[quote=@Hammerman] [@1Charak2] Here's my CS. [hider=Marika] Appearance: In her school uniform (modified to wear the uniform described on the OP, of course): [img]http://i.imgur.com/X46IFfi.jpg[/img] She wears black leggings and the skirt. She likes dressing up in feminine clothes after all. In her working outfit: [img]http://i.imgur.com/SKc3Ufh.jpg[/img] In her casual attire: [img]http://i.imgur.com/YXYa4Ww.jpg[/img] Name: Marika Kuroneshi Age: 15 Personality: Bright and cheerful, you will rarely ever see her not smiling. But beneath that, there lies quite an inquiring mind that wants to learn and know more about duel monsters, which is why she ended up asking her parents to send her to the academy. And once she's in battle, her competitive side flares up. Her mindset in battle is wanting to beat the opponent's deck with her cards, not really caring about the opponent themselves. It's like a challenge of strength for her. And if the opponent is too easy for her, she will say in her mind, "What a waste of time!". Bio: She grows up surrounded by candies, what with her parents being candy makers and owning a candy shop after all. This led her to fall in love with candies as well. Combining that with her interest in Duel Monsters, she now runs a candy-based deck. She has been playing the game ever since she was little, and even back then, she sometimes makes other boys cry with her strong and ruthless play. She really does not like to hold back. This attitude follows her as she grows up, making the candy store somewhat infamous for the pretty pink-haired girl who will beat you up throughoutly while smiling. She welcomes the challenge however. It's not fun if she wins too easily after all. Preferred Summoning Methods: Tribute Summoning Optional courses: Standard Dueling Deck: The Rise of Candyland Other: Kuriboh [/hider] [/quote] Accepted [quote=@Scarifar] [hider=Megumi Takaki] [center][img]http://data.whicdn.com/images/65659335/large.jpg[/img] [b]Name:[/b] Megumi Takaki [b]Age:[/b] 16 [b]Personality:[/b] Megumi usually gives off the impression that she is emotionless, complete with a rarely-changing facial expression and quiet voice. However, that is not really the case; she is simply not very expressive. She is actually quite friendly, and will try to strike up a conversation with someone, though only opening up with a few words. She also finds comfort and happiness in food, and one can often find her munching away on some kind of sweet food. Duels are pretty much the only time she will raise her voice, either when she's trying to play aggressively or so that her opponent can hear her. [b]Bio:[/b] Megumi grew up in a fairly standard family of three. There were little to no money troubles, and Megumi received a relatively normal education at a normal school. However, Megumi was a quiet and shy girl. She could barely put together a sentence when speaking to someone else. As a result, she had no friends. One day, Duel Monsters was introduced to her when she was curious enough to enter a card shop. As Megumi entered the world of Duel Monsters, she was fascinated by the multitude of cards and their synergies with each other. Through Duel Monsters, she slowly began to come out of her shell and talk to people more easily. While she retained her expressionless face, it was certainly better than nothing. As for Duel Monsters itself, Megumi proved to be quite decent at it, being able to defeat quite a few of her opponents, both for fun and in local tournaments in various card shops. In one tournament, however, there was one Duelist that appeared, easily crushing opponent after opponent. Megumi put up a good fight, but even she proved to be no match against this Duelist, who was using a multitude of Xyz and Synchro monsters. The Duelist scoffed at his opponents, saying that Extra Deck monsters were the future of Duel Monsters and all other monsters had no place other than to be Materials for them, and that was why everyone there was so weak. In Megumi's eyes, such a speech was unforgivable. She had grown to love Duel Monsters and all the cards ever printed, and was determined to prove him wrong. Even after that Duelist left town, Megumi spent a long time collecting cards and building decks without Extra Deck monsters, determined to make a deck that would blow that Duelist's pants off next time they faced. Time passed, and Megumi never did see that Duelist again, but she still kept her resolve to never use an Extra Deck monster. With that resolve came the desire to learn more about Duel Monsters, and she had found a place to do just that: Margrail Duel School. [b]Preferred Summoning Methods:[/b] Normal/Special Summoning [b]Optional courses:[/b] Standard Dueling [hider=Silent deck] Monsters: 1. Silent Magician LV8 x 1 2-3. Silent Magician LV4 x 2 4. Silent Magician x 1 5. Silent Swordsman LV7 x 1 6-7. Silent Swordsman LV5 x 2 8-9. Silent Swordsman LV3 x 2 10. Silent Swordsman x 1 11-12. Silent Paladin x 2 13-14. Shining Angel x 2 15-16. Marauding Captain x 2 17. Elemental HERO Prisma x 1 18-19. Magical Something x 2 20. Effect Veiler x 1 21. Honest x 1 Spells: 23-24. Level Up! x 2 25. Forbidden Dress x 1 26. Silence is Golden* x 1 27-28. Level Shuffle* x 2 29-30. Hippo Carnival x 2 31. Mystical Space Typhoon x 1 32. Silent Sword Slash x 1 33. Silent Burning x 1 34. Reinforcement of the Army x 1 Traps: 35-37. Royal Decree x 3 38. Mirror Force x 1 39-40. Dark Bribe x 2 [/hider] [b]Other:[/b] Rainbow Kuriboh [hider=Custom Cards] Name: Level Shuffle Spell Type: Normal Effect: Return 1 "LV" monster from your hand to your Deck. Draw 2 cards. Name: Silence is Golden Spell Type: Quick-Play Effect: Activate only if you control a face-up "Silent Magician" or "Silent Swordsman" monster. Target 1 Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the End Phase. This card's activation and effect cannot be negated. You can banish this card from your Graveyard; add 1 "Silent" Spell card from your Deck to your hand, except "Silent Doom". [/hider] [/center] [/hider] [/quote] Customs are unfortunately denied, and also I would like decree to be put to two to reduce the likely hood of drawing it because of the lack of spell and trap removal this early on.