[@Klomster] Honestly, I feel the main problem is that I have a fundamentally different view of the 40k setting then everyone in this group seems to. i.e., I view it as a means by which to facilitate a unique and engrossing narrative, as opposed to its own story with pre-existing rules for how it functions. This RP isn't completely adherent to the 40k 'narrative,' and could be written off as something completely impossible that never happened at any moment by the whims of GW. Which makes sense given that the narrative as a whole has been that way forever, with different 'sources' being made official and unofficial at the whim of the writers in charge of the fluff that particular week. In every instance you've mentioned, I could have gone with something more simple, 'fluff-adherent' (I'd say stereotypical), and in my opinion boring. I chose not to because I felt it would have made a more interesting narrative. I could have just made Urgrugg a stock-standard weird boy. But then, he's just an ork boy 90% of the time, and a weak one at that. Not to mention, he'd be throwing off spores all the time, so if we stayed anywhere long enough more orks would just kind of happen. I could have just suggested the type of ship we're on. However, I've made it clear, I think Imperial tech is boring, and my alternative was far more interesting. With the ogryn, I could have just killed him with a swift jab to the eye socket. Urgrugg's a big ork, and the crystal is sufficiently hard enough to do it. But, I wanted to leave the option open for him becoming a nurgle ogryn, so I used an alternative approach. I'm not blind to these options, I choose my alternatives for reasons. I find fluff to back up the possibility, to allow for a more interesting (in my opinion, at least) story. 40k as a setting has never been a perfectly complete, and singularly cohesive narrative. So, like the writers of the novels do on a regular basis, I pick and choose what I want to allow for a story I think is good, instead of letting the stories of past writers limit my own. However, that doesn't seem to be what everyone here is doing. It's disappointing, but ultimately, I'd rather continue with the group then get upset about it. If I were to create a new character, it'd be a more traditional psyker. As of yet, I've not thought of anything that would realistically have him joining the group any time soon, but it's a matter of time.