[hider=Domir] [b]Name:[/b] Domir [b]Titles:[/b] the Unwavering Guardian [b]Age:[/b] 3,427 [b]Gender:[/b] n/a [b]Race:[/b] Stone Golem [b]Appearance:[/b] [img]http://img02.deviantart.net/83c6/i/2014/029/8/e/earth_golem_card_art_by_sk8rnik-d749n23.jpg[/img] [b]Personality:[/b] Slow to make decisions, Domir takes everything at a relaxed pace. Due to his ancient age he does not see the urgency in things. He is a very loyal soul who greatly enjoys beautiful things. He despises killing, and avoids killing even in self defence. He often befriends small animals, and has a habit of decorating his body with flowers. Despite his pacifist bent he is prepared to fight to protect those he deems 'friends', and is strongly opposed to the oppression of the Dark Lord. When confronted with a strong personality Domir is quick to obey, and he's not used to making decisions for himself. Being so durable and practically immune to pain has caused Domir to consider his own body a shield, and he sees no issue with putting it in harm's way. [b]Weapons:[/b] His bare hands, occasionally a nearby enemy. [b]Skills/Magic:[/b] As a golem, Domir possesses supernatural strength and durability. He stands at 3m tall, and his entire body is made of solid stone. Even though he's suffered from mild erosion since his initial creation he is still immensely sturdy. Only by destroying the talisman embedded into his centre can he be truly and permanently killed. In addition to this the magic that animates Domir grants him a mild resistance to foreign magic. [b]History:[/b] Once the Great Library of Xerxes was the greatest in the land. Within it were held the works of hundreds of mages, and an army was stationed to guard it's runic walls. When the city fell the library was buried beneath the Earth for hundreds of years, lost to legend and folktale. This was until a powerful wizard with domain over elemental Earth uncovered the underground Library, and with it a treasure trove of lost arcane knowledge. With these resources he was able to make a very formidable wizard out of himself. And in order to guard the source of his power, this wizard created Domir. For hundreds of years Domir stood guard over the hidden entrance to the library. His master had appointed him as the sole guardian of this place, and he served dutifully. Of course he never received word when his master was dragged into the political machinations of a nearby budding empire. Nor did he know when the wizard was thrown to the lions with his hands shackled. But even when his master did not return he continued his task, handily slaying the occasional explorer that stumbled across the entrance to the temple. As unmoving sentinel of a hidden library he watched the centuries go by, the vast changes of the world leaving him mostly unmoved. But after over a thousand years of solitary service, he began to grow weary of his duty. The command spells woven into his being were never meant to last this long, and his mind was beginning to grow beyond it's original parameters. So he went from simply standing to thinking. A small difference to an outside observer, but a crucial one. For in the long hours he began to wonder what had truly happened to his master, what the nature of his duty was, and what he truly guarded. Small thoughts and doubts wriggled through his mind. And he began to ignore many of the creatures that wandered into the tunnel, recognizing that they were not thieves. One day, a cunning rogue discovered the secret entrance. And when he confronted Domir, the ancient golem moved to attack the intruder. But through skill and wit the rogue evaded him. And then, with a silver tongue, he convinced Domir that perhaps he was guarding the wrong place after all. The rogue played on his insecurities, on the doubts that plagued him, and eventually managed to convince Domir to allow him to pass. Victorious the rogue continued into the library, only to return laughing moments later. When Domir had asked why the man was laughing, the rogue had simply explained that the library was empty. All of the arcane tomes had turned to dust centuries ago. There was nothing left. Of course, this was not the first time Domir and the rogue met. That cunning trickster convinced Domir to travel with him, acting as a bodyguard and strongman. And over time they became fast friends. This odd couple went around for many years as the trickster talked fools out of their money and slept with noble's daughters, and Domir protected the trickster from their irate fathers. But all good things must come to an end, as did the trickster's life. Despite his dangerous lifestyle he died a happy man, dead at the age of 60 from a dagger to the throat. A duel of honour he'd tried to avoid. But he met the end as he met all things, and his very last breath carried his very last trick. For with his last words he told Domir that he had never been a servant, nor a slave, but a friend. Now, hundreds of years later, Domir still wanders. In memory of his friend he keeps a red scarf tied around his right arm, and seeks to end cruelty wherever he finds it. [b]Other:[/b] Felt like making a golem, heard you wanted players. It works out. [/hider]