[quote=@Gordian Nought] Greetings, again! Just another morsel to much on. Short recovery rest will take an hour. You can spend Hit Die on short and long rests. But... How would we feel if long rests only rejuvenated half your Hit Die and not your HP? The rule would be literally thus: Characters can regain half their HD or equal to their proficiency bonus whichever is higher, rounded down, on completing a long rest, 8 hours. Remember, potions are available in the city. Please tally your response below. Thanks and Mods bless. [/quote] Personally, I think the resting mechanics in 5e are way too lenient. There's almost no danger and no wound that a good night's sleep can't fix. A 250 HP barbarian gets KO'd? Ah, just rest it off and you're back to full health. There is zero realism with this method. I would prefer this modification, and have used it in my own games before. It instills a sense of danger and requires the party to be cautious instead of always charging face-first into danger. However, it also requires the DM to recognize this, and to make healing options more readily available.