[@Flagg] If there is still any room, here is my submission; I hope there aren't any issues with this. [hider=Death Knight and Wyvern Rider] [h1][center][b] Roy Anderson [/b][/center][/h1] [center][hr] [h3][u]Race[/u][/h3] [i]Cursed/Undead Human[/i] [h3][u]Nationality/Nation description[/u][/h3] [i] A former knight of the Justinian Imperium [/i] [h3][u]Occupation[/u][/h3] [i]Once a knight, now a duty-less traveler[/i] [h3][u]Religion[/u][/h3] [i]Being cursed, Roy has forgone worship as a whole[/i] [/center][hr] [h2][center][b]Appearance[/b][/center][/h2] [hider=Before Death] [img]https://cdna.artstation.com/p/assets/images/images/001/357/524/large/light-shadow-.jpg?1445001876[/img] [indent]Roy was once a dashing youthful knight. Fair skin, blonde hair, blue eyes, and a body fit for his career made him the ideal image of any aspiring knight. He stood at 6 feet in height, and had reach the middle of his 20's. His natural beauty was something he became vain over, and he had used that charm to swoon many fair ladies in his day. Having been born into a wealthy family, whenever he wasn't adorned in steel and cape he expressed himself with the luxurious of wealthy noble clothes.[/indent] [/hider] [hider=After Death] [img]https://s-media-cache-ak0.pinimg.com/736x/67/f5/ef/67f5eff9b5f46d939190d5e0fe49ef27--fantasy-monster-monster-art.jpg[/img] [indent]The cursed and wretched soul that became of Roy is certainly the opposite of handsome; perhaps a fitting punishment for his vanity. His skin is blackened and rotted, the dead corpse of a body has long been weathered and gnarled by time and the elements; kept intact and strong solely by the magic nature of the curse itself. He sports a face that has been literally melted. Bits of flesh and tissue barely stick to his jaws and cheeks while the rest of his face is bare with a dried white skull. Only one eye remains in a socket, cursed with a purple illuminating hue that allows him to comprehend in his own accursed state. [/indent] [/hider] [hr] [h2][center][b]Personality[/b][/center][/h2] [indent]Roy is a worn out and hollowed form of his former living self, both literally and metaphorically. The curse had shattered his ego and most of his pride. His horrible fate and rotten appearance has robbed him of his lady's man persona. He still holds onto some of virtue of hope, at least in the solace that he may 'live' long enough to find a way to life the curse. He still upholds an almost instinctual sense of morality that he had as a knight, albeit far more subtle and certainly lacks the virtue to act upon it in many cases. Otherwise he is just a bitter soul lacking enough empathy to care of another's plight. IF there is one thing he still has a strong hold of, its his head-strong stubbornness that gives him the will to carry on.[/indent] [hr] [h2][center]Biography[/center][/h2] [indent]The Anderson family were all nobles, some even respected knights, of the Justinian Imperium. In addition to having been spoiled in the high class, Roy had been selected to be a knight just like his father and the father before him. With his training having started at 8 years of age, Roy become a true knight at the age of 15; In the years that followed he rose through the ranks both due to his bloodline and skill. His duties were mostly for patrol, vigilance over forts and towers, or the occasional quest to be carried out by higher authorities. His free time was usual spent with drinking with his fellow knights, flirting with women that captured his fancy, or the occasional outdoor game hunting for a self-made dinner. Life was both grand and simple for him. One day, rumors spread of a powerful dark artifact rested in a dungeon some distance away. It was the task of Roy, along with several other high ranking Imperium knights, to find and destroy this artifact; or at the very least retrieve it so it can be contained. The journey itself was a dangerous trip of crawling through dangerous forests and uncharted valleys, a path that made the surviving party grew as close as brothers. After arriving at and traversing through an expansive cavern, there lied the artifact, centered in a room that opened up to the roof of a volcanic mountain. Roy was the first the cautiously approach the dangerous treasure. After several strikes with a sword, the artifact proved too durable to be destroyed with their current equipment at the very least. The group decided that Roy should carry the instrument back to Imperium grounds, but as he reached out for the forbidden item, a violet light glowed from the artifact and illuminated the open cave. Then the earth shook, the lava in the room, stirred, and stalagmites fell at the cave's exit. Roy, to the horror of his comrades, had his face doused in molten rock. However they didn't have time to witness Roy's helmet and face burning away, nor mourn the loss of a brother who was screaming in pain, for a roar directed their heads to the ceiling. A winged beast of scales breathed a noxious green flame down upon Roy's companions; a noxious fire that burned at their flesh, corroded their armor, and poisoned their blood. Roy awoke in confusion, and if he hadn't felt so numb he would have sweared he was having a cold sweat. At first he thought the incident prior was a horrible dream; a theory broken when he realized he was in the same destroyed room. His comrades lied east of him, their armor had been almost disintegrated by rust, and whatever flesh and bone wasn't cremated were rotten and corroded into empty husks. Further inspection revealed why Roy had felt so numb, upon looking at his arms, His skin was charred and rotted.His armor had been destroyed mostly, but his weapons were miraculously intact. Furthermore, the artifact, despite his memory denying that he ever actually touched the thing, now rested in his hand. Though it wasn't clear, it felt as though it were whispering dark words and sorceries just by holding it close. When he finally understood the gravity of his fate, and overcame his grief, hidden in a new set of armor. He had set his mind to never return to his home until this wretched curse is lifted. [/indent] [hr] [h2][center][b]Equipment[/b][/center][/h2] [hider=Armor+Weapons] [img]https://s-media-cache-ak0.pinimg.com/originals/55/4e/24/554e2405183337ea0ce21be97006e23d.jpg[/img] [indent]A full plate of armor, steel in quality, and bears resemblance to an elite knight. This specific armor was of a fallen comrade that died from inhaling a toxic chemical in the dungeon, and was the only proper gear he could salvage compared to what became of the rest of his comrades. His trusty lance, steel bladed with ivory and gold decor, has a fine sheathe on the back. A Standard Straight sword rests at his hilt, and a kite shield at his offhand.[/indent] [/hider] [hider=Dark Artifact: Horn of the Wyvern] [img]https://s-media-cache-ak0.pinimg.com/originals/c0/00/9c/c0009c6de53b73cbb5aef69c79c5386e.jpg[/img] [indent]This artifact, when blown by its chosen user, summons a cursed wyvern to the user's aid. The wyvern always appears from above without fail, unless if the user is in a position where it cannot reach from the sky. The wyvern will stay and follow the user's will for as long as desired. The artifact cannot be used by anyone except those that are chosen and cursed by it. If a mortal enters a close vicinity to the artifact, if it lacks an owner, the artifact will determine whether to accept or deny the wielder by an unknown means of judgement. Those that are denied are killed by its curse, both those accepted into ownership and killed and reanimated as an undead.[/indent] [/hider] [hider=Jorboros the Toxic Wyvern] [img]http://orig09.deviantart.net/4db6/f/2017/061/a/0/zilant_by_arvalis-db0yh4h.jpg[/img] [indent]Standing at 15 feet in height, 65 feet in length. A reptile with hooked, talon-like feet, arms modified into bat-like wings with curved nails, and a keeled-scaled hide rowed like spiny armor. The long neck and serpentine head is more then just an imitation of a serpent, as its many-fanged maw has a venom like a that of a viper. The muscular yet nimble tail is armed like a club at its tip, and the eyes glow a brilliant jade. A wyvern is an imperfect dragon; primordial and resilient creatures like their cousins, only far more primitive and beastly in nature. The serpentine wyvern is entirely loyal to the undead knight; so long as Roy is the chosen owner of the dark artifact that wills it. A bond that can only be severed upon destruction of the owner, wyvern, or the artifact itself. Since their bonding, Roy has named him Jorboros. [/indent] [hider=Noteworthy Traits][list] [*][b]Natural Armor:[/b] Like many dragons and similar creatures Roy's wyvern has a hide that can rival the durability somewhere between iron and standard types of steel, however the underbelly scales lack this armor and are practically just as vulnerable as soft flesh. Another trait common to wyrms is its practical heat-immunity, evidence by his previous dormancy within a pool of lava. Having a toxic nature, it is reliant to many toxins and acids. [*][b]Toxic Firebreather: [/b]Jorboros can exhume fire like many dragon-like beasts, however the wyvern's toxic saliva is flammable; Creating a firebreathe variant that is a dark green in hue and exhumes a noxious and disorienting chemical that can rust most metals. [*][b]Serpent Venom[/b] Roy's Wyvern possesses a venom within its many fangs that do not kill its prey directly, rather the venom slowly wears out and kills the victim through various ailments such as decreasing blood pleasure, inhibition of blood clotting, and eventually muscle paralysis. The venom isn't always fatal on its own, and a healthy immune system can beat it off if the victim is in otherwise great shape within a few days, however since the venom prevents blood from clotting any cut can lead to blood loss if it isn't properly taken care of. [*][b]Companion and Steed:[/b] The beast's sense of smell and remarkable vision, even in night, allows him to be excellent at navigating and assisting Roy if such skills are needed. Additionally, Roy can ride on the back of his wyvern comfortably. [*][b]Tooth and Claw:[/b] Being a large beast Jorboros has great strength and speed. He primarily uses his tail, hooked feet claws, and head for physical damage in addition to biting or exhuming his toxic fire. Jorboros is a natural flier, and a fast one at that. [*][b]Cold Blooded:[/b] Though he is active upon exposed to hot temperatures or a great deal of sunlight, cold climates and similar effects render the wyvern rather lethargic, and can be easily frozen left unchecked. [/list] [/hider] [/hider] [hr] [hider=Skills] [list] [*][b]Zombie's Strength: [/b]Receipt his rotten appearance, the dark magic that animates his body and the very state of a dead being he is attains him strength above the average mortal. However despite the raw strength he possesses, his decaying state and lack of sensation has made his finesse and technique sloppy and he has grown very clumsy; despite his efforts to retain much of the skill he had when he was alive. [*][b]Walking Talking Corpse:[/b] Roy feels no pain, and nothing short of crippling or destroying his body can phase him. So long as he is bound to the Horn of Wyvern artifact, and he has a good chunk of his body left, he can remain 'alive'. Most poisons and factors that are detrimental too mortals have no affect to the undead, at least in terms of poisons, curses, and the likes. Though his body is technically in a constant state of decay, the curse upkeeps a stagnant threshold of his corpse, one that can carry him for an eternity assuming he doesn't get into trouble. [*][b]Ex-Knight:[/b] Despite his clumsiness, he still retains good enough skill to be formidable with his lance, shield, and sword. [*][b]Reborn Hunter:[/b] His previous hobby of hunting still has some uses; whether he needs to track something down, navigate the wilderness, or get food for any living companions. [*][b]Assimilating Biomass:[/b] Though he cannot naturally regenerate; fallen limbs, his head, or other important structural bits of his body can be replaced by other corpses. His curse allows him to replace missing parts of his body with foreign flesh, so long as it is relatively human. Doing such will slowly absorb and morph the attached piece to resemble the part that he replaced. [*][b]Cursed Fodder:[/b] Being an undying corpse Roy can be used to go through certain curses or other obstacles that could would be otherwise dangerous to the living. His ability to ignore injuries makes him useful as a tank. Being cursed with dark magic he is resilient to unholy forces including demons, necromancy, and other ghoulish factors. In addition, his curse grants him a potency towards necromancy and other dark arts though he lacks any knowledge to use it. [*][b]Unholy Abomination:[/b] Being undead, healing magic has no effect on him. Holy magic can burn him and potentially exile his immortal soul. Wards and lines of salt can keep him at bay, direct contact with a lot of salt can even temporarily paralyze him. Water, so long as it isn't stagnant or polluted, acts like acid to his body; including rain and rivers. If Roy's body is completely destroyed, if the artifact itself is destroyed, or if his wyvern is slain; Roy's soul will be put to rest. [/list] [/hider] [hr] [h2][center][b]Motivation [/b][/center][/h2] [indent]Roy wants nothing more then to be restored to his former living, and beautiful self. Despite his morales, the time he had spent as a rotting corpse has given him the overwhelming desire to be rid of it; meaning that if it comes to it, he will do whatever needs be done to be alive and young again. His adventurous spirit, though dulled by his undeath, inspires him to traverse the world to find a cure to his curse; and perhaps find a party that can accept his unholy presence.[/indent] [/hider]