[hider=Eliza "Scout" Winters] [Center][color=mediumpurple][u]Name:[/u][/color] [i]Eliza Winters[/i] [u][color=mediumpurple]Age (Magical Girl):[/color][/u] [i]12[/i] [u][color=mediumpurple]Age (Before Magical Girl):[/color][/u] [i]25[/i] [u][color=mediumpurple]Gender:[/color][/u] Female [u][color=mediumpurple]Gender (Before Magical Girl):[/color][/u] Female (No Difference) [u][color=mediumpurple]Appearance:[/color][/u] [hider=Disguised] [img]http://pre12.deviantart.net/6142/th/pre/i/2013/114/d/8/touhou___kirisame_marisa_by_paperjoey-d62vjeg.png[/img] [/hider] [hider=True Form] [img]http://blog-imgs-43.fc2.com/k/o/u/kouma812/20111222124323818.jpg[/img] [/hider] [u][color=mediumpurple]Specializations:[/color][/u] [i]Illusion - Not much of an offensive special, Scout makes up for it by creating realistic yet incorporeal mimicry that distracts opponents, and when trained enough, can manipulate others' senses. She still thinks its cool though. Light - As part of her new form, Scout can manipulate light at will. Along with being able to see through deceptions, cleanse others of corruption, breaking curses, and maybe can force others to tell any secret they know. However, now Scout's weak against [b]sound-based[/b] magical girls.[/i] [u][color=mediumpurple]Weapon:[/color][/u] [i]Ranged, Sniper Rifle[/i] [b]Soprono's Cipher[/b] - Scout's trusty clockwork sniper rifle with runes etched into its main body, the runes themselves glowing a briliant blue with magic. It can also shift into a normal rifle along with its wielder. [u][color=mediumpurple]Powers:[/color][/u] [i]Tentacles - Replacing her tree-like vines, Scout's "tentacles" are now ribbons, each one a different color. Focused Assault ([color=gold]Gold[/color]) - When Scout can concentrate on her shot enough, she can deal great damage with every bullet. Depletes mana though.[/i] [u][color=mediumpurple]Perks:[/color][/u] [i]Enhanced Outfit - When transformed, Scout's outfit acts armor-esque, able to shrug off attacks and channel magic greater. Healing Artifact - [url=https://img0.etsystatic.com/000/0/6037565/il_fullxfull.230013278.jpg][color=white]A dragon's breath opal[/color][/url] necklace that can heal anyone who holds in in their hand. Big Backpack - [url=https://s-media-cache-ak0.pinimg.com/736x/0b/b5/03/0bb50359f5308c59e2d521506257aa04.jpg][color=white]A big cat backpack[/color][/url] that contains the normal items included with any other magical girls' backpacks, a tome of magic spells, and a matching cat plush. Familiar - Scout's familiar is an owl named Theresa, who trains herself to stay in her human form longer, but only gets up to an hour before having to revert back. [hider=Normal Form] [img]https://secure.defenders.org/ac/img/animals/Snowy%20Owl/Snowy_Owl.jpg[/img] [/hider] [hider=Human Form] [img]https://media.moddb.com/images/groups/1/1/84/Reimu_Hakurei_II.png[/img] [/hider] Wings: With her new monster girl form, Scout has a pair of angel wings stuck on her back.[/i] [u][color=mediumpurple]Patron:[/color][/u] [i]Maura Natalie (Lesser Force) and Ebon Mint[/i] [u][color=mediumpurple]Patron Benefits:[/color][/u] [i]Hidden Death - Despite being vulnerable to death, Maura made it to where she doesnt stay dead forever. Leaving Scout to her own accord till she returns. Payment - Maura undertands that mortals need currency to get by, so she regularly pays Scout every saturday. Mental Link - In order to keep tabs with Scout, Maura used a spell so they can comunicate via telepathy. Transportation (Universal) - Maura always has a motorcycle ready for Scout to use when needed. Black Coin - With her working for the Ebon Mint, Scout has been given a black coin to use at any time. She used it to become a monster girl. Non-Exclusivity: Maura can still be one of Scout's patrons, thanks to the Ebon Mint. Magical Overload: Scout has a bit too much magic...[/i] [u][color=mediumpurple]Patron Drawbacks:[/color][/u] [i]Rival Force - A longtime grudge held, Maura tries to avoid any contact with a rival force out to hunt her down. Limited - Marua isnt a god nor eternal, she can die, and has to call on Scout to fight what's fatally weakened her before she's killed. Alien Mind - It's hard to decrypt and understand Maura's requests from time to time. Debt: Now that Scout has used her black coin, she has alot of work ahead of her. Betrayal: The Mint still can't be trusted, as they can backstab Scout at any moment. Monstrous Form: Scout's a monster girl now. A fallen angel, to be specific.[/i] [u][color=mediumpurple]Mind Mutations:[/color][/u] [i]Chaos Engine: There's nothing wrong with having a little fun messing with others, right?[/i] [u][color=mediumpurple]Fighting Style:[/color][/u] [i]Scout always keeps her distance in combat, using her tentacles to climb up buildings. From there she uses a focused assault to attack the enemy and/or its weak points, depending on how quiet the area is. She wont hesitate to fight with close combat though, as she can use her tentacle to battle, but not as strong as her sniper rifle, thus used only in emergencies. When a teammate gets hurt, Scout has to jump down from her post to give them her necklace so they can heal, then climb back up. Her outfit makes Scout a human shield, able to fend off attacks and allow others to flee or recover.[/i] [u][color=mediumpurple]Stats (Untransformed):[/color][/u] STR:5 AGI:4 VIT:4 MAG:4 LCK:5 [u][color=mediumpurple]Stats (Transformed):[/color][/u] STR:7 AGI:7 VIT:8 MAG:6 LCK:6 [u][color=mediumpurple]Personality:[/color][/u] [i]Adventurous yet a little cowardly, Scout is a confident young woman who isnt afraid to take charge as a leader. She doesnt do well with crouds and enjoys solitude from time to time. That being said, she has a short temper, and doesnt hesitate to punch someone in the face. Besides that, she's a good friend and ally.[/i] [u][color=mediumpurple]History:[/color][/u] [i]Originaly from North Dakota, a young Eliza lived a normal life with her parents and two brother. They lived in an apartment building turned orphanage where her dad worked. Years passed as she was trained to uses guns for hunting and combat, and moved out at the age of 25. One day, she and her friends went out to hunt as fog covered the town. They gaved each other nicknames as they walked around the forest, agreeing to involuntarily call Eliza 'Scout' before spliting up and leaving her alone. She suddenly heard them scream in terror, followed by roaring, and dead silence. She found their dead bodies and was struck with paranoia, holding her sniper rifle close. She hear footsteps and shot the source of the noise, a magical girl. Falling to her knees by the corspe of the child, Maura approached Eliza, reasuring and explaining to her about magical girls, and that she needed to replace the dead girl. Taking a deep breath, Eliza stood up and shook Maura's hand, accepting the consequences.[/i] [u][color=mediumpurple]Incantation:[/color][/u] [color=lightblue][i]"Agent of darkness, face the judgement of those who've lost hope!"[/i][/color] [u][color=mediumpurple]Additional Info:[/color][/u] [i]Scout has experience with parkour, as a part of her always on rooftops. [url=https://m.youtube.com/watch?v=ibv27GOAn6E]Her Main Theme[/url][/i][/center] [/hider] [hider=Patron: Maura Natalie, The Maiden of Shadows] [Center][img]https://s-media-cache-ak0.pinimg.com/736x/95/3d/c3/953dc34d28df5946e679910b6aa2e753.jpg[/img] [color=crimson][u]Type:[/u][/color] [i]Lesser Force[/i] [color=crimson][u]Name:[/u][/color] [i]Maura Natalie[/i] [color=crimson][u]Personality:[/u][/color] [i]Formal and noble, Maura can be compared to a knight in personality and a doll in appearance. Although she can get intimidating at times, she doesnt harm others, only when a situation calls for it. She checks on her magical girls once a week, due to her supposed carring nature, and she keeps a clear head when in combat, unfazing.[/i] [color=crimson][u]History:[/u][/color] [i] Maura's past is vague, only those she knows well enough would know about it. She arrived at Penrose after a close encounter with a hunter sent to kill her, and started to recruit magical girls along with other Lesser forces. She still tries to keep her distance, not knowing who wanted her dead.[/i] [color=crimson][u]Resources:[/u][/color] [i]Maura always has five magical girls at a time, including Scout, and usually pays them with money her assistant secretly collects. Besides the benifits her magical girls gain, she sometimes assists them in battle when death seems imminent.[/i] [color=crimson][u]Additional Info:[/u][/color] [i]Maura seems to have time and darkness powers reminicent to the specialities magical girls have.[/i][/center] [/hider][hr] [hider=Anaya Hathaway] [Center][color=FF4F76]Name:[/color] Anaya "Willow Wisp" Hathaway [color=FF4F76]Age (Magical Girl):[/color] 14 [color=FF4F76]Age (Before Magical Girl):[/color] 24 [color=FF4F76]Gender:[/color] Female [color=FF4F76]Gender (Before Magical Girl):[/color] Female (No Difference) [color=FF4F76]Appearance:[/color] [hider=Normal] [img]https://i.pinimg.com/474x/fa/c7/08/fac7084f67fb176ae2808cad593f40d9--anime-girl-with-cat-ears-dívky-anime.jpg[/img] [/hider] [hider=Transformed] [img]https://i.pinimg.com/736x/b4/06/c9/b406c9043e873d309e3c0dbe3136c958.jpg[/img] [/hider] [color=FF4F76]Specialization:[/color] [b]Spirit:[/b] Anaya can see, communicate, and fight along side the spirits of those who passed on, but have unfinished business in the mortal world. Some spirits can even inhabit the dolls she has. [color=FF4F76]Weapon:[/color] Ranged, Dual Pistols [i][url=http://www.blogcdn.com/massively.joystiq.com/media/2012/10/guns.jpg]Haunted Gambit[/url][/i] [color=FF4F76]Power:[/color] Regeneration: Regenerating mana faster, Anaya can survive any near-fatal injury, even ones that have her limbs chopped clean off. Although her neck is a concidered weak point now. [s][b]Corrupted[/b][/s] Third Eye: Other than half of the normal abilities from a third eye, Anaya can see the weak points of enemies and other magical girls, and her simple gaze can make others feel an intense negative emotion such as hate, sorrow, or fear. She also has a bit of X-ray vision, which is self-explanitory but still cool. [color=FF4F76]Perks:[/color] Enhanced Sustenance: Anaya doesnt need to sleep much, can supress her hunger longer, and doesnt even need to [i]breathe[/i]. Disguise Artifact: A small ring with a morganite cut into a teardrop shape, Anaya can use the ring to disguise herself as another person for a short time, down to the voice. Soul Jar: Adding more to her ironic theme of spectres, Anaya's soul has been transfered to a small lantern like soul jar, usually kept around her neck as a necklace. Interdimentional Home: Self explanitory, Anaya can warp to an [url=https://www.digsdigs.com/photos/modern-apartment-interior-design-2.jpg]apartment building[/url] in what seems to be another dimention. She can bring five other people to her apartment, but how can they [i]breathe[/i]? Closure: To forgive is to forget. Once Anaya became a magical girl, everything that proved her past self's existance was erased. "It's better that way." Her patron said. Mystic Artifact: A mysterious antique music box. When Anaya winds it up, she can see whats happening in either the past, present, or future, but only once a week. [color=FF4F76]Patron:[/color] Avalon Browen (Ebon Mint) and "Itgar" (Horrors) [color=FF4F76]Patron Benefits: [/color] Black Coin: As custom, Avalon gave Anaya a black coin, who used it two months in her magical girl life. Non-Exclusivity: Anaya chose to work with a horror called "Itgar", as long as she knew that her true alliance is with the ebon mint. Marked: A small crow on the back of her neck, "Itgar" marked Anaya as one of his 'puppeteers', and so any lesser monster avoids her in fear. Minions: Anaya can summon her own [url=http://img1.wikia.nocookie.net/__cb20140131064402/americanmcgeesalice/images/b/b7/Insidious_Ruin.png]minions[/url] to assist her in combat. Reasonable: "Itgar" actually doesnt wanna destroy the mortal realm, nono. It has a much more complicated plan, and might need the realm one day. Not now, but someday... Takes One To Know One: When Anaya looks into the eyes of another magical girl, she can know if they are working with another horror, and can get a clear idea of their weakness. Transportation: Curiously, one of Anaya's patron made it to where if she needs somewhere to be, she would always have a griffin to ride on. But who gave her the mythical creature? Gifted Item: "Itgar" gave Anaya a strange music box, wonder what it does... Mana Font: Anaya has more mana than the normal magical girl. [color=FF4F76]Patron Drawbacks:[/color] Debt: Now that Anaya used her black coin, she is in a debt to her patron, but it's not that deep...right? Betrayal: Anaya still doesnt trust Avalon, even after being "reasured".. Quick-Tempered: "Itgar" doesnt like it's plans to go wrong. Best to [b]try[/b] and stay on it's good side. Bane: Anaya has a strange fear of lanterns, having to hide when she's in the presence of one. Mind-Bent: Anaya cant resist "Itgar's" commands, without the proper consequences. Insomnia: Anaya cant sleep without the whispers of "Itgar" and other ghosts plaguing her mind. Big Brother: One of Anaya's patrons tends to be a wee bit..[i]stalkish[/i]. [color=FF4F76][i]Mind Mutation[/i]:[/color] Chaos Engine: Anaya cant help to cause her own little mischef once a while, even if she has to get into a fight. [color=FF4F76]Fighting Style:[/color] Not having a set style, Anaya relies on speed, distance, strategy, and adaption to fight. [color=FF4F76]Stats (Untransformed):[/color] STR:3 AGI:4 VIT:6 MAG:5 LCK:4 [color=FF4F76]Stats (Transformed):[/color] STR:5 AGI:6 VIT:7 MAG:12 LCK:6 [color=FF4F76]Personality:[/color] Tending to speak as little as possible, Anaya is a soft-spoken introvert who gets to her points quick. Her cute demeanor is a guise, hiding her [s]tiny satan-like[/s] remorseless and psycotic nature. [color=FF4F76]History:[/color] For as long as she can remember, Anaya had been in the hospital for most of her life, sickly and weak. One night, when she turned 24, her patron, Avalon Browen, visted her in hopes of getting a new recruit. Apparently, her mother was a very powerful magical girl, before chosing her father over fighting monsters. Not wanting to stay in the hospital anymore due ti cabin fever, she accepted, a coin being placed in her hand before she became a kid again. The first two months were hard, as she had a rough time fighting monsters with what she had, even from her patrons. So she finally used her black coin, and got a second power. But only for a debt, and becoming a dark magical girl. [color=FF4F76]Incantation:[/color] [i]"Kin of corruption, I shall make your purification swift."[/i] [color=FF4F76]Additional Info:[/color] The umbrella she always has holds holsters for the Haunted Gambit duo.[/center] [/hider] [Hider=Main Patron: Avalon Browen] [Center][img]https://i.pinimg.com/originals/a7/2c/1b/a72c1b540ff2ed35b4620b5356528c11.jpg[/img] [hr] Type: Ebon Mint Name: Avalon Bronwen Personality: If she wasnt a part of the Ebon Mint, Avalon would be the Loki of the Deities. A smooth-talking trickster, she can persuade and manipulate others without using magic or violence. Her moral stance is another mystery to her recent recruit, Anaya, and her mentality is...quite strange really. History: A former lesser force, Avalon joined the ebon mint in a needed for something new in her life. Besides, she was bored of waiting for a puchuu to encounter a possible recruit. Resources: Avalon keeps tabs with a majority of magical girls she recruited, and sometimes collaborates with other members of the Ebon Mint. Additional Info: Nothing else to note...or is there?[/center] [/Hider] [hider=Secondary Patron: "Itgar"] [Center][img]http://img01.deviantart.net/491e/i/2011/251/3/e/the_crawler_evolved_by_beanycoffee-d49aw6n.jpg[/img] [hr] Type: Horror Name: Unknown, but refered to as "Itgar" Personality: Not much is known about the elrich horror that is "Itgar". from one's perspective, it's a cold, calculating, and patient monster that knows a properly executed plan, and a proper execution. For others, it's villanous, remorseless, and dangerous, Hellbent on destruction of the mortal world. History: "Itgar"'s past is a complete enigma. No one knows where it came from, or what it really is. All that's known is it's motive of hiring magical girls, and that is only for few to know and understand. Resources: "Itgar" mostly employs monsters as it's minions. While it employs a rare few magical girls as a sort of second-in-command, or puppet for it's plans. It's way of payment is of a handfull of coins (or other currency) mysteriously appearing in it's employee's pockets (or hands if they dont have pockets). How it gets the coins is quite a mystery.. Additional Info: Sometimes you can see "Itgar" in it's stable (or physical) form, but only for a short time if spotted. [/center] [/hider]