The Wild *[I]All that is detailed below is viewed as a myth to the majority of the races of Tiien. It varies from race to race[/I] Before there was the Gods, the Inferno, the mortal realm, the Pit, Time, Death, the Gods' themselves, before there was anything, there was The Wild. The Wild, as the name suggests, is volatile. It rages around the realms created by the Gods, a chaotic and shapeless mass. But not, however, directionless. When the Gods were created, The Wild responded almost immediately. Three of it's aspects were given life. It's Ferocity, it's Intelligence, and it's Hate. These aspects were stronger than the Gods themselves, and wasted little time launching a war against them. The war was long, and devastating. Tiien was ravaged, all life on it destroyed. And still they fought. The Gods to preserve the fragile Order they had created, the Aspects to destroy it. In the end, the Gods prevailed. The Aspects of Ferocity and Hate were destroyed. The Aspect of Intelligence disappeared, badly wounded. The Wild was defeated, pushed back. Tiien was healed, and the races were all placed upon it. Grieving the extinction level event they had caused, the Gods made a pact. No God would ever walk upon the mortal realm. Too much damage was caused by their presence. For years, the Gods watched, waiting for The Wild to make another attempt. But it never did. The Wild battered furiously and chaotically against their sealed walls, but never appeared to make any entry into it. With The Wild sealed away, safe from encroaching upon the Order they had created, the Gods relaxed. Deviated from their vigilance. But The Wild was cunning. It found weak points where it could put some of it's essence into the world... [B]Wild Creatures[/B] Wild Mages: Mages who have offered themselves to The Wild. These mages seek power, and the Wild gives it to them. At a great, great cost. 90% of those who allow the Wild into them are torn apart and consumed by the energies. Those who survive, however, are almost Demigods. Their preferred mageblood school becomes powerful beyond belief. Things that would leave even a master crippled or killed suddenly become possible. However, two things happen to grant this power to the Mages. They have to give up something. Vital Organs. Their bodies. Their limbs. Their sight. Something that is vital to their life or loved and well used by them. Their opposing school becomes their greatest weakness. Vitamancer is easily damaged and killed by pyromancer. Necromancer by Demonomancer, and so on so forth. In return for these sacrifices, aside from powerful magic, they essentially become ageless. They can still die, but Time has no effect upon them. The Mage can force the cost (of their own flesh and blood) onto others. But they have to be related by blood, and if the family members are unwilling...their ghosts have a nasty tendency to stay in the Mage's mind for years afterwards. * More to be added. Feel free to PM Rtron with ideas of your own! No PCs can be Wild Mages.