Awwright, finally got around to patching Inanna. [b][u]Patch Notes:[/u][/b] [u]Desert Twister:[/u] I wasn't really feeling like this move really fit too well with the rest of his kit. It has been replaced... by a move that's pretty much exactly the same, but uses portals! [hider=Warp Flip] [indent][u]■ [Warp Flip][/u] [indent][Inanna opens a portal underneath his feet and turns his staff sideways as he falls into the ground, reappearing above and in front of the enemy. Hanging onto his staff and flipping like a gymnast, he sails towards his opponent’s gut feet first, somehow retaining enough momentum afterwards to sail up into the air and land back to where he was when he started the attack, retrieving his staff.][/indent][/indent] [/hider] It's also kinda nice how his moveset is more sparse than my other characters, but I did want to give him [s]the obligatory Hideki Kamiya game reference[/s] a special move that makes more use out of the portal loops that he uses in his supers for a bit of fakeout and risk/reward shenanigans. So he's got that thing now. [hider=Verdant Portal Kick] [indent][u]■ [Verdant Portal Kick][/u] [indent][Inanna opens a portal under his feet and reappears above his opponent with a foot extended, kicking for minor damage and leaping backwards off of them for a graceful rebound. Inanna can alternatively hold himself in a set of two portals located above each other located up in the air before the kick to both fake out and increase his own velocity and damage. On the first loop, he’ll kick with both feet, rolling along the ground if he misses. On the second, he’ll come down hard enough that he’ll use his opponent to break his fall, taking damage himself if he misses. While he’s “looping” to charge the move, he’s vulnerable to damage from anything that can hit him.][/indent][/indent] [/hider]