[h1][center][b][u]The World as We Know It[/u][/b][/center][/h1] [center][[b]Turn 6[/b] -- April, 1900 to June, 1900][/center] [center][b]Discord Chat[/b]: https://discord.gg/f6n4B8[/center] [b][h2]May 23rd to May 31st[/h2][/b] [b][u]May 23rd[/u][/b] [list][*]Having existed under the thrall of the [b][color=beige]Seljuk Empire[/color][/b] for nearly three hundred years, the Sypians were an islander tribal kingdom dating back to 2,000 B.C.E. The bloated and corrupt bureaucracy of the Seljuk realized that continued maintenance of the Sypians was simply too expensive. Even the famed naval base at Murat was considered expendable. On May 23rd, 1900 the Sypian situation finally reached a tipping point, with the final Seljuk administrators fleeing on loaned civilian vessels and the Sypian Kingdom proclaiming its own independence. [center][img]http://i.imgur.com/2PWvbEx.png[/img] [i]The Sypian Kingdom, 1900[/i][/center] The Great Powers of the Continent however understood at even an initial glance that the Sypian state under King Maratax was weak at best, with only a tenuous hold. A major presence could easily sway a more willing administration into place. The opportunity however, would close quickly. - [[b]Open Event[/b]: Any nation may select to do one of the following: * [b]Dispatch a Destroyer Squadron[/b]: By sending three destroyers, our nation shows support for a Sypian regime that supports our interests without appearing too militaristic in nation. There is a low chance of succeeding with an equally low chance of raising tensions.] * [b]Dispatch an Armored Cruiser[/b]: An armored cruiser carrying supplies and munitions to the Sypian people will help turn them to our cause fairly quickly. With a significant war vessel docked at Murat, there is a higher chance of succeeding as well as creating tension.] * [b]Dispatch a Pre-Dreadnought[/b]: By sending one of our most powerful warships, we nearly guarantee that the Sypians will see our point of war, there is an equally high chance that if we don't pull this off, we come off looking as the aggressors.] - [[b]PM the Moderator[/b]: [Which Decision You've Selected - Name of Ship(s). - Captain in Charge.][/list] [b][u]May 24th-30th[/u][/b] [list][*]In the [b][color=beige]Empire of Tara[/color][/b], the [b]Imperial Eyes[/b] are instructed to foment minor disquiet and raids across the border from Meung to Settumese Tara. With the assets from Project Halder, the Imperial General Staff and the Foreign Office expect this to be a relatively trivial operation; Eyes assets under the command of Mr. Enlai Fuhua, the local SIO and of Meung extraction himself - the better to blend into the area - have been operating in the area for a while as a result of the project, and the ramshackle nature of the Meung state makes their job easier, or so runs Imperial thinking. During the last week of July, the Imperial Eyes insert themselves into the local Meung community at the border, establishing a presence there to begin implementing their operations, installing themselves to begin gaining intelligence on military garrisons in the area.[/list] [b][u]May 31st[/u][/b] [list][*]The [b]Karumi War[/b] takes a dark turn as Fetrograd's capture opens the Karumi 16th Army into a full forced march to the South. The Itheraen Volunteer Corps escape East at the last moment, but the Seronan land opened to Itheraen trade has now been sealed shut.[/list]