[hider=Dawn Memoli][img]http://fotos.fotoflexer.com/65c0e40afedaf5449300c2b9d75047b6.jpg[/img] [b]Full Name:[/b] Dawn Evelyn Memoli [b]Nicknames/Aliases:[/b] N/A [b]Age:[/b] 23 [b]Gender:[/b] Female [b]Rune/Location:[/b] Kenaz, located on Dawn’s left wrist. [b]Rune Powers:[/b] - Can weave temporary illusions, such as creating a door that isn’t quite there, or causing a target to hallucinate that they’re in an orange orchard. While she can make smaller illusions that can affect most within a certain radius, anything particularly complex requires her to hone in on a specific target. - Heightened ability to understand and retain new information, allowing her grasp concepts at a faster rate than before. [b]Description:[/b] Clocking in at roughly 4 foot 9 inches in boots, and without much muscle mass to speak of, Dawn isn’t exactly the most imposing figure around. Her face is soft and open, with ash-grey eyes and light skin. Her hair is black and thick, and Dawn has grown it to her hips- although, as a result, she has developed a habit of styling it in a side plait to keep it out of the way most of the time. Dawn usually tries to “dress to impress”, donning skirts, tights, cardigans and flats to work and throughout everyday life. Winter sees her swapping to a modest sweater and slacks, and warm seasons have her lose the cardigan entirely. In more casual settings, she’ll don a simple pair of jeans and a shirt, but there’s one constant throughout many of her wardrobe changes- a hat. Regardless of setting, she’ll often be found wearing a hat of some kind, although her apparent favorite is a black sunhat. [b] Personality:[/b] By nature, Dawn is a gentle soul, soft spoken and polite towards strangers and friends alike. She tends to be quite protective and maternal towards friends of hers, and makes an effort to grant a level of respect to most. However, while friendly and slower to anger than some, she is not necessarily a yes-woman- oftentimes, when made annoyed by someone or a situation, her irritation will manifest itself as a dry sort of humor and a somewhat snarky commentary. This humor tends to be present regardless, however. When genuinely angered, Dawn grows calm to the point of frigidity, becoming vengeful and keeping her grudges close at hand. While Dawn attempts to stay composed and professional for the most part, she can quickly become taken off guard if the right buttons are pressed. Skills: - Has pre-existing experience with handguns, and can shoot one well enough. Carries a Bersa Thunder 380 on her person for this purpose. - Knowledge of the law. - After the development of her power, Dawn has taken to picking up various knacks and skills in her free time. [b]Weaknesses:[/b] - Is naturally small and petite, meaning that she can be physically overpowered quite easily. - While her illusions are naturally potent, they only last for a certain amount of time, and crafting anything particularly detailed or long-lasting will require to put more focus into the task. - Her knowledge ability allows for her to learn at a faster rate, but that does not necessarily let her become immediately capable of a skill- for instance, Dawn might know [i]how[/i] to weight-lift, but she physically wouldn’t be able to until she trained her body to accommodate it. [b]Brief History:[/b] Dawn had a normal enough upbringing. The second child of a teacher and a lawyer, the family lived far from the edges of their city, where wargs and giants staged their attacks time and time again. It was a peaceful enough existence, and for most of her early life, the matters of the of the world were a distant thought to her. However, sometime during her second year of middle school, there came an announcement that three of the students had gone missing. It left much of the community in a state of shock- the families had lived near the very center of the city, and, while there were signs of a struggle reminiscent to that of a warg’s attack, there were no bodies or parts left behind. Eventually, funerals were held, and the defense in that area was simply reinforced, but it left an impression in Dawn. She had known one of the three, and, while the two hadn’t been friends, it left her unsatisfied with the answer given. Dawn grew up to pursue an education in Law Enforcement, and went on to become a private investigator. She held this position for a few years before one day, she awoke to find a marking had appeared on her wrist, and that she found herself solving cases at a faster rate than before. And that, occasionally, her coworkers began to try grabbing mugs and opening doors that weren’t there. The Blessed found her after a short time, and persuaded Dawn to go along. While she was more than happy to help save the world from danger, the fact that she was forced to quit her job hasn’t sat well with her. Or the fact that she is no longer allowed to visit other cities. [b]Other:[/b] - Enjoys cheesy films and novels. - Is anemic, and takes iron pills to make up for it. [/hider] [hider=Gael] [img]https://i.imgur.com/lDd1xEh.png[/img] Full Name: Níðhöggr Nicknames/Aliases: Gael, Gale Eden, Striker of Malice Age: Ancient. The form that Gael prefers to take in the realm of man looks to be roughly nine or ten years old. Gender: Male Powers: - While Gael prefers his more human body, his true form is that of a dragon. If he wished, he could revert to this form at will, and carries a few telltale traits of what he truly is in his avatar. - Can sense the sin carried within a body, and feasts upon the corpses of sinners for energy. - Difficult to kill permanently. Cannot feel pain. [b]Description:[/b] In his humanoid form, Gael takes the appearance of a rather beautiful young boy, with large chocolate-brown eyes and soft blond curls that reach his chin. His build is slight and waifish, often swallowed up by pastel-colored coats several sizes too big for him. The demon also displays a remarkable fondness of bows- bows on his coat, bows on his boots, and a large bow tied neatly around his throat. His pockets are often swollen to the brim with candies and sweets, and it is a very rare occasion for the boy to be found without the stem of a lollipop poking from the corner of his mouth. There are a few...unsettling aspects to him, however. Like the sharpness of his teeth. Or the claws that can protrude from his fingers at his whim, easily parting the flesh in their escape. [img]http://40.media.tumblr.com/aab06490cc6760ebde626821dc0c7da1/tumblr_n3j7p8it7d1rly3kto1_500.jpg[/img] His form as the Malice Striker is far more abhorrent. A giant wyrm, with teeth and claws capable of ripping through flesh and bone with ease. Dark scales cover his body, and a pair of wings jut out from his back. [b]Personality:[/b] On the surface, Gael seems to be a polite, if not a bit overly formal and stiff, young boy. He expresses a genuine fascination with the mortal realm and its inhabitants, and enjoys playing games and learning. However, given what he really is, Gael’s nature is quite malevolent. He experiences little to no emotions, and, while he possesses an understanding of it, his own grasp of morality is shaky at best. This leads him to be incredibly manipulative and cruel at times, especially when striving towards his ambitions. The almost childlike curiosity and fascination he regards the world with only worsens this. [b]Skills:[/b] - Skilled with knives and knife throwing. - Has picked up a few tricks in his lifetime. - Talented at insulting a certain eagle. [b]Weaknesses:[/b] - His inability to feel pain or the full spectrum of emotions is not necessarily a good thing, as Gael is naturally reckless and aloof as a result. - While difficult to kill permanently, Gael can be sent back to his domain after suffering enough damage. - For the most part, Gael is led by his whims, and will occasionally be known to help enemies that he’s taken an interest in. In short, he is very much a wildcard. - Due to spending most of his life among the roots of Yggdrasi or Niðafjöll, Gael’s grasp of how the world works is flimsy at best. At the moment, he’s spending much of his time wandering about when not searching for criminals and others.. Brief History: [i]From below the dragon dark comes forth, Nithhogg flying from Nithafjoll; The bodies of men on his wings he bears, The serpent bright: but now must I sink.[/i] It’s unsure of when and how Níðhöggr was first born- it’s doubtful that the wyrm himself remembers after so long. All that is known about his origins is the countless millennia that he has spent gnawing on the roots of Yggdrasil, quarreling with the eagle sat at the top of the world tree, and feasting on corpses in Náströnd. Upon the Children of Loki’s attempt to start Ragnarok, Gael was able to crawl out into the mortal realm in the form he carries now. The pause of the End’s progress has taken him by surprise, but it hasn’t bothered Gael too much. In his eyes, Ragnarok will come regardless, and, if the prophecies are true, he will live through the largest feast and then some. Until that time comes, he is quite content to wait. Other: - Has a massive sweet tooth, and will often loot candy from unsuspecting victims. - Unconsciously craves companionship. [/hider] [hider=Madison Lovette][img]https://i.imgur.com/lOLJCbL.png[/img] [b]Full Name:[/b] Madison Lewis Lovette [b]Nicknames/Aliases:[/b] Maddie, Mad [b]Age:[/b] 24 [b]Gender:[/b] Male [b]Alliance[/b] The Blessed/Head of Magic-Based Research [b]Description:[/b] Standing at a height of 5’6” feet, Madison is a man of fair complexion, with mellow features, dark eyes, and even darker curls that fall to his chin. These traits, however, tend to be overshadowed quite easily by his rather...interesting choice in wardrobe. Despite being male, and identifying as such, the researcher is almost always found donning a skirt and heels. As Madison leans naturally on the more androgynous side of the spectrum, it doesn’t take much use of makeup for him to become nearly indistinguishable from a woman. This hobby of his can easily confuse most people- especially if one has not been informed of his gender otherwise. Has a passion for wearing colorful, flowing dresses. [b]Personality:[/b] At heart, Madison is an open, good-natured individual. Mellow towards most everyone, regardless of their own feelings towards him, he’s usually willing to have polite chit-chat when his schedule allows him to do so, or even set aside time for the sole purpose of talking with a friend or acquaintance. He takes most things in stride, and it takes quite some time for him to get riled as a result- although, even then, it’s very rare for him to explode. His rage usually manifests itself as silent anger and disapproval, contrasting greatly against his usual sunny disposition. Age has also granted him an incredibly lackadaisical nature when dealing with the world around him, regardless of how bizarre or unusual it happens to be. [b]Skills:[/b] - Intensive knowledge of runes, the world eaters, and Norse lore and mythology. - Can perform a variety of written spells- many of which are protection based. Is also a decent shot with pistols and handguns. - Naturally empathetic, and capable of taking stranger situations in stride. [b]Weaknesses:[/b] - Again, his empathy. Madison is highly moral and a bit of a softie, leaving him less willing to outright kill enemies if possible. - Is still human, meaning that a shot in a vital area can quickly kill him, along with the other standard weaknesses that come with being soft, fleshy and mortal. - Not very physically strong. [b]Brief History:[/b] Madison’s relationship with his family was a difficult one, put gently. Born the second child of the Lovettes, tragedy struck the family when the first, a daughter, died at a young age. Heart disease, the doctors reported. As such, it wasn’t entirely unexpected when the parents lavished attention and adoration onto their son. However, if asked, the Lovettes would say that they didn’t have any sons. They had daughters. For whatever reason- grief, a poor state of mind- the parents made the decision to raise Madison as a girl. As the child was a home birth, and the family had a positive reputation around their neighborhood, it took quite some time before anything was discovered to be amiss. It was only when a young Madison spilled orange juice onto his dress, and he was taken to the nurse’s for a change of clothing, that his gender was discovered. He was swiftly taken from his parents and put into foster care, where he stayed until the age of eighteen. Madison grew up into a relatively cheerful, if rather eccentric, young man, and, having harbored a fascination with magic throughout most of his life, decided to join the Blessed in order to better understand it. It was only recently that he was promoted to the rank of Head Researcher, and he couldn’t be more delighted. He still wears women’s clothing, however. Other: - Habitually listens to Sinatra and classic swing. [/hider]