[hider=Elki, Cleric][center][img]https://i.gyazo.com/b9ca8b28cba6240fb87c69a0134858e2.png[/img][h2]• Elki •[/h2][h3]"It's all about the good times."[/h3] Medium Humanoid (Human) • Chaotic Good • Cleric 1, 75 XP [color=cccccc]5"7, 135 pounds , 18 years old [/color][hr][b]STR DEX CON INT WIS CHA[/b] 13 12 13 10 15 12 +1 +1 +1 - +2 +1[/center] [b]Saving Throws:[/b] Wisdom, Charisma [b]Armour Class[/b] 16 [color=cccccc]14 + 2 (Shield)[/color] [b]Hit Points[/b] 9 [color=cccccc](1d8+1 CON)[/color] [b]Speed[/b] 30ft. [b]Initiative:[/b] +1[hr][b]Skills[/b][indent]Insight +4, Medicine +4, Deception +3, Persuasion +3, Stealth +3 [hider=Untrained][indent][color=cccccc] +2: Animal Handling, Survival, Perception +1: Acrobatics, Athletics, Intimidation, Performance, Sleight of Hand No Modifier: Arcana, History, Nature, Religion, Investigation[/color][/indent][/hider][/indent][b]Senses:[/b] Passive Perception 12 [b]Languages:[/b] Common, Sylvan, Draconic, Orc, Dwarvish [hr][b]Blessing, Trickster:[/b][indent]Elki can use her action to touch a willing creature other then herself to give it advantage on Dexterity (Stealth) checks for 1 hr.[/indent] [b]Feat - Linguist:[/b] [indent]Elki has studied languages and codes, increasing her intelligent score by 1. She knows three extra languages and can create written cyphers. Other's cannot decipher a created code unless you teach them, they succeed on a roll of 13 or they use magic to decipher it.[/indent] [b]Proficiencies:[/b] Light Armour, Medium Armour, Shields. All simple weapons. [b]Thieves Tools:[/b] Proficiency [b]Devil's Dice:[/b] Proficiency (Gaming set, can change to something else if you like)[hr][b]Spellcasting:[/b] [indent]Elkie is a 1st level spellcaster. Her spellcasting ability is [b]wisdom[/b] (spell save DC 12, +4 to hit with spell attacks). Elki has the following Cleric spells known: [color=cccccc]Prepared: Level 1 + 2 Modifier[/color] [indent]Cantrips (At will, known 3): Guidance, Resistance, Spare the Dying, 1st level (2 slots, known 3): Cure Wounds, Charm Person, Shield of Faith[/indent][/indent][hr][b]Inventory[/b] [indent][b]Current Wealth: 30 gp, 8 sp, 5 cp[/b] [color=cccccc]Starting Gold: 150 gp (background additional 15gp) Weight: 55 1/2 lbs, Cost: 119 gp, 1 sp, 5 cp [indent]Encumbered: 75 lbs Heavily Encumbered: 130 lbs Carrying Capacity: 195 lbs Push, Drag, or Lift: 390 lbs[/indent] [/color] [b]Chain Shirt:[/b] 13 + Dex, 50gp, 20 lbs [b]Shield:[/b] +2 AC, 10gp, 6 lb [b]Mace.[/b] [i]Melee:[/i] 1d8+1, 5 gp, 4 lb, Bludgeoning[/indent] [b]Light Crossbow.[/b] [i]Ranged weapon attack:[/i] 1d8, +0 to hit, range 80ft/320ft, one target. 5lbs, 25gp [i]20 Bolts[/i], 1gp, 1 1/2 lb. [b]Holy Symbol:[/b] Olidammara, 5gp, 1lb [b]Holy Symbol:[/b] Pelor, 5gp, 1lb [b]Explorer's Pack[/b], 10gp: [indent]10 x Torches 10 days x Rations Mess Kit Water Skin Backpack Hempen Rope, 50ft Bedroll Tinderbox[/indent] Tankard 2cp, 1 lb Healer's Kit, 5gp 3 lb [color=cccccc](Ten Uses. Bandages, Salve, Splints. As an action, stabalise someone at 0 HP without making a Medicine check.)[/color] Chalk - 1cp 20x Caltrops, 1gp, 2lb Grappling Hook: 2gp, 4lb Oil, 1sp, 1 lb Hunting Trap, 5gp, 25 lb Ink Pen, 2cp Crowbar Belt Pouch Hooded Dark Clothes[hr][B]Personality Traits:[/B] I'm always paying attention to my surroundings, and know my exit at all times. [B]Ideals:[/b] It's all about the good times. [B]Flaw:[/b] In the name of my god I have a perchance to overparty, overindulge, and take it easy when I probably shouldn't. [/hider]