Update 1: the Rp will play along the lines of many RPG video games, most likely dark souls, just not dying, as much. With each death you will be brought back with only half your current items, excluding weapons and armor. Those stay. Items such as Bombs, Ammo (for bow type and firarm type weapons. Yes, firearms will exist in Hell, unlike most would think, in however limited quantity they are.), and potions will be halved with each death. You can carry a maximum of ten potions. Health regen potions will regain full health, removing the need to install a Hit Point system. However, without a hp system, the bosses will be up ti me, the GM, when they should die. I will make it fair, of course. Smaller bosses will take more damage than bigger bosses, but reap fewer rewards. Vice versa as you continue on in the story.