[@Inkarnate] Well, for example, Tiferet with her buffs and debuffs, or any character that focuses on supporting and inspiring allies while weakening opponents will have an interesting cross-section of elements. Earth usually handles increased strength, wind increased speed, holy might handle decreased requirement for spells, though stamina could be that or earth. Some places have healing as water, or as a subset of earth. Poison could be earth by way of plants, or it could be a separate discipline, attached to a number of ruinous debuffs. Force or Barriers can be shields and protective spells, with force also handling sudden swift movement, which could possibly be filed under wind. There's the entire discipline of blood magic -- ones that damage the caster, or require a successful hit to be used - at least one of which Elian uses for escaping melee range. Elian also uses a few force things -- barriers and the sudden accelleration, or knockback, primarily, as well as (at least potentially) supporting strength, stamina, and overall health. I'm not sure what division will cover this, and I can probably nix most of it, but the force discipline and shields seems important.