[@Ammokkx] Yeah. The thing with hiders is a bit annoying, or at least it was the past two days. Your Duel Links skill actually seem sorta strong for what it is, allowing you to extend your plays while keeping your opponent from doing so. It seems clear to me that it is meant for a finishing play, which is all well and good though I'm not exactly sure how often your Dragon Rulers are actually going to hit the graveyard. With custom cards, I had it in mind that each player started only with 1, which was to be their Ace Monster, and if not that, then nothing else. As I described with the point system, you'll be able to catch one later on, however. I sorta don't want to attach any strong significance to any already existing cards that already have their own lore, though I'll try to piece something together and maybe nobody else will want to use Dragon Rulers as an engine or something. Though I guess it'd be somewhat amusing, if a little discouraging, if I played the cards down and your character sees that after traveling for miles and having to challenge all these other people, that she could have simply just bought the cards online. Actually, yeah, that's sort of a bad punchline. I'll see what I can do about playing it up. There's no split for summoning methods this game though so you'd be more-or-less safe actually going for multiple (like pendulum summoning which you might be able to do, especially since your xyz odd-eyes dragons can fetch them from the main deck.). You're running Dragon Rulers though don't appear to have the things that really broke them, for instance having LaDD, Dracossack, or Super Rejuvination, which is understandable. I'm also not sure how many floodgates, if any, all the other players could be playing. Maybe they'll side Imperial Iron Wall just to mess with you. I guess consistency is a thing you don't have to worry about since you can draw whatever. I'd probably suggest actually using a few more heraldic beasts though as a rank 4 engine, but also to get some link monsters in play if you see any that might fit you. Speaking of, I'd actually suggest having a full extra deck of 15 monsters (or 10 in your speed duel deck). Though for what you're doing, I feel like having a heiratic deck might actually be better, enabling more xyz plays. I'd suggest Phantom Knights to search your RUM and such, but you're obviously running a dragon-themed billy deck. You might also consider using Saffira, Queen of Dragons in Heiratics along with perhaps another LIGHT dragon ritual to using along with her, possibly as your deck's custom, ace monster. With heiratics you could /possible/ making Labradorite Dragon and another level 6 to go into Ultimaya Tzolkin, though obviously, this would be hard to actually use without having a link monster with the right link markers, or I guess Sennet Switch which is probably worse in practice than in theory. Speed Spell RUM is fine considering that's a card I just had last time.