[quote=@Milkman] [@Flagg]How about something along this line? [hider][img]http://pre06.deviantart.net/2c1f/th/pre/i/2014/348/1/0/the_hero_of_ardentoura___emegen_by_ertacaltinoz-d89nxbr.jpg[/img][/hider] [hider=wip] Name: Guhkra Khurix Race: Beastkin. Beastkin come in many shapes and sizes. They are savage humanoids that bear various traits of beastial apperance. Some have hornes, cloven hooves and beastial heads while others might resemble more of a kobolt or are even gnolllike. Apperance between different tribes might even vary greatly due to inbreeding with other races such as humans, orcs or even demons. Nationality/Nation description: Confederacy of Nagath The Confederacy if Nagath is a loose confederation of tribes that swore alliegence to Chieftan Khurix himself. The confederacy is build upon protection against the one true mutual enemy, the Justinian Empire. Alone no tribe stands a chance against the armies of the empire but united the confederacy has managed to score a number of stunning victories against invading armies from the Marches. The first principal of the confederacy is that every tribe governs herself. No other tribe or even Gukra Khurix himself can intervene in internal affairs of a tribe. The second principal is that the council of Chieftans is the primary body of government that manages any affairs that ascend the jurisdiction of a single tribe. When two or more member tribes have a dispute over land, women or other things, the member tribes must ask the council to pass judgement that all sides have to accept. The third principal is the principal of mutual defense. If a member tribe gets into conflict with an outside force, be it the armies of the empire or a non-member tribe, all tribes are bound to come to the aid of others. Also the council and Guhkra Khurix can call upon the tribes to supply warriors for a militairy campaign. The forth principal of the confederacy is that all tribes of Nagath are welcome to join regardless of race. This makes the Confederacy a multi racial entity of Beastmen, humans, demons and orcs. The confederacy was founded only two years ago after the battle of the ashen forest. During that battle, an alliance between the beastmen of Dorak-Ka and the human tribes lead by Guhkra Khurix ambushed and crushed a punisment expidition from the Marches. This was the first time in over a 100 years that an army of Justinian soldiers suffered a great defeat at the hands of the barbaric tribes of Nagath. Occupation: Head of the Council of Chieftans, Chieftan of the Dorak-Ka tribe of beastmen. Religion: Appearance: Guhkra Kuhrix is a verocious looking beastkin that combines reptilian features with a humanoid body. His head has a reptilian shape to it and is covered by thick black skin. Some would say that the skin of his head is so thick that it functions like a helmet. Another feature that is hard to miss are Guhkra's long and pointy ears. His ears are so long that the beastkin leader had to cut holes in the hood of his black cloak otherwise he would not be able to pull it over his head. Another remarkable feature are his forearms, which are of a more reptillian shape and end with sharp claws. The same goes for Guhkra's legs. The beastkin's size stands about 6.2 feet. About the length of a large human male. He has an athletic build with strong muscle tone. His body is covered in scars from battles and abuse. Something the Beastkin wears with pride. He wears little cloathing to hide his marked body. Only a piece of cloth around his private parts and a black wool cloack to protect him from the elements. [hider][img]http://pre06.deviantart.net/2c1f/th/pre/i/2014/348/1/0/the_hero_of_ardentoura___emegen_by_ertacaltinoz-d89nxbr.jpg[/img][/hider] Personality: Guhkra Khurix is an extremely charismatic person with a keen sense for social interaction and direction of conversations. He has a natural feel for when he needs to be imposing and when his charming sense of humor is the best tool for the situation. Regardless of who is in front of him, he always looks very calm and in control. For Chieftan Khurix, every response, be it rage, a question or a joke is a calmly calculated desicion ment to further his goals. Guhkra Khurix is very well aware of what he wants to achieve and what sacrifices needs to be done. He's a Machiavellian who conspires and misdirects with little sense of honor and no morals to hold him back. To him killing his own father was just as easy as killing a Justinian Knight. Just another step in his masterplan. For Guhkra Khurix the goal warrants the means. If you would look into his soul you might think that the Chieftan lacks emotions but this is not true. He simply shuts them off and locks them deeply away, fearing that others might see them as a weakness. The truth is that deep inside rages a fire of hatred. He can never forgive his father and the Emperor about the wrongdoings he endured. Biography: Gukra was born as the second child of Drogan Kuhrix, Chieftan of the Dorak-Ka. The Dorak-Ka are a tribe of beastkin living on the borders of the Marches. During ancient times, they where loyal servants of Daigon the Darkklord but those days have long gone. Now they are just another tribe of savage hunter-gatherers and raiders lving in the harsh conditions of Nagath. For the first 12 years of his live Guhkra lived what you could consider a normal childhood. From young age he would train daily in the arts and crafts of his tribe, learning how to hunt, fight and gather food. Hunting trips would sometimes lead them into the Marches, the Ashen Forest or other places in and aroud Nagath. Needless to say that occasionally the Dorak-Ka would clash with neighboring tribes over huntinggrounds, women and for the sheer entertainment of their warriors. It was during these times that Guhkra started to show an exceptional level of interlect for a beastkin. He quickly learned, mastered and improved upon the techniques and skills that has kept his tribe alive for centuries. Guhkra's analytical mind, outgoing and charming personality managed to attract a lot of attention. The elders watched his exploits and development with a bit of weary while the youngsters gathered around him. He managed to transform a group of kids in the most effective hunting party of the tribe simply by looking at the methods employed from a different angle. Rumours would go around the tribe that Guhkra would claim chieftanship by the time he would become of age. It was during these happy times as a kid that disaster would struck for the Beastkin. Just 4 weeks after his 12th birthday an army of knights from the Marches invaded the lands and started to massacre the tribe. Men, women and children where all put to the sword. Rather then rallying his warriors, Chieftan Drokan, father of Gukra fell to his knee and bargained a peace treaty with the lords of the Marches rather then fight for his tribe. In exchange for peace, chieftan Drokan swore fealty to the lords and gave his only son as a hostage to Marcher Lord Tryon Chetwynd. Lord Chetwynd chackled the young beastkin in chains and paraded Guhkra through the villages and towns of his domain in some sad, wannabe groteske victory parade. His soldiers encouraging the peasants to throw whatever they could find at this verocious savage. In the mind of Tryon Chetwynd, he had to deconstruct the boy, strip him from all he ever was in order to raise him as a civilized being that could serve his house. Ofcourse the only natural way to acomplish this was through brutal torture and endless humiliation. Afterall, you cannot undo the savage nature of beastkin by being gentle. Betrayed by his owm father and hostige of a cruel lord, Guhkra soon found our how the empire and Marcher lords thought about the peoples of Nagath. During feasts he would be put on display just for the entertainment of Lord Tryon's guests. He could clearly overhear these human knights boasting about how much women and children of the savages they killed and raped. How it would be the best thing ever if they would slay each and every inhabitant of Nagath because they where all scum and vermin, not worthy of live. Guhkra soon realized that any true form of co-existance between Nagath and the Justininian Empire would not be possible. Only death awaits for the weaker side. If death didn't come today, it would come tomorrow. In this harsh world the strong live and the weak die. In the case of Nagath, that would mean that all those bickering tribes, petty lords and wannabe kingd would eventually all be slain by the empire. Just like the Beastkin's father, they where all to afraid to truely standup against the God-king and preffer to fight among themselfs for a bigger piece of the wasteland. Playing king while hoping the empire would stay away long enough to enjoy some of their power. The longer Guhkra stayed at the court, the more the realization downed upon him that the peoples of Nagath needed a new leader, one that would unite them against their one true common enemy, the Justinian Empire. For the next 13 year, Guhkra would endure the torture and abuse, slowly walking more in line with how the civilized peoples behave and learning as much about the culture, mechanics and way of thinking of the Marcher lords. When lord Tryon Chetwynd deemed the beastkin assimilated enough, he put Guhkra Kuhrix through formal Justinian education. Much to the lords suprise, the beastkin had no problem keeping up with his peers in typical civilized skills suchs as reading, writing and math. Also he proved to be a capable fighter. Soon Lord Tryon would have his tool that would form the bridge between the civilized and the savage. An advisor that knew how those savage basterds think and how to make sure they would never pose a treat. Lord Chetwynd could not be more wrong. At the age of 25, he sended Guhkra to accompany his first born son on an expidition to massacre the human tribes along the border. A thousand knights and men at arms would march under command of lord Gillroy Chetwynd, heir to Castle Chetwynd into Nagath. Guhkra would be his advisor. The first advise the Beastkin gave was to contact his father and demand him to honor his agreement and mobilize his warriors to aid in the lord's campaign. At the same time Guhkra send out a message to the human tribes that the Marcher lords where comming and what preperations they should make, what route they would take and and how to fight them. This was the oppertunity Guhkra Kuhrix was waiting for. The beastkin convinced Gillroy Chetwynd to take the route through the Ashen Forest while at the same time he would ride ahead to meet up with his father for the first time in 13 years. As Guhkra aproached his fathers encampment he could feel his anger and hatred rise. He had never forgiven his father for giving him away as a child. He blamed the chieftan for all the hardships he had to endure and today he would pay the price for his betrayal. All the warriors had gathered to watch the meetup. Guhkra watched his father extend his arm as a token of friendship but rather then taking it he grabbed the old man by his throath, driving his claws deeply into the flesh and bringing he head close to his father's ear and whispered softly "You're a fool to think that I stand here as your son. You betrayed your tribe, betrayed your family and now expect to find a friend? The moment you gave me away to the Marcher lords as a child you stopped being my father. Don't expect forgiveness or mercy from me." Before Guhkra's father could respond, the young Beastkin ripped out the man's throat. With a smile on his face, Guhkra Kuhrix watched his father collapse in pool of blood Equipment: [note the nature of your Dark Artifact] Skills: Motivation:Death to the God-king! [/Hider] [/quote]