[hr] [hider=Appearance:]If using a picture[/hider] Name: Sex: Age: Appearance: If using a description. Duel Disk: The current most common and readily accessible model is the design common in the 5Ds era with the sleek, sharp design with an extra deck located opposite the main deck zone and more expensive but still relatively affordable models with duel runner compatibility. Duel Runner: Technically, most vehicles have Turbo Duel capability to some extent, though there are more specialized and expensive models released and developed by Kaiba Corp. Speed Duel Skill:
 Skill can come from any of the Duel Links™ skills, the anime skills, or something custom with the GM's approval except Storm Access. Ace Monster: To start with, each player is entitled 1 custom card to be used as their ace monster. This card must be Special Summon only or Semi-Nomi (all Extra Deck and Ritual monsters are considered Special Summon only), and have an attack value of 2500 or 3000. Taking a custom card as an ace, however, is optional, and the player can use any “boss” monster as their ace. Deck Master: (If different from Ace monster) Deck Master Ability: Personality: History: [hider=Main Deck:] A deck used for all standard Master Duels, Labyrinth Duels, and Deck Master Duels. List name and amount, separating by Monster, Spell, and Trap in that order then Fusion, Synchro, Xyz, Link in that order in the Extra Deck. Custom cards are marked with *. The deck size will be 40-60 cards in the main deck with up to 15 cards in the Extra Deck.[/hider][hider=Speed Deck:] A deck used for Speed Duels. The deck size will be 20-40 cards in the main with up to 10 cards in the Extra Deck.[/hider][hider=Turbo Deck:] A deck used for all Turbo Duels. The deck size will be 40-60 cards in the main deck with up to 15 cards in the Extra Deck.[/hider] [hider=Dungeon Dice:][/hider] [hr] [hider=Custom Card Template] Name Level/Rank type ability subtype monster ATK / DEF Summoning Condition Effect/Flavor Text Name Level/Rank type ability subtype monster ATK / DEF Scale [Pendulum Effect] [Monster Effect] Summoning Condition Effect/Flavor Text Name (↖←↙↓↘→↗↑) ability monster ATK / Link - Summoning Condition Effect Text[/hider] [hider=Generic Field Tracker] LP: 8000 Hand: 5 Graveyard: Banished: [Pndlm][Empty][Empty][Empty][Pndlm] [Empty][Empty][Empty][Empty][Empty] [Field][Empty][Centr][Empty][Field] [Empty][Empty][Empty][Empty][Empty] [Pndlm][Empty][Empty][Empty][Pndlm] LP: 8000 Hand: 5 Graveyard: Banished:[/hider] [hr] [hider=Custom Cards] [hider=Monster (Link)] Customs Twin Chimera (↙↘) FIRE Beast-type Link effect monster 1400 ATK / Link - 2 2 FIRE monsters All FIRE monsters on the field gain 500 ATK and DEF. All WATER monsters lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 FIRE monster in your GY; add it to your hand. You can only use this effect of “Twin Chimera” once per turn. Master Witch (↙↘) DARK Spellcaster-type Link effect monster 1400 ATK / Link - 2 2 DARK monsters All DARK monsters on the field gain 500 ATK and DEF. All LIGHT monsters lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 DARK monster in your GY; add it to your hand. You can only use this effect of “Master Witch” once per turn. Shining Superstar (↙↘) LIGHT Fairy-type Link effect monster 1400 ATK / Link - 2 2 LIGHT monsters All LIGHT monsters on the field gain 500 ATK and DEF. All DARK monsters lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 LIGHT monster in your GY; add it to your hand. You can only use this effect of “Shining Superstar” once per turn. Razorbladefly (↙↘) WIND Insect-type Link effect monster 1400 ATK / Link - 2 2 WIND monsters All WIND monsters on the field gain 500 ATK and DEF. All EARTH monsters lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WIND monster in your GY; add it to your hand. You can only use this effect of “Razorbladefly” once per turn.[/hider] [hider=Spell (Speed Spell)] Speed Spell - Pre-Preparation of Rites Normal Spell Card Activate only by removing 2 of your Speed Counters. Add 1 Ritual Spell Card from your Deck to your hand, and add 1 Ritual Monster from the Deck or GY to your hand whose name is listed on that Ritual Spell Card. You do not take damage for activating a spell card that is not a Speed Spell until the end of this turn. You do not gain any Speed Counters until the end of your next Standby Phase. You can only activate 1 “Speed Spell - Pre-Preparation of Rites” per turn. Speed Spell - Foolish Burial Goods Normal Spell Card Activate only if you have 2 Speed Counters. Send 1 Spell/Trap Card from your Deck to the GY. You can only activate 1 “Speed Spell - Foolish Burial Goods” per turn.[/hider][/hider]