[quote=@deadpixel101] Hello there. I'm also very excited about this! I do have a few questions though, namely about how exactly these powers function. How much liberty do we have in that regard? Also how many spirits should a beginning character have? One powerful one or a few less connected ones? On another note, though still a question; is the whale oil inspired by dishonored? Hope i'm not being a bother. [/quote] Hi! Not at all, ask as many questions as you want! You have access to spirits of all the elements (Fire, Ice, Lightning, Earth, Air, and Water). Guardians absorb so many spirits on a daily basis that it's difficult to not have all the elements within you. So, what you do, in-character, is that whenever you want to use magic, you just choose whatever you want to use at that point. If you use some elements together, you might have to describe the attack differently. For example, Fire and Earth together could create some kind of Magma-like magic attack. Second, you have 'spirit points' that boost damage. You have a 1000 points each battle that you can use whenever you want, however you want, as long as you document what you actually used, so that I can see it. Last, you have items as catalysts that can give your magical attacks 'added effects'. These items are acquired randomly in the game. Think of it as loot when characters travel, after combat, and so on. It's a bit of a raffle, too, as I'll use a random number generator to see what people get! So, you have quite a bit of liberty, but you don't have to create 'spells' beforehand. Your character does that on the fly in the story. The inspiration for this is how magic is used in Final Fantasy 15. Yes, the whale oil thing is indeed inspired by Dishonored.