[hider=The Skydiving Prince of the Air] [color=5D8AA8][h3]Behind the Scenes[/h3][/color] [color=5D8AA8][b]Name:[/b][/color] Emile Forsyth [color=5D8AA8][b]Age:[/b][/color] 37 [color=5D8AA8][b]Gender:[/b][/color] Male [color=5D8AA8][b]Bio:[/b][/color] Childhood, such an important part of life, is destined to fade away. Even in his teens, Emile looked back on his younger, more immature self with loathing, but all memories of his early self faded away the year he turned nineteen and, filled with pride in his country, followed in his family's tradition of joining the Royal Navy. He steeled himself like all the others during the long days of training and drills, and when the time came to perform his duty, he went with his former fear squared away into the very corner of his heart. Putting his brains and brawn to use as an engineer in the bowels of the ship to which he was assigned, Emile spent months at sea at a time. Friendship with his comrades came easily, despite the trouble he'd once had socializing with others, and his life seemed like smooth sailing for so long he forgot that his ship was patrolling dangerous waters. One day, the crew pulled a refugee from a lifeboat. Incoherent and gravely wounded, she babbled on and on about human traffickers, and was admitted to the on-board clinic. When it came, the helicopter attack was unexpected. A patrol cruiser wasn't prepared for aerial bombardment, and somehow the pirates knew just where to hit it. Emile's ship barely rattled off a distress signal before its engine was targeted and exploded, turning it dead in the water. Several of Emile's coworkers died in the blast, and he himself was sandwiched between debris. The pirates ultimately possessed too little firepower to board and take the ship, so by the time the coast guard arrived, they had already cleared off with whatever they could get their hands on. Emile was among the rescued sailors, but his right leg was in such a bad shape that the doctors were forced to amputate at the knee. When he awoke, it became clear that it wasn't just his leg that the freak incident had damaged. Coming home after that was like traveling to a different world. For weeks, Emile lived and moved as if in a dream, sluggish and unresponsive. His worried family did what it could to help, but they were too poor to make a difference, and the awaited checks from the government never came. After a time, Emile's depression did start to break, due to the efforts of his young niece and her dog. This girl, the daughter of his older sister, was a ray of brilliant sunshine that reached out to him through his misery. Her dog, a friendly and empathetic Burmese Mountain Dog who chose to be Emile's constant companion, warmed his heart as well. To distract himself from a reality where he was crippled, jobless, and seemingly forgotten by all but his relations, Emile accepted Liana's invitation to a video game that she enjoyed. It had been a long time since he'd played anything, but Yggdrasil seemed to click instantly, and his trained reflexes surged back. For a time, he played only with his niece, and the two worked together to create a few NPCs to keep them company. Eventually, however, Emile connected with some of his old comrades via the game, and playing together with them proved fulfilling. Little by little, the man broke out of the shell he'd made for himself, even going on to secure a job at a nearby mechanic's. He never stopped playing, however, and dedicated a lot of his time to the game. Though he needed the escapism less, he never stopped enjoying it, and eventually began to speedrun raids and boss rushes with his own little guild. Though lacking the nerve for ultra-competitive PVP, he made a name for himself in the realm of PVE, and when Yggdrasil's developers learned that a disabled veteran was not just dedicated to but also excelling at their game, he and his friends were offered a place on the officially-sponsored guild Project Vicarious, a group of people like him. There, Emile felt less lonely and more engaged than ever before. Life went on. Like many, even among the most dedicated to Yggdrasil, Emile's interest waned, but when he learned that there would be a grand celebration, he could not stay away. He and Liana, now sixteen years old, returned for the final few hours to reminisce about days gone. [hr] [color=5D8AA8][h3]The Avatar[/h3][/color] [color=5D8AA8][b]Name:[/b][/color] Carreau [b]Appearance:[/b] Tall and slender, Carreau's body is fully masked by his clothing, most notable of which is a storm-gray longcoat with gilded edges, a high collar, exaggerated shoulders. With a sky-blue lining, it has the look of thin cloth lengths layer like paper. He also wears a black silk sash, ivory-and-bronze shinguards, and ordinary shoes. [url=http://orig14.deviantart.net/0dac/f/2015/195/b/b/raziel__angel_of_mysteries_by_petemohrbacher-d919sdx.jpg]This[/url] is a good reference. Were he to remove his crested helmet, it would become obvious that he is a Strigiforme, or owl man, of the Great Bubo variety. His features are like [url=http://kids.sandiegozoo.org/sites/default/files/imagecache/animal_class_hero/great_horned_owl3.jpg]such[/url] [color=5D8AA8][b]Race:[/b][/color] Demihuman [color=5D8AA8][b]Gender:[/b][/color] Male [color=5D8AA8][b]Character Level:[/b][/color] 90 [color=5D8AA8][b]Alignment:[/b][/color] 100 [color=5D8AA8][b]Racial Class:[/b][/color] -Strigiforme -Great Bubo [color=5D8AA8][b]Job Class:[/b][/color] -[i]Comet Chaser[/i] (3) -Air Raider (10) -Lodestar (10) -Spellsword (10) -Elementalist - Wind (10) -Bandit (15) [color=5D8AA8][b]Fighting Style:[/b][/color] In short, versatile damage. He can flex between melee and ranged, DPS and burst. His signature weapons provide ample melee DPS when in physical mode and ranged DPS in magic mode. Using an 'ingenius' combination of class abilities and skills he can inflict extreme melee burst when flying around with Aether Wings, and after filling the battlefield with slow-moving magical projectiles can send them all toward a marked target at once with Brand of Destiny for crazy burst. Ultra-high mobility, used in combat for swift strikes and evasion, defines his fighting, and his game plan is the targeting and elimination of squishy casters and supports while his allies keep the tanks and warriors busy to build up for an Airstrike [color=5D8AA8][b]Strengths:[/b][/color] Carreau's highest stat is his Speed, and he moves and fights at a blistering pace even for foes higher-leveled than he. It allows him to negate vast amounts of damage by dodging, at which he is highly proficient. Coupled with his ability to fly, he can cover vast distances in very little time and outmaneuver the vast majority of enemies. Of course, his Skill is nothing to scoff at. Quick, accurate strikes are his bread and butter, supplemented with hand-to-hand combat. He can also parry, deflecting an enemy's melee strike before unleashing a deadly counterattack. All of these, taken along with his tricky offensive abilities, make him a nuisance at a variety of ranges, and give him the tools to build up enough momentum to take on most situations. [color=5D8AA8][b]Weaknesses:[/b][/color] Due to his race, Carreau has a weakness to arrows (as well as similar forms of high-speed piercing attack) and lightning. Most obvious is his lackluster defense and HP pool, which can be wiped out quickly if his speed is somehow impaired. Flexibility in terms of magic or physical damage also means that neither is quite as high as it could be. While he has a host of gimmicks and strategies, none are too substantial in and of themselves, and a quicker-thinking and observant foe can force him to fight cautiously. Arguably his worst weakness is not one in the game: he doesn't have a hyper-competitive spirit and can lose nerve in PvP battles, up to and including panicking [color=5D8AA8][b]Equipment:[/b][/color] [url=https://s-media-cache-ak0.pinimg.com/originals/fa/41/5f/fa415f8dce4bcfcdc34eadf0dec50d6f.jpg][b]Euphoria[/b][/url] – a pair of sabers that appear ordinary at first glance, save for the flawlessness of the gleaming, silvery blades. However, Euphoria is actually a type of divine-class item known as a Possessed Weapon. It was part of a set of fifteen, given to Project Vicarious by Yggdrasil's devs as both a symbol of the veterans' resolve to overcome all the challenges thrown at them -both in the game and in real life- and a challenge in and of itself. Possessed Weapons start off as simple knives that, when used on another weapon in the user's inventory, eat that weapon and gain its value. They start off as useless, but possess extreme potential, and Carreau put in the time and patience to cultivate his. Euphoria's first meal was the treasured pair of dual swords he'd used and upgraded since early game, which gave it its shape, and from then on Carreau fed it every high-quality, lightweight sword he came across. Eventually he started adding magic catalysts to it, and after a while it came to possess the Transmute enchantment, which allowed the blades to switch from physical to magic damage on the fly, and the Air Razor enchantment, which enabled it to create wind slashes, tornado discs, and even twisters while in magic mode. This prompted him to take up the Elementalist - Wind class as well. [i]Eat or be eaten—the law of nature. Demonic tools known as Possessed Weapons destroy and devour weapons they come across, growing and evolving with each meal. Like living things they accumulate strength and character, invariably becoming weapons of legend[/i] [url=https://s-media-cache-ak0.pinimg.com/564x/d7/22/ca/d722caba7c415ba293b077a285e7416a.jpg][b]Galecycler[/b][/url] – a repeating crossbow with a revolving barrel magazine that, once made to spin, is able to magically take in and compress atmospheric pressure and create somewhat slow-moving but explosive bolts. It was a random drop from a high-level dungeon raid, very unique but not too powerful, and since then Carreau's put a lot of resources into upgrading it into a powerful part of his arsenal. [i]Once a magitek marvel, this repeating crossbow, able to replenish its own ammunition has been made brittle by overuse[/i] [b]Sylphic Visor[/b] – Carreau's distinctive crested helmet, which contains enchanted eyepieces that enhance his already-splendid Strigiforme vision. In particular, the left eye can cast Discern Enemy, and give a readout on the lens of an enemy's level. The right eye can cast Life Essence and give a readout of an enemy's HP. A magical crafted item made by one of Carreau's guildmates during an attempt to make a visor that could cast the spell Identify to tell what magic enemies are using, and subsequently thrown away when it didn't do what he the guildmate wanted. [i]Forest sprites have more than their fair share of secrets, and while artifacts like this helmet may leak to the outside world, their knowledge never does[/i] [b]Aeternam's Windbreaker[/b] - the distinctive gray longcoat of the three-eyed master of a floating citadel. It has great stats, but they could be better; Carreau has it primarily for aesthetics. It does offer higher than usual magic resistance for the type of armor it falls under. [i]Though calm in countenance and astute of mind, the warlord Aeternam was said to have the presence of a smoldering storm, which can be at least partially attributed to this unabashedly stylish, tempestuous raiment[/i] [color=5D8AA8][b]Abilities:[/b][/color] [b]Comet Chaser[/b] – a class that becomes available to a character of a winged race who can complete the high-level solo quest On Top of the World and ascended to the dark, starry realm called Outer Heaven. Becoming a Comet Chaser involves a massive infusion of aether, the undiluted magical essence of space, which at a base level grants increased MP Regen, increased Luck and offers other bonuses based on attunement to the individual's core element. [i]If those bound to the earth dream of flying, what do those with wings dream of? Many have brushed against the starry, sorcerous void above the sky, but few dare to go even further beyond[/i] [b]Aether Wings[/b] – one of the bonuses granted to Carreau by the attuned aether of a Comet Chaser. His wings become magical energy, able to be summoned or dispelled at will, and freely changed in size. Using them, he can fly with the speed and force of a comet, launching off the ground to blaze through the sky. Striking with the black wings themselves, or a part of his body while empowered, inflicts physical damage, and he leaves a green-blue magic trail behind him while flying. [i]Only the freest and most tenacious of spirits ever reach Heaven, and once there, may find themselves rocketing through the skies like the brilliant skylights they once admired[/i] [b]Aether Body[/b] – one of the bonuses granted to Carreau by the attuned aether of a Comet Chaser. His aether forms a cushion around his body, and if he suffers damage, an amount of the aether is broken off and turned into wind orbs according to how much damage was dealt. No magic below Super-tier, or spells made to penetrate barriers, can deplete the Aether Body and Carreau's HP in one go; in all other situations, the barrier's destruction prevents any damage from bleeding over. [i]Reaching Outer Heaven does more than awe the mind; its aether fills the body like a parasite, sacrificing itself to offer defense and retribution against those who harm its 'host'[/i] [b]Air Superiority[/b] – a skill inherent to Carreau's Air Raider class that grants him bonus attack against other fliers and bonus evasion against aerial projectiles. [i]Any kind of pirate, driven to the untamed sky by restless ambition and tenacity, quickly learns how to handle its inhabitants[/i] [b]Flying Guillotine[/b] – a skill inherent to Carreau's Air Raider class that gives his main weapons the Boomerang trait, allowing them to spin through the air when thrown, flying with exceptional precision, and to return to Carreau afterward. [i]Flashy combat is a tried-and-true mainstay of Air Raiders, who differentiate themselves from everyday pirates with a unique blend of style and skill[/i] [b]Brand of Destiny[/b] – a curse native to the Spellsword class, manifest in a magical dagger cast from the palm, that leaves a mark upon a hit target that, for 1 second, sets the victim's Luck stat to 1 and adds double the stolen Luck to the caster's. So long as the victim isn't extremely unlucky or low-leveled, this effect invariably causes all of the caster's preexisting projectiles to immediately pick up speed and home in on the target, and the homing effect persists even after the Luck is restored. Carreau calls the annihilation of a target with projectiles scattered through a fight an 'Airstrike.' [i]Spread too thin among their different attributes to really specialize, Spellswords fall back on all many of tricks to maximize their lethality. Brand of Destiny, able to send all of one's spells toward a hapless foe in a single destructive finale, is a favorite[/i] [b]Rally Spectrum[/b] – an upgraded ability from Carreau's old Bandit class, gained after 300 uses of the temporary stat boost 'Rally' Bandit ability as party leader. It allows Carreau to choose a stat to increase by 20% for his entire party, lasting for 20 seconds. [i]Being a leader is more than being the first to charge forward; it's knowing your allies, and how to evoke in them what is needed to secure victory[/i] [b]Camaraderie[/b] – a passive holdover ability from Carreau's old Bandit class that increases physical vulnerability on a struck enemy for 5% for every ally targeting that enemy alongside Carreau. [i]Teamwork is essential to thieves who rely on numbers, rather than stealth, to shake down their targets[/i] [color=5D8AA8][b]How a normal human would view me:[/b][/color] A normal human, looking at Carreau, might see him as an eccentric rogue or foreign mercenary. Many might treat him with suspicion, but he does not give off a bad vibe [/hider] [hider=The Mild-Mannered Meat Maiden] [color=E2725B][h3]Behind the Scenes[/h3][/color] [color=E2725B][b]Name:[/b][/color] Liana Forsyth [color=E2725B][b]Age:[/b][/color] 16 [color=E2725B][b]Gender:[/b][/color] Female [color=E2725B][b]Bio:[/b][/color] Born in the burgh of St. Andrew's in Scotland, a scenic seaside town known for its prestigious university and impressive cathedral, Liana demonstrated an imaginative, playful nature from the very get-go. Her family, while poor in terms of money, enjoyed strong bonds; her mother, father, brother, and aunt all lived in the same household, and the young girl knew that she had an uncle as well, but that he was far away on a boat and wouldn't be back for a long time. Curious, carefree, and prone to wandering, she often explored the shoreline and the ominous cathedral ground, which she found particularly thrilling. Most of all Liana liked walking to the university, which drew enough students from all over Europe to comprise up to a third of the town's population at any given time, and talking to everyone she found. Though she didn't necessarily understand what the people she met had to say, she listened with such an enthusiastic energy that few could help but to smile and let Liana call them 'friend.' Back home, Liana often wiled away her time with her brother playing games, starting out on her dad's old console. Ross was the one who got his younger sister into games in the first place, and eventually she joined him in the game Yggdrasil early in its -and her- life cycle. Cheerful and obliging, she was pleased to let his creativity take the reign and envision her character: a holy princess, slain in a tragic accident but brought back to 'life' by a mad sorcerer at her father's behest. Something about playing a flesh-manipulating monstrosity that acted like a sweet, polite gentlewoman was inordinately funny to her. With the character's blend of dark tankiness and support, she had a lot of fun, never facing much competition for her role and always receiving plenty of appreciation -or at least tolerance- from anyone she happened to party up with. Yggdrasil became more than just a way to pass free time when her uncle returned from overseas, three quarters of the man he once was. Having never known him, Liana was at first afraid of and distant from the depressed, antisocial man that worried his only family. Money grew shorter, and Emile's feelings of worthlessness deepened as he became aware that he was weighing his brother's household down. Liana did come to feel his pain, and to want desperately to help him, but she had no idea how. An idea eventually came in the form of her dog, who would unabashedly approach and cozy up to Emile whenever he saw him. Eventually Liana decided just to be her own happy self, and bit by bit she broke down Emile's wall. It was during that time that, seeking to distract him from his depression, Liana suggested that they play her favorite game together. The rest, as they say, was history. In the end, though, Liana lost interest far faster than her uncle. Though she cherished being able to bring him back out of his shell with the game, it was never about escapism for her as it was for him. She still loved to explore and meet people when not occupied with school or friends, but for a while Emile didn't have a lot outside the confines of his desktop. After some time Lina quit, feeling that she'd exhausted all the fun the game had to offer. Only years later, in the MMO's closing hours, did she return alongside her uncle to celebrate for old times' sake. The two had remained good friends even after Emile got a job, all thanks to the girl's original act of kindness, and both felt that the close of Yggdrasil's world would solidify the end of a chapter in their lives and allow Emile to fully move on. Instead, the game became more real than either could have ever imagined. [hr] [color=E2725B][h3]The Avatar[/h3][/color] [color=E2725B][b]Name:[/b][/color] Lenore XIII [b]Appearance:[/b] At first glance Liana appears to be a woman in an elaborate, layered dress intermingled with leather, but any more observation and it becomes clear that she wears a very different hide. From boot to coif, every inch of her clothing is a fleshy extension of her body, molded into a variety of shapes and textures. Though her form resembles a human's, its clear that she takes no great pains to hide her monstrosity; jagged fangs line the edges of much of her attire, for instance. [url=http://orig13.deviantart.net/cc54/f/2013/091/0/3/0372fe423da05ade4a13dae7774a4cb3-d602m4z.jpg]This[/url] is essentially what she looks like [color=E2725B][b]Race:[/b][/color] Heteromorphic [color=E2725B][b]Gender:[/b][/color] Female [color=E2725B][b]Character Level:[/b][/color] 60 [color=E2725B][b]Alignment:[/b][/color] 400 (Exceptionally good, a hero of the people) [color=E2725B][b]Racial Class:[/b][/color] -Shoggoth (5) -Flesh Golem (10) [color=E2725B][b]Job Class:[/b][/color] -Flesh Smith (10) -Blood Knight (10) -Deaconess (10) -Cleric (15) -Cultist (15) [color=E2725B][b]Fighting Style:[/b][/color] This character's strategy is simple: get aggro and start soaking up the punishment. At the start of a fight there's not typically much she can do except get whaled on, mitigate a lot of it through defense, and heal whatever damage gets through via various means, but as the fight progresses things she gains more power. The amount of carnage feeds directly into her ability to provide utility for her allies and afflict her enemies with crippling statuses and DoTs. In short, she concentrates on incredible, sustainable tankiness until she can snowball into overwhelming damage. [color=E2725B][b]Strengths:[/b][/color] Her primary selling point is definitely her tankiness. The amount of damage she can eat up is astonishing even for players and mobs of higher level. However, she does provide more utility to allies than taking the heat off of them. She can also heal them and wipe away their debuffs to an extent, if she's not too busy managing her resources to empower herself or create all sorts of monsters [color=E2725B][b]Weaknesses:[/b][/color] Her overall damage, even toward the end of a fight in which she's managed to accumulate a lot of biomass and enhancements, is unremarkable. It's pretty much nothing at one's beginning. Her mobility is also low, and she hosts weaknesses to both fire and light magic. In the new world she also tends to attract unwanted attention even in everyday circumstances, mostly in the form of resentment and disgust but boiling over into hatred and violence unfortunately often. Perhaps more importantly, despite the nasty nature of her race and abilities, Liana didn't play this character as evil. Instead, she only ever used her as a heroine, meek and compassionately helping the weak and needy people she encountered in-game [color=E2725B][b]Equipment:[/b][/color] [b]Crucifix of Nag'shi Kraw[/b] – the signature staff of the boss of the dungeon, Rotmilch Glen. Well-known for the obscurity of the questline that led there, its abusive average completion time of two hours, and the resulting outrageous queue time, it went unused for the most part. This decorated staff embodies the dichotomy of 'cure and curse', amplifying healing spells cast by it but preventing the use of all but plant, poison, and earth spells for offense. [i]A lowland druid renowned for her incredible magical talent and equally expansive ego once delved into a forbidden wood in search of power. The murky, hideous secrets she unearthed melded her with an ancient spirit of corruption to become the inhuman witch Nag'shi Kraw, whose blight corrupted the woodland into a fetid, unholy swampland plagued by darkness[/i] [color=E2725B][b]Abilities:[/b][/color] [b]Foul Flesh[/b] – the core passive ability of the Flesh Golem racial class. Every part of a Flesh Golem is alive, even after broken off from the whole, and aside from enjoying an increased regeneration of wounds they can also reattach lost body parts. [i]Are these twisted, malformed mistakes truly alive? At the very least, whatever they are, it is excessively difficult to convince them to stop being so[/i] [b]Meat Invade[/b] – a skill inherent to the Flesh Golem racial class. If cut off from the main body, the still-living part of a Flesh Golem's body can be commanded to attack the enemy rather than try to reattach. The Golem's meat can actually enter enemies' bodies through wounds and attack from within, applying a nasty DoT. [i]Getting hurt is one thing; getting invaded is another. So vile are these nightmarish freaks that even the slabs you cut off them seek to burrow into your flesh[/i] [b]Despicable Thing[/b] – a passive ability of the Shoggoth racial class triggered on sight. Entities not explicitly allied to her or with less than 250 alignment are repulsed by her, massively increasing the amount of aggro she draws from them. In the new world, this works as a sort of hate aura, driving enemies to prioritize attacking her over her allies, and even out of combat it's always on to a much lesser degree. [i]Shoggoth—a name created by man to label something he was never meant to understand. The sight of a thing beyond our ken awakens something primal within us, like a body rejecting a transplanted organ. We can't help but to want it gone, and to return to our blissful naivety[/i] [b]Formless Horror[/b] – a skill inherent to the Shoggoth racial class that allows her to manipulate her own shape. Compared to Doppelgangers, it is slower, more limited, and substantially more obvious, but in her case her race interacts with her Flesh Smith class to grant her more convincing self-transformation the more biomass she has. [i]For the writhing, throbbing freaks we call Shoggoths, having only one form must be positively blasé. With their exact shape they always keep us guessing, but no matter what form they take, the stench is always the same[/i] [b]Renewal[/b] – a passive ability of the Deaconess class that grants high HP regeneration. [i]All novices in the clergy eagerly await the day their God recognizes their cultivated faith and good works, and as a sign of favor bestows a boon of vibrant health[/i] [b]Cleanse[/b] – a skill of the Deaconess class that removes negative status effects on the user or an ally, though not spells with a higher level than the user's own. [i]Just as doctors treat the body of its sicknesses, priests treat people of their afflictions, but of the two remedies holy love tends to work greater miracles[/i] [b]Blood-starved[/b] – a passive ability of the Blood Knight class that contributes immensely to her tankiness. It manifests as an aura of ferocious hunger like red and yellow steam rising from the skin, and it causes any kind of healing performed by a non-ally within 50 meters of her to heal her instead of its intended target. This includes self-heals. [i]Bloodlust is altogether familiar for Berserkers and the like, but for Blood Knights it's an entirely different beast. So intense and violent is their hunger that the learn to soak in their foes' pitiful attempts at recovery, so that the slaughter may continue unabated[/i] [b]Terrify[/b] – a passive ability of the Blood Knight class that increases the amount of Fear that Lenore's acts of violence and horror create. Just as in the old world, in this new one it builds up over time to cause an unavoidable paralysis or flee depending on enemies' mental fortitude. [i]There comes a point in every war where the horror overflows its cup. Every soul can be broken, and when soulfelt fear takes a hammer to one's resolve, only two fates remain: run or freeze[/i] [b]The Flesh that Hates[/b] – a skill of the Flesh Smith class used to conjure bloody needles to embed into biomass. Once enough of her foul magic is inside the flesh, she can sculpt it as she pleases, altering its internal and external structure and even bringing it to life to create monsters for offensive or defensive use. It takes more MP expenditure to take control of living things, but if she manages to, she can mold their own flesh as she pleases as well. Being her absolute favorite ability, this has been developed to a degree where it can essentially polymorph afflicted targets, or mutilate a couple of corpses into a ravenous monster, with startling swiftness. [i]Blaspheming occultists, having delved into the darkest of magics, often diverge in favor of the body or the soul. Of the two it is hard to say which is more wretched. Unburdened by humanity, the Flesh Smiths melt down the bodies of those who fall before them and, with fell creativity, fashion them into shapes noisome and new[/i] [b]Corpse Collector[/b] – a passive ability of the Flesh Smith class that provides a sort of resource system for her to utilize with her other abilities. Through touch, she can absorb corpses into herself, breaking down the biomass into a raw state that can be used in a number of different ways. Most often it is stored within herself, increasing her density and therefore her defense with each cadaver consumed. Biomass can be used to more drastically alter her physical form, be it in shapeshifting or in growing things like massive tentacles to attack with, or expunged for forging by The Flesh that Hates. In the new world, its uses are practically limitless. [i]Necrophages are among the first creatures that many adventurers encounter: miserable and mindless beasts that prowl graveyards and battlefields in search of their next meal. Loath would many adventurers be to find out how many end their careers against aberrations that consume corpses for altogether different purposes[/i] [color=E2725B][b]How a normal human would view me:[/b][/color] a normal human in the new world would view Lenore as a hideous abomination, instinctively driven to attack her or to flee. The sight of her alone awakens primal reflexes in any man, woman, or child that sees her [/hider]