[center][b][h2][color=mediumslateblue]Character Application[/color][/h2][/b][/center] [center][img]http://i.imgur.com/OiR7rLu.gif[/img][/center] [center][i][h3][color=darkgray]"It will be about losing everything you’ve ever loved and failing at everything you’ve ever done and becoming everything you’ve ever hated."[/color][/h3][/i][/center] [color=sandybrown] In the world of LISA, there is no surprise that the characters are abnormal. With a post-apocalyptic world, it is only natural everyone would be a bit weird or insane. Some characters suffered tragedy in the past, are currently suffering or will suffer later on in the story. LISA is no stranger to nut bags. There have been men dressed as queers, a caveman covered in dead squirrels and even a crappy fish attorney. Your character will be one of many weirdos wasting his breath. [/color] [hider=Character Sheet Application] [center][h2][color=skyblue]General Information[/color][/h2][/center] [color=springgreen]Name:[/color][color=deepskyblue] (What do your buddies call you.)[/color] [color=springgreen]Legend:[/color][color=deepskyblue] (This is the name that most people know your character by. This could be referred to as an informal nickname or a title that is famous or infamous of her actions. Please be specific if it's a nickname or a title. Leave "N/A" if this does not apply to your character.)[/color] [color=springgreen]Species:[/color][color=deepskyblue] (Due to being a wasteland, there is actually more than one species present in this game. Fish men and people with animal heads are present in this game. Go ahead and make your own species if you want.)[/color] [color=springgreen]Gender:[/color][color=deepskyblue] (There are not females. Only Males. You could be a cross-dresser or act as a female if so, put MF here.)[/color] [color=springgreen]Age:[/color][color=deepskyblue] (Anything is acceptable. From 10 to 99.)[/color] [color=springgreen]Appearance:[/color][color=deepskyblue] (I do like images and I do like detailed descriptions. Your decision on how you want to approach this.)[/color] [color=springgreen]Personality:[/color][color=deepskyblue] (Your character's general attitude or feelings toward people, events and other things.)[/color] [center][h2][color=skyblue]Recreational Knowledge[/color][/h2][/center] [color=springgreen]Likes:[/color][color=deepskyblue] (List at least five things)[/color] [color=springgreen]Dislikes:[/color][color=deepskyblue] (List at least five things)[/color] [color=springgreen]Hobbies:[/color][color=deepskyblue] (What does your character do during their freetime?)[/color] [color=springgreen]Strengths:[/color][color=deepskyblue] (List at least 3 of your character's strength.)[/color] [color=springgreen]Weaknesses:[/color][color=deepskyblue] (List at least 3 of your character's weaknesses.)[/color] [color=springgreen]Theme Song:[/color][color=deepskyblue] (What is your character's general theme? His combat music?)[/color] [center][h2][color=skyblue]Statistics[/color][/h2][/center] [color=sandybrown]I will go more into detail about this into the next section. As of right now, you have 15 points to spread throughout your character.[/color] [color=springgreen]Strength:[/color][color=deepskyblue] (Strength will be the base of your attack power. This will determine how much damage you inflict on an enemy. This statistic will also be used for exercises utilizing muscles.)[/color] [color=springgreen]Speed:[/color][color=deepskyblue] (This stat will be beneficial in combat and determine the order of attack. Depending on the other roleplayers, you could attack last if you have the lowest speed or you will be the first to attack if you have the highest speed. Speed also affects the probability of dodging attacks as well as checks needed for speed.) [/color] [color=springgreen]Intelligence:[/color][color=deepskyblue] (Intelligence will affect your special abilities in this roleplay. Think of it as your special attack and special defense. Your resistance against certain status effects or special abilities is affected and how much damage your own powers inflict. Intelligence does have checks on solving puzzles and other activities.)[/color] [color=springgreen]Durability:[/color][color=deepskyblue] (This will be your constitution stat. Your health will be made from durability. A high enough durability will also have you taking low damage from basic or lethal attacks.)[/color] [color=springgreen]Luck:[/color][color=deepskyblue] (Don't underestimate luck. Luck will grant you the probability of earning more critical hits during attacks, but there is more to it. Luck will be applied together during certain events and critical moments. It could determine if you get mugged during your sleep.)[/color] [color=springgreen]Health Points:[/color][color=deepskyblue](Wait to be determined.)[/color] [color=springgreen]Meter Points:[/color][color=deepskyblue](Wait to be determined.)[/color] [color=springgreen]Level:[/color][color=deepskyblue](Your character will be starting at level one unless said otherwise. Each level will grant five points to stats and every other level will give a new technique to learn.)[/color] [color=springgreen]Experience Points:[/color][color=deepskyblue](XP ///// 0/5 This is your startup. Each level will gain the necessary experience points by five. So on level two, ten points will be needed to level up. )[/color] [center][h2][color=skyblue]Combatics[/color][/h2][/center] [color=springgreen]Weapon:[/color][color=deepskyblue] (Do you have a specific weapon that your character carries around? Or does he use his fists mostly?))[/color] [color=springgreen]Meter Based:[/color][color=deepskyblue](What this initially applies is the form of abilities or skills your character has. A simpler explanation is how you initiate these specific skills or abilities. You have two choices: SP-based or TP-based. SP-based works like your generic mana points; you start off with a specific quantity that can only be replenished through items or resting. TP-based is similar to a rage meter or limit breaker. You start with a low number based on a dice roll in every combat scene. Through receiving damage and attacking or any other combat methods does your meter gain more points.)[/color] [color=springgreen]Techniques:[/color][color=deepskyblue] (These are the specific powers your character possesses. Techniques can range from a power that is grounded to absolutely not possible. For instance, punching really hard or throwing a fireball are both acceptable techniques. These techniques can also be supportive to other party members: giving a stat boost or healing them momentarily. I will allow two techniques for now.)[/color] [color=springgreen]Skills:[/color][color=deepskyblue] (Specifically, what does your character excel at? What are his talents? Can he tame animals? Can he speak different languages? Is he a good reader?)[/color] [color=springgreen]Gear:[/color][color=deepskyblue] (Besides your character's weapon, what else does he carry on his person? A photo of simpler times? Some rope? Your call, I will let you carry bring five items into this roleplay. No curatives as I will reward those throughout the roleplay.)[/color] [center][h2][color=skyblue]The Story Behind the Man[/color][/h2][/center] [color=springgreen]Backstory:[/color][color=deepskyblue](What has your character been doing this entire apocalyptic wasteland? How has he survived so far? Why has he joined the search for the girl?)[/color] [color=springgreen]Ambitions/Goals:[/color][color=deepskyblue] (Initially, what helps your character wake up every day in the apocalypse? What does he strive to complete or what does he want to gain from this hellhole?)[/color] [color=springgreen]Addiction/Mental Health:[/color][color=deepskyblue] (I will be performing a dice roll to determine which members of the party will have an addiction. This regards a probability of having a Joy addiction, alcoholism, depression, or even insanity. This will affect stats and combats.) [/color] [color=springgreen]Ongoing Story:[/color][color=deepskyblue](I would like this to be updated every once in a while. I would like what is happening to your character mentally and how he reacts to most of the major decisions and other events.)[/color] [/hider]