Sorry it took me so long. I had trouble with a character design. Actually, I have two but at least, I wanted to show you the first I had in mind: -Pilot Sheet- Name: Jake Armstrong Appearance: [img]http://vignette1.wikia.nocookie.net/nintendo/images/a/a4/Jake.jpg/revision/latest?cb=20080615201842&path-prefix=en[/img] Age: 21 Origin: Unknown Height: 6'2" Weight: Unknown Backstory: For Jake, the war between the three nations left him with nothing. No friends, no family, no material possession. Nothing. To say that Jake Armstrong is your typical war victim would be an understatement. No one knows if Armstrong is his real last name. He doesn't talk about his past nor wishes to. The last name "Armstrong" is a name he picked up after he started wandering the freelands on his own. From one town to another. Doing as much as "honest" work as possible. It typically ranged from odd jobs like playing housekeeper to even playing music or D.J. at certain social groups as odd as that may sound considering it's the freelands. One thing that Jake picked up quick was mech maintiance. People within the freelands who had hired him to assist with mech repairs says the "music head is also a gear head". It was through this reputation that Jake was offered a job at the Outcast Guild on the side to be their technician should the need for it arise. Agreeing, he was then given a used mech that he personally repaired and modded to handle whatever jobs that now come his way. Tactical Preference & Skills: Despite what his appearance may say, Jake is a survivor and a surprisingly good mech pilot, usually liking to plan things out over rushing in if possible though sometimes his emotions do get the better of him. Other than his love for music, Jake also knows how to maintain a variety of mecha and other machinery so long as he's gotten familiar with said mech and machinery. Quote: "Get out the plates because you got served." - Direct quote from Advance Wars. -Mecha Sheet- Name/Title: Gespenst Mk.II (Custom) Appearance : [img]https://d2ydh70d4b5xgv.cloudfront.net/images/e/3/kotobukiya-1-144-super-robot-wars-og-gespenst-mk-ii-type-sa-custom-model-kit-a89a12a954c2642d3aa57d17989ec598.jpg[/img] Body & Type: Humanoid Bipdeal Equipment & Armaments : Hand Slot 1: Jet Magnum - Basically, three stakes on each hand that pop out into place charged with plasma for a powerful melee punch. Hand Slot 2: Assault Rifle - Your generic 30 round clip assault rifle. Sub Weapon Slot: Small submachine gun Shoulder/Back Spot: Spare assault rifle clips Gadget Slot: "Ghost" system - A special system that Jake and another within the Outcast Guild helped him repair, the "Ghost" system makes the Gespenst invisible to radar and lock-on systems, giving it an edge against mecha that over rely on targetting systems. Stats Scale Light/Heavy Body: 5 Accuracy & Tracking/FIrepower: 5 Air Mobility/Thrusters: 5 Solo/Skirmisher: 5 Flavour Text: Just like in the Super Robot Wars universes, the Gespenst was also a "mass produced" mech used by many a nation over the course of the 100 years of warfare before it became obsolite. It started as a Mark 1 due to it's cheap production costs but lacked the Jet Magnums and the "Ghost" system. After awhile, better mecha were produced and the Gespenst was left by the wayside. Jake though managed to upgrade it to Mark 2 status, adding the Jet Magnums and "Ghost" system he found when on mecha part hunts. It's not the best mech but it's well-balanced.