[hider=Metals, Ores and Minerals ] Metals and ores: Ores is the beginning stage of metals and often range in s depending on the element, usually a different then refined version. Glittery minerals and odd ed rocks are found within the earth of Tiien, this is the stuff most miners seek to make their living. Some animals of Tiien have developed the ability to create such materials upon their surface, which the world has learned to stripe and use, but the purest as well as the most sought after materials is the naturally occurring stuff. Most look like rocks or dirt, so only those with the right knowledge and a sharp eye could identify what ore is what metal from just their ore stage. [I]Listed weakest in strength to hardest.[/I] ~Greystone~ Info: Very light weight, but brittle and difficult to make into a solid shape through pounding. A common metal that can to use to make arrowheads, the metal has a sought after property of being poisonous which can take hours to even days, depending on the target or number of arrow that managed to pierce the hide to affect. Eventually it kills the victim unless the blood is purified and herbs administered soon, the mending taking several weeks. Most the Greystone comes from Southern Eanian mines where miners toil day and night in the quarries to harvest and seek the rich ore veins reserves there. Unrefined Greystone, or also known as Lead, takes on a blackish grey like wet concrete but when one finally manages to mold into an arrow tip, this metal takes on a lighter grey hue. ~Slowsilver~ Info: A weaker relation to silver, it’s considered inferior in comparison and rarely used in combat or high heat requirements like cooking, armor, or other similar situations. It does serve as a suitable replacement for silver within in decoration and jewelry, usually in medals. Mostly found in the Northern Naersan regions, the most concentrated source is near Hearth town. It’s a silver , bright and shiny when refined but when in its natural state, it’s tarnished to a metallic grey with shiny and glossy appearance. ~Copper~ Info: Lower quality of armor and weapons, it’s often cheaper despite its weak strength in comparison to other metals for town militia or poorer wannabe adventurers to carry around. Due to its malleability and durability against elements, its ideal use for amulets and other rune crafts useage. Usually found in the Eanian mountains, both the dwarves of Ironstead and human town of Hearth has mined this material for a long time. A dull, muddy brown ed metal in its purest form. When the metal melts down and purified, then it turns into s into tarnish brown with a tint of green. ~Bronze~ Info: A cheaper but very suitable option compared to copper, it’s more commonly used. Most armies equip their expendable or rookies as it costs little to replace when damaged. Primarily it’s found in Oelik Hold, however slim trace reserves are within Ironstead and Hearth as well in Yarosmere’s Matash near the Naga territory. Starts off as a yellow green ed ores, often mistaken for copper by amateurs, once refined the metal takes on a deep reddish orange . With age and years, the metal becomes duller turning to a slight black-blue tint like ancient bronze statues. ~Mithril~ Info: Due to unknown properties within the metal, it has a high resistance and negates most magic. More practical in strength then Bronze or Copper and cheaper than Fortite or other more costly materials, it is able to be fashioned for even low ranking officers. Thanks to the plentiful sources almost all soldiers are equipped with shields made from Mithril making most magic useless. Taking the same appearance as Slowsilver, a dull grey ing, when Mithril is refined the tone lightens to a blue-white hue. ~Crugheye~ Info: Due to the differences in from ore into metal, it’s called Crugheye since in Orc stories of old the Major god has eyes of platinum and obsidian pupils. A rarely used metal for weapons or armor because of its rarity and high value, but a few wealthy have been known to request such armor made from it. Originally the Crugheye ores starts off as deep obsidian that when exposed to heat and cooled turns a platinum . ~Steel~ Info: Steel is refined iron supplemented by chemicals that are found in coal that can be found in a few places within Tiien, each one different has standard or qualities like sought after Dwarven Steel which has a slight golden tint to the less renown but commonly used Steel-oak from Ghannos’s elfish lands . However there is a phenomenon that steel coal can be found naturally in the Scorch lands. Due to the wastelands’ toxicity, any human that enters here will be killed within minutes making it only possible to acquire though traded unless one is an Esyire. It starts off as black coals into a hard blue silver metal. ~Fortite~ Info: Slightly higher quality then Steel, Fortite is stronger and found in the Western Eanian Mountains. A rare metal can be rather costly depending on the amount availability at the time. Large deposits can sometimes lower price to a slightly more reasonable range but instances like this are rare. Naturally it’s a mother of pearl in its raw form but once refined, it takes on a light salmon-pink hue. ~Adamantite~ Info: Due to its low melting temperatures against certain magic, this makes it useless when going against mages. Armor becomes a death trap while weapons simply melt, leaving the bearer helpless and unarmed when pryomancers or other magic able to create heat attack. Pushing aside its poor magic resistance, it’s one of the hardest materials around and a must for most offices in mundane combat against normal weapons. It among one of the few metals that retain the same , bright metallic silver, both in its raw state as well as in its refined stage. ~Godstone~ Info: Widely believed to be the strongest metal around, Godstone is normally used to outfit kings, rulers, high ranking officers or nobility during war times. It is expensive in price, likely the main reason only the richest can afford to wear it, and currently there’s only enough known Godstone to create 30 sets of armor in all Naerse. Much of it is located within Djarkel, the only place this stone is found, as the quarry is heavily guarded by elite troops day and night. Starts off completely red and becomes pure white when properly refined, however any missed step or flaw in the process can result in the material taking on a notable off white cream . ~Magebane~ Info: A highly value and sought after metal in all of Tiien mainly for its high resistance against magical attacks. While it has almost flawless and total protection against slashes and stab, too much weight or force behind a blow- 100 PSI unaided by kinetic force- will crash it like paper. This factor alone makes Magebane inferior to Godstone when it comes to that aspect though it’s countered by the fact almost 99% of all magic cannot get past, destroy or weaken an inch thick sheet of it. However, this quality also makes it cost an insane amount of money to even acquire something so little as a quarter foot sheet square about 1/16th inch thick. A dirty white that becomes a rich, lush mother of pearl when fully refined, the beauty added to its overall value. ~Madness Ore~ Info: A special material found in deep parts of the Ravine, it’s toxic to direct touch in its raw state causing bouts of insanity and sensory numbing. These effects worse the longer you’re exposed to it, those willing to or able to melt, purify, and shape it are very few. However when it’s been refined then it’s harder than steel. Within the Ravine, the ore veins are deep reddish orange which when melted and hammered out out by the very few artisans becomes metal with a slight reddish hue to it. ~Iron~ Info: Another common material found throughout the world and a rather widely used metal. It’s found in anything from war items like armor and swords to common, mundane things of pots and pans. Due its plentiful supply, it’s not nearly as pricy as materials like Godstone or Steel. Unlike most other metals, Iron’s strength and life span is depended on the skilled hand of the smith that molds it. Too much shaping weakens the Iron as well as lowers the lifespan, so the very skilled mastered blacksmiths are the most sought after and usually put their heart and soul in their works. Iron is a dull, tarnished black grey that sparkles in the light as an ore. ~Ebony~ Info: A volcanic metal formed only in certain locations in the world. A metal so rare that there are no natural sources so all Ebony is artificially made, usually by demons or those who can withstand volcanic heat. It has a natural sharp edge, but is no harder than iron making it the less used of the two. It is the only metal that is pure onyx when refined and doesn’t seem to give off a reflection when finished hence the name. ~Crummite~ Info: A curious material that is so durable that it is difficult to shape and pound into form. However, they can be commonly made into rough shapes of preexisting weapons, making them easier to change into another with scarce materials. ~Ironwood~ Info: Not actually a metal, but there is hardly a difference when comparing strength and production. These woods can match even steel in durability while being much more plentiful and even renewable. The conditions needed to grow Ironwood are very specific, but now an entire forest has been treated to accommodate these trees. Though naturally found only in the lands of Ghannos, they are used by their own people often and rarely exported. The currently only existing supply within Naerse is at Twilight College grown by the Herbamancers in the advance classes. ~Runestone~ Info: These pale ed rocks are naturally smooth and ideal for carving rune symbols in. They can hold magical properties very efficiently, though the stones themselves are no more durable than your average rock. They are collected due to their magical efficiency, typically then inscribed with runes and used for the creation of magical artifacts or as part of the ink itself. Finding a great many Runestone cluster together may also mean that there is a source of Crystalloids nearby as well. ~Crystalloids~ Info: Gems of different s, hues, and effects, Crystalloids are part of the basics for all forms of magical crafting. While Runes can provide limited enchantments, Crystalloids can provide an indefinite amount of energy to the same runes and without having to use your own magic to activate them. Crystalloids also come in different elemental varieties, like fire crystalloids, nature crystalloids, even necromantic crystalloids. [/hider]