Moving forward, recall, that each PC has only one Level of Exhaustion but as Hit Points halved, not at Level 1 which is ability checks at disadvantage. Remember that Exhaustion Effects are thus: Level Effect 1 Disadvantage on Ability Checks 2 Speed halved 3 Disadvantage on Attack rolls and saving throws 4 Hit point maximum halved 5 Speed reduced to 0 6 Death I am just instituting this variant without the detriment of the other components to allow skills to shine since currently no one has gear.