[@Komager][@Thecrash20] Both demons are officially accepted, glad to have you guys aboard. [hr] [quote=@TheWindel] Vagueness is intentional as I'm not going to bother explaining a possible eldritch horror. As it is a field of disease, it should be self-evident that it only effects the living. Furthermore, the variety of diseases aspect is an excuse to be creative with it, though the effects will most likely range from making the victims vomit to just making them overall sick. As for how powerful it is, the vagueness seen throughout my CS acts as the limit; if I don't say it's higher than a city level, than it's not higher than city level. As I do say, she can poison cities easily, you can assume the range is limited to city level. It's physical description can be seen from its image and its powers are merely enhancements to the already poisonous abilities mentioned. As the CS does say it is the Empress' greatest invention, this much can be inferred. Considering this is also her trump card basically, it can also be inferred this summon takes much energy for her to use as a whole and is only a last resort. As the Empress is pretty much useless in actual battle, you're gonna have to give me a better weakness to consider since that's already a very big cripple in this kind of setting. I'm not going to give her a weakness that makes no sense for the sake of making her intentionally weak; however if it makes sense and in context, it will be applied. I suggest perhaps something else that requires her to be in the presence of her servant, of which we can discuss in detail with [@KoL] [/quote] -I'm not going to force players to not play vague characters, as I've said before its an interesting tool to play around with. However as you've noticed I'm very picky with powers and abilities in terms of what players can and can't do. Eldritch horrors are a neat concept too if played right. -I'd like to clarify that city level is the MAXIMUM cap in terms of power. I certainly appreciate players being creative with their powers, but as the gm I have the final say in such matters as I am, once again, very picky with balancing. A city level disease cloud is fine, so long as the sickness induced on it isn't immediately fatal. Your description on it passes. -I prefer having things written out when it comes to physical appearance. More importantly, the picture (while giving the image of a generally large creature) doesn't give me the exact proportions. As I've said before I need an illustration on its exact power. Even if its just a beef nugget, I'd like to see its limits on its strength; how much can it lift and etc. This is especially important since you describe it as her strongest move. -She has gun arms and the ability to summon a monster, that alone can be used effectively in combat; nevermind her disease cloud utility and her alchemy. Even if she isn't much of a fighter, she without a doubt holds a lot of power. If you look at some of our already accepted sheets you'll see a lot of characters, even at different power tiers, have a variety of strengths and weaknesses with only one exceptional character that has a single weakness. That being said, its hard for me to assign recommended weaknesses because again, you're being vague about it. Since she is [i]not a good fighter[/i] I recommend giving her [i]physical[/i] limitations that actually gives her problems when in direct confrontation. This will enforce the strategic/back line role where she can use her cloud or summon from a safe distance, with her hand cannons being used as a last resort close quarters weapons if need be. [hr] [@KoL] After seeing these two characters I have to say I have a bit of a personal bias against them because a lot of their flavor screams more of FMA anime inspired rather then mythology or fantasy games. This is fine, I don't want to limit where people get their inspiration from, but with the current cast we have now that kind of theme feels very out of place. This sheet handles a bit of the vagueness better since it gives me a good idea of what she is, or at least what she generally is physically, and has more descript powers. Before I get into the exact powers, I'd like to discuss the philosopher stone first. THIS is more fitting as an artifact, something Lancelot would give him, and would be far much better if it were that case instead of her already having the stone. This gives the alchemist more incentive for joining Lancelot, as well as how I'd like to balance her alchemic ability. I'll get into that down below, but for now consider the Philosopher stone as the main fuel source for her more advanced variations of alchemy. Additionally, the stone will have charges giving her limits on how much of that advanced alchemy she can use. The stone can only be recharged by absorbing souls, a task that may require assistance from another cast member such as our deathless cleric or one of our demons. Transmutation is fine, however advanced transmutations will require using the philosopher stone. Bending matter like in the anime or changing its composition will be considered a basic alchemic property, however changing that matter into another form of matter altogether (i.E. Stone into Gold, water into fire, etc.) will require the use of the stone. Golem creation is fine, however the philosopher stone can be used to give the golem a soul that the stone absorbed; this can buff the golem and make it more permanent, but runs the risk of getting a rogue personality. Alkaheist is a bit..problematic. Not just as a weapon, but a universal solvent has a lot of versatility. I will allow its use, but she can only create a gallon of the substance by draining her entire stone's worth of souls. Ars Magna is fine so long as it is limited to the philosopher stone and can quickly drain its energy source. And now into weaknesses. Once again, you only give her one 'weakness' yet she has an incredible regeneration ability alongside a disease/poison immunity, and thats not even touching on her prowess with alchemy. The soul bond idea is fine, but I'd like to see ADDITIONAL weaknesses that works against them, especially upon building on the case that they are not built for fighters (Despite having great power and utility.) I'll leave all that up to you two, and you may resubmit your characters once you've gotten that underway for a second review.