of sockets drilled into the subject's body along key-points of the spine, and sometimes along the limbs as well. More advanced NIM-Jacks are plugged directly into the skull, tapping into the spinal-cord and brain-stem, with a rare few taking the chances involved with NIM-Jacks directly into lobes of the brain. However the NIM-Jacks are utilized, the first "Jacking" through a new port is always an experience of excruciating pain, as the signal fires along the Central Nervous System and back out the port in order to ensure functionality. Often times users are left drooling on the floor, their body spasming as the NIM integrates itself to the neural pathways of the user. More experienced users are generally more prepared, though nothing can truly prepare someone for the pain of every nerve-fiber being fired at once. The nature of the Manifold changes depending on how it's accessed, and where the user is. Most users never actually "see" the Manifold itself, and only see the programs brought up by haptic relays. Those who do see the relays are mostly of the pilot class, with few others able to comprehend the infinite nature of the Manifold. Pilots see the Manifold in its purest form, that of absolute data. Within the spheres of corporate influence the Manifold is seen as vast monoliths of data, with the actual reality overlaid. Outside the influence of both the corporations and other advanced cultures, the Manifold is seen as chaotic noise, the nature of the Manifold exerting itself freely without established programs to dictate order. Though the technology of NIM-Jacking has progressed significantly since introduced some thousands of years ago, there are still minor variables that have eluded the best of Third Helix and others. The scale of failure varies, with most of the failures simply dying on first hook-up. This is by far one of the worst malfunctions, as the user is locked in a state of constant nerve-fiber impulses, the NIM-Jack not able to recognize the signal it sent out and subjecting the user to a long and painful death. On rarer occasions, the user becomes locked within the Manifold, and can never leave its pathways. To one of these unfortunates, the world is only seen in flows of cascading data and targeting information, the relentless assault of infinite data breaking their mind[/hider][hider=Carapace Armor] When being shot is in your daily planner, then it's time to get yourself a set of UNISEC Carapace armor. Layered with ceramic composites and given a gloss of heavy lacquer coating over the surface, the suit creates a multilayered defense against most infantry arms, capable of a wide variety of kinetic projectiles. The lacquer coating also enables the suit to maintain a resistance to energy weapons, providing a barrier that absorbs and redirects energy away from the point of contact. Because the suit uses non-metals in its construction, it maintains a lightweight and gives the user a higher degree of freedom of movement compared to hard-armor suits that provide similar protection. In addition, the suit maintains a high degree of adaptability, allowing the user to equip a large selection of additional equipment to the suit and have it all fully integrated. This is due to the standard suite of electronics built in that connects to the user's nervous system via their NIM implants. Beyond the standard carapace armor, UNISEC also develops a more advanced version simply called the Advanced Carapace Armor, which features a much larger selection of additional equipment and many more features. Foremost among these features is the use of higher grade synthetic ceramics that provide a much more durable hard armor, as well as a more advanced lacquer coating that utilizes heat-treated titanium fibers to seal the layers together more firmly and allow for higher resistance to energy weapons. Basic features of the ACA is a form of personal atmosphere system that integrates with the NIM and regulates the suit's internal atmosphere to adapt to the changing conditions outside and provide a greater degree of comfort for the user. This is further enhanced by the use of vacuum seals to separate the internal conditions of the suit from all outside modifiers and allow the user operate in conditions they normally would not be able to in standard carapace armor. In addition to these features, the ACA is hardened against EM attacks and features a screen against electronic interference, allowing the user to utilize chaff screens and not be negatively affected. A feature used in nearly every Carapace Armor suit is the Gauntlet Logistics system, a modified vambrace that is synced to the UNISEC command-net. Using this system, any trooper can quickly, and accurately receive and act upon order as well as find their position on the planet. A trooper receives their first Gauntlet upon entrance into the Third Division and is expected to maintain it throughout their service. - Carapace Armor Modifications - One of the more common additions to the Carapace Armor is the Gravitic Thruster pack, a more advanced version of chemical jet-packs. The Gravitic Thruster pack works off an anti-gravitic drive motor that propels the user in a similar manner to hover vehicles. The limitations of this pack is that it is only able to provide substantial thrust closer to the ground, the effective range being 50m above the ground, and maximum thrust of up to 45mph. The pack is able to maintain speed at heights over the 50m effective range, but climb is limited, and danger to the user is increased. Other modifications are the Vox-Caster system that is mounted into the pauldrons of the armor and utilized by Warrant Officers and other team leaders. The Vox-Caster system is a pair of speakers that greatly amplify the user's voice, and allows them to project commands a greater distance than normal. Also used in the pauldrons is the smoke-discharger, a system built into the pauldron that discharges banks of smoke to obscure the immediate vicinity. The Carapace armor is also suitable for a number of weapon systems built into the armor. One of the more well known features is the wrist-mounted weapons, including the flame-dischargers, and SMGs. These weapons are of an auxiliary function, and are not intended to be used as main weapons, but as back-ups. The weapons can be enhanced to function as main-arms, in that belt-feed systems linked to a back mounted ammo-pack. Additional hardpoints can be built into the shoulders in the form of an auxiliary MLRS. The MLRS and Ammo-pack upgrades are incompatible with the Gravitic Thruster. One of the features only available to Advanced Carapace Armor, is the ability to vacuum-seal the suit of armor and allow it to be used in space or in hazardous environments. This plugs into the advanced electronics suite built into the Advanced Carapace Armor, allowing the user to view their status on the Gauntlet monitor system, as well as allowing them to alter the interior atmosphere of their suit.[/hider][hider=UNISEC Nomenclature] Having long ago exhausted conventional names, UNISEC has fallen to utilizing a serialized systems of acronyms and numbers. This has allowed them to greatly streamline their catalogs, and cuts through the confusion that other arms companies may bring to the table. All UNISEC items made fully within UNISEC contain the name of the company at the front of the serial, followed by what section it belongs in, and then where the item is located. First the sectional modifier is generally either Division Armaments or "DA" followed by a number, or Commercial Armaments. Then a series of three letters in the following modifier denotes it as either a weapon class, or with a series of two letters denoting it as a vehicle class. A three letter series will follow either weapon or vehicle class, with this series denoting what type of weapon or vehicle it is. The final series is a two digit number or, in rare cases, the letter 'x' followed by a number. The latter usually denotes an experimental item and requires a large degree of both caution and legal waivers before sold. The only exception to the nomenclature remains within the UNISEC fleets, in which the battlegroup will follow the designation SS. After the battlegroup designation, there will be a space, then will follow the three letter or number series denoting what hull series the craft is classified as, followed by a two or three letter designation denoting what type of vessel it is. After the type of vessel has been clarified, the model number will follow which adheres to the standards of all other cases. In example, the following identifier of "UNISEC-DA/36-IPW/MWS/x03" denotes it as first a product of UNISEC. The second batch code shows that it is part of Division Armaments, section 36. Finally, it is an infantry portable weapon identified as the Modular Weapon System, experimental series x03. IPW: Infantry Portable Weapon ISW: Infantry Support Weapon MVW: Medium Vehicle Weapon HVW: Heavy Vehicle Weapon AAW: Artillery Weapon(Always vehicle mounted) AVW: Aerial Vehicle Weapon SSW: Starship Weapon LV: Light Vehicle MV: Medium Vehicle HV: Heavy Vehicle SA: Self-propelled Artillery AV: Aerial Vehicle SC: Strike-Craft[/hider][hider=UNISEC Division Armaments] This is a list of a few items that is utilized by the military of the Pan-Solar Confederacy and in most cases openly available for sale. - Projectiles - Terran Federation Standard cartridge type 65 The single most common round used by UNISEC is the Terran Federation Standard cartridge(TFS65), a round slightly smaller than the .50 caliber round utilized by modern firearms, but larger and with greater velocity than the .45ACP round. The TFS65 is a full-metal jacket round, utilizing a brass casing with a steel tip. The steel tip is not actually a solid warhead, but contains a hollow, that when impacting a mass, crumples and blossoms open. This causes devastating damage to soft-tissue, causing wounds that are typically rendered untreatable in the field, with massive blood-loss typically claiming more victims than the internal damages. In terms of effectiveness against armor, it predictably has far less effect. A variation of the TFS65 is the TFS65-AP, an armor-piercing variant that utilizes spent uranium as the tip of the shell. The spent uranium core was utilized due to its pyrophoric nature and the self-sharpening that enables it to penetrate armour more effectively than other materials utilized. It's a bit more expensive than the standard TFS65, but for its effectiveness against armour, and that it is still just as effective against infantry, it is easily one of the more effective rounds for small arms. The TFS65-APHE round is similar to the TFS65-AP, in that it is an armor-piercing round, but it differs in its means of armor-piercing. The TFS65-APHE utilizes an explosive warhead, and a tungsten-carbide penetrator all encased in a jacket of copper. When the shell impacts an armored surface, the warhead detonates to create a path for the penetrator, allowing greater penetration into the armored surface. The downside to this is that rarely the armored surface is not dense enough to ignite the warhead, and the shell does penetrate. This makes it impractical against soft-targets, and when pricing comes into the equation makes it seem a poor choice when compared to the TFS65-AP. Anti-Material Rifle Ammunition When the TFS65 class of ammunition is not quite adequate, the .950 Excalibur round enters the picture. Utilized by the dedicated AMR of UNISEC, the Excalibur round is capable of excellent armor penetration from long ranges and still maintains optimal accuracy. The downside to this round is the excessive power of the round, in that the recoil has been known to shatter the shoulder of the firer if not properly braced. Grenade Rounds Another alternate ballistics round is the TFS19 family of grenade rounds. The most commonly utilized TFS19 shell is that of the standard fragmentation round, which detonates in a storm of molten shrapnel. Other rounds in this family include: Flares, Gas canisters, Flash-grenades, Incendiaries, Smoke, Air-Burst, and the Armor-Piercing round. Energy Munitions In early years UNISEC dabbled lightly in energy weapons and their possible applications in the field, but fell repeatedly short. This still holds true into the Corporate Era, however they have since relinquished their hold on military arms to Solexus Engineering in that regard. Foremost among their products is a universal cold-fusion energy cell which powers all of their small arms. The Type-18 power cell is a long lasting energy source that can almost indefinitely power standard laser weapons, give particle weapons a lifetime spanning multiple wars and even sometimes stabilize plasma weapons. Functionality depends entirely upon the weapon, though regulators can be modified to increase power throughput with relatively little difficulty. Rail-Rifle Munitions When discussing UNISEC firearms, one cannot overlook the 8mm Rail-Rifle cartridge, a projectile specifically designed to be fired from a rail-rifle platform such as the UNISEC-DA/00-IPW/MWS/16. The cartridge is a highly advanced ballistics round that can be electronically programmed by the firing platform to detonate at predesignated points in time, or when a certain density has been reached. Though not quite capable as the TFS65 in terms of kinetic stopping power, the standard 8mm cartridge's ability detonate inside targets makes it much more dangerous, enabling it to literally blow off limbs. The 8mm also comes in a shaped uranium round, meant for armor-piercing and typically used in assault-rifle versions of the rail-rifle. Shotgun Shells Used by the UNISEC-DA/00-IPW/NSS/01, the TF12 family of shotgun shells is a highly effective range of ammunition available to the common consumer and hardened veteran alike. The most commonly utilized round is that of the TF12/R, the shell being filled with vulcanized rubber shot so as to avoid puncturing the interior of a starship. - Infantry Arms - UNISEC-DA/00-IPW/LBR/338 The UNISEC Long-Barreled Rifle is the standard in conventional ballistics weapons. Chambering the standardized TFS65 round and capable of freely switching between single-fire and burst-fire, the LBR remains close to its ancestors as a Battle-Rifle. Its rail systems along the sides of the barrel allow it to freely utilize a majority of the weapon modifications UNISEC has developed, with many LBRs sold with popular add-ons for reduced price. UNISEC-DA/00-IPW/SBR/56 The Short-Barreled Rifle is, at heart, a modified LBR that has been engineered to operate in close-quarters and in a more specialist role. The shorter barrel contains an inbuilt suppressor system, that when combined with the TFS65-Subsonic rounds, enable it to be near silent when fired. Though its effective range is half that of its predecessor, the SBR remains a popular choice among both Third Division troopers, as well as valued customers. The SBR also maintains the same rail system utilized by the LBR, though it cannot adapt to some of the larger modifications. UNISEC-DA/00-IPW/NSS/54 One of the more robust weapons utilized by UNISEC is the Naval-Security Shotgun, a superb example of a hardy, all-weather weapons platform that can excel in nearly any battlefield. It's stainless-steel construction, and gas-operated locked-breech design make it not only sturdy, but also gives it very little recoil for the caliber of shot it fires. Standard NSS' fires vulcanized-rubber shot from an eight-round magazine or a 32-round drum-mag. The standard shot is made of vulcanized-rubber, due to the lethality to organic targets, without excessive damage to the interior of starship corridors. The NSS can also chamber any of the variety of shells available, with anti-armor, and incendiary shot just two of many. UNISEC-DA/00-IPW/AMR/38 When you want to reach out and touch someone in a meaningful way, there's always the UNISEC Anti-Material Rifle. Built with internal recoil-compensators to provide a more stable firing platform, the AMR gives off little recoil despite the .950 Excalibur round it fires. The AMR comes stock with two separate barrels, one of which is integrally suppressed and has a muzzle-brake at the end, the other with standard rifling. The weapon is typically used in an anti-armor role, though its accuracy at 2,000 yards lends itself well to more conventional sniper duties. UNISEC-DA/00-IPW/LGL/73 Devised as a way to bring the firepower of a heavy weapon to the hands of the standard infantryman, the Light Grenade-Launcher is a highly portable reusable launcher system that has been universally accepted within the Third Divisions. Its success can be tied easily with the design of the weapon, taking many cues from the design of their rifles, and giving the soldier inherent familiarity with the weapon through this. The weapon comes with a rangefinder built-into the top rail, making it unable to be modified in the same way as other weapons, though the rangefinder is well accepted as more than adequate. Accepting all forms of the TFS19 grenade round, the LGL/73 can adapt to nearly any situation with the right ammo, and it's gas-operated firing system enabling it to have nearly zero recoil. UNISEC-DA/00-IPW/LAW/67 The Light-Anti-Tank weapon is a shoulder fired, fire-and-forget missile launcher designed to keep a soldier on the move, while enabling the common infantryman the ability to take down heavy armor. The sighting system for the weapon utilizes a range of options for tracking, one of the more efficient methods being that of "painting" the target with an ultraviolet tag. The tag sends a beacon to the warhead, which keeps the missile on target until contact. With a variety of warheads to choose from, the LAW is a potent weapon of war. UNISEC-DA/00-IPW/LMG/358 True to the name, the LMG/358 is a light machine gun purpose built to provide a squad-support role without the need for a heavy-weapons team. The newest mainline iteration of the weapon features a greater focus on minimal moving parts and electronic firing systems, as well as integration with the Gauntlet to allow the user far more control. With such features and a reliance on lightweight 4.7mm caseless ammunition, it is easily able to maintain a stable RoF of 800 rounds/min on fully automatic. UNISEC-DA/00-IPW/CW/76 The CW/76 or "Concussion Weapon" is not actually one singular item, but instead a broad family of melee weapons for close combat. Ranging from six-inch knives to hundred-pound mauls, the universal trait is that of a powerful energy field surrounding the striking surface powered by an energy cell in the handle or Gauntlet. How the weapon functions upon impact is determined by switching the field between "sustained" or "pulse". In sustained field mode, the field will hold integrity and become a cutting surface. When used with slicing or thrusting weapons, this gives the edge far greater penetration power against materials it would normally glance off, but will impart significant heat on contact when applied to blunt instruments. With mauls, clubs or hammers it is instead best to use the pulse function where it will immediately discharge the field violently on impact. Solexus Engineering Type-26c Plasma Discharger* One of the first functionally reliable Plasma weapon designs, the Type-26c has seen extensive use within the Third Division as a squad-support weapon when dealing with entrenched enemies. Under the primary firing mode, it projects a superheated stream of material up to 30 meters and at temperatures upwards of 2800°C in the air with a deviance of 2-300°C upon contact. The material will then adhere to the surface and continue burning until it exhausts itself. Secondary fire for the Type-26c launches spheres that spontaneously combust and is primarily used for ranged anti-tank roles due to the extreme temperatures.[/hider][hider=Character Sheet] Name:(Full name of character) Age:(For this one, put the biological age first, and then the actual age in brackets next to it. Depending on rank within the corporations, people are able to afford genetic therapy to effectively reverse the aging process to a certain point each time. Those higher up can afford to better therapy that allows them to become younger and continue using the process for repeated visits.) Gender:(Pretty self-explanatory) Corporation:(On board the Yoshino are three corporations: UNISEC(military), Third Helix Foundation(medical/biology), and Solexus Engineering(Physics/engineering)) Rank:(UNISEC mostly follows a mix of UK/US military rankings for Third and Second Divisions, while THF/SE generally just denotes personnel by department and who leads them.) Psychological profile:(Generally speaking, the character's personality.) Educational Background:(Early history of the character, generally before the age of eighteen when they would have been employed by one of the corporations. Most of the time this will match what corporation the character is with currently, though that is not always the case.) Service Record(UNISEC)/Employment History(non-UNISEC):(This would be the more immediate history area, of the character's adult life. If the character is freshly recruited into one of the corporations, such as being a junior medical officer for THF, then this is not necessary and can be included above. For military operations, take into account that in setting there is currently a civil war of sorts ongoing, so there is plenty of opportunity for combat actions in the service record.) Combat Training(UNISEC)/Work Skills(non-UNISEC):(Simply put, what skills your character has at their disposal. These should reflect on rank, in that better trained personnel will generally have higher ranks in their chosen company unless something in their history or psych profile makes them unqualified.) Equipment:(Leave blank.)[/hider] [url=https://www.roleplayerguild.com/topics/165587-conflux-pantherigos/ooc]The OOC[/url]