[@rocketrobie2] Well you've only really gotten a chance to put up your intro post and an undisclosed amount of the GM fight scene post (I'm guessing about two and a bit paragraphs) so it's not surprising that you're not that invested yet. My suggestion would be to go watch some Batman Beyond (I find [url=http://batman.wikia.com/wiki/Batman_Beyond:_Return_of_the_Joker]Return of the Joker[/url] and [url=http://dcau.wikia.com/wiki/Babel]Babel[/url] particularly engaging), get yourself immersed in the universe some more then come back to this with a bit of a fresh face and let's see if we can get some good old fashioned character interaction going. I think why activity and subsequently interest in this is waning a bit is cause we don't really know what we're doing as a whole. We've only just started so their isn't really a sense of the direction the RP is going yet or a sense of us and our characters as a cohesive group which I think is aggravated a bit by a trend I've noticed that's got me worried. [hider=Condensation so the page doesn't look bloated][@Member 00492] You've posted three times and each of those posts (with the debatable exception of the opener) has included a time skip. First it was when the team was engaged in a dispute on how to get to the scene of the crime. That all felt very good, and it sort of gave us a sense of how our character's view each other, G-Man being completely disregarded, character's feeling different ways about Katty's willingness to break the law. That sort of thing, then BAM we were yanked out of that and suddenly we're in the middle of a fast paced and overcrowded group brawl with stuff flying at us from every direction. I wasn't thrilled about it but since we only skipped ahead a little ways and we probably would have gotten to the scene in another round of posts anyways it wasn't a big deal. Then once we'd found our footing at the fight it was again some really good moments for our characters. It gave a sense of how each of the approached battle. Accel grudgingly admitting that her condition makes her more viable at support than direct confrontation, Phantom Girl dealing with the threat completely isolated, Red Arrow going for the tactical solution. That all felt nice and then BAM the fights over it all ended relatively well, no causalities, a tongue lashing by Commissioner Gordon [u][b][i]and[/i][/b][/u] the sense that nothing we did at the scene actually mattered in the slightest. There's a serious problem in that which spawns a number of other problems. I realize that at the moment for whatever reason you are very busy. As a result you don't want your lack of posting at certain times to hold up the majority of the group. That I understand and is commendable but I think the group would rather be held up for a few days than have to deal with the time skips that you're using to compensate for your absence. Every time it happens it feels like narrative whiplash and stalls people's ability to know what to do next to the point that I think it would take less time to wait on you to be able to post normally, however infrequently, than the delay that us trying to recover from a sudden time jump results in. In addition though it causes another problem. When a timeskip is initiated, at least how you've been doing them it essentially decides the results of our characters actions. Like the first time skip, as I said before Katty would have preferred the stealthy approach so my post was seriously delayed while I tried to figure out an explanation for what happened that fit with Katty's personality and tactics. In an RP I am perfectly aware that nothing will ever go perfectly and we're not always going to succeed but this version of design is significantly different and much less enjoyable than other options. In most RPs the GM will present the characters with situations, get them to react then tell them the consequences of their actions. In this your basically presenting the situation, telling us the consequences then asking us how we reacted to make those consequences happen. The enjoyment of writing in an RP, at least for me, is the element of uncertainty. I'm given a situation and I'll try to think as creatively as possible to resolve it. But being given that situation and then being told that no matter how creative I write or what I come up with not only will I fail but the end of the situation is set in stone takes both the fun and the entire point of writing for that section away from me. As it stands there is nothing that I could write for Phantom Girl in the fight scene that would change the outcome you've put in your last post, so if I can't change anything why bother trying? I know that sounds like a long winded whine and I'm not trying to be unkind but I feel very much like the timeskips are a big part of the reason that the initial excitement over this RP has collapsed to the point that the RP is nearly dead. I'm not trying to blame you or anyone I just want to make it clear why I feel this way and why I feel it doesn't work how I believe you intended it to. That way we can move forward from here and hopefully make the RP more fun and successful in the future cause I love this idea and really don't want it to die.[/hider]