Seven years has passed since the Dragonborn came to Skyrim. Jarl Ulfric is now the true High King of the land and the dragons no longer threaten Skyrim and it's people. You on the other hand have decided to murder, yet you get away with no one knowing, or so you thought. Little do you know, you have friend's that already know, but you don't know them. Eventually a courier approaches you, [color=fff200]"I have something for you, from a friend, your eyes only".[/color] You take the letter expecting it to be just a normal letter, or at worst a summons to the Jarl's court. As you open the letter it reads. [img]https://vignette1.wikia.nocookie.net/elderscrolls/images/f/fe/Mysterious_Note_01.png/revision/latest?cb=20121206231951[/img] On the back of the note there are two locations and the secrets to entering them. The road heading west from Falkreath, southeast of the roadside ruins you'll find a door. It will ask, [color=9e0b0f]"What is the music of Life?"[/color] Answer with, [color=9e0b0f]"Silence, my brother".[/color] North of Dawnstar, along the road, you'll eventually fond a door, which asks, [color=9e0b0f]"What is life's greatest illusion?"[/color] Answer with, [color=9e0b0f]"Innocence, my brother".[/color] Rules (Two sections) - The Five Tenants (Guild rules) [img]https://s-media-cache-ak0.pinimg.com/originals/89/a3/42/89a34298fdb07cdb83c84923aa854e5b.jpg[/img] - My rules 1.No god modding 2.No Dragonborn 3.18+ if your not mature enough GTFO 4.No sex, keep that in pms 5. Make as many characters as you like, as long as you can keep up. 6. CO-GMs will be picked at random, along with leaders. 7. Vampire lords and Werewolves are allowed. 8. Have fun, dont die :) 9. Contracts are given at random, but there is always work ready to be done. Ask your leaders for work. 10. Opportunities are posted for limited time, and are on a first come first serve bases. 11. Put Hail Sithus! at the end of your cs so I know you read the rules. The Night Mother is the Unholy Matron, bride of Sithis, and spiritual leader of the Dark Brotherhood. According to Dark Brotherhood beliefs, she is the wife of Sithis and bore five children. Despite being a relatively powerful spirit, her corpse is needed for communion with her. She receives prayers from people seeking to arrange assassinations via the Black Sacrament, and relays those desires to the Listener, the mortal leader of the Brotherhood. Sithis (or Padomay) is a representation of the one primordial state of chaos. It is also the patron of the Dark Brotherhood,[1] in which it is given a male persona and said to be the Husband of the Night Mother. Sithis is described as an equal but opposing force to Anuiel. Though the Dark Brotherhood often anthropomorphizes Sithis as a 'Father', they acknowledge he is neither a Daedra nor an Aedra, and does not dwell in any plane of Oblivion. OPPORTUNITIES!!! (Random chances at playable roles or Major contracts) Looking for shop owners (Pm me for requirements) - Alchemist CS Appearance: Name: Age: Gender: Race: Rank: Blood brother or Blood sister Class: Weapons: Skills: Bio: Personality: Relationship status: Coin(set at 1000): Sanctuary location: Room: Sanctuaries [b][u]Falkreath[/u][/b] (Leader)Alexi Rayne- xXSINXx [hider=Character Sheet] Appearance: [img]https://s-media-cache-ak0.pinimg.com/736x/bf/5c/11/bf5c116105e5dcd8938fd855d8874ca2--cosplay-outfits-cosplay-girls.jpg[/img] Name: Alexi Rayne Age: Looks 21 (300 actual) Gender: Female Race: Breton/Vampire Rank: Falkreath leader Class: Archer/Assassin Weapons: Dagger with chain, and an ebony blade shaped like a katana. She also wields a deadric bow for those long distance kills. Skills: High sneak, agility, and lock picking. She is also very smart and her skill in deduction almost seems like it's a power. Magic: Destruction/Conjuration Personality: Alexi lacks social skills but her brains make up for that. Its not that she cant communicate, she just doesn't like to. She's usually seen eating sweets or abnormally sitting (crouching) in her seat, planning her next move. Some would say her decisions are bold and dangerous, but its brings more coin. Though she's quite and stays to herself, she can be very sweet at times and others very dangerous, based upon her personality split. Relationship status: Single Coin purse(set at 1000): 1000 Sanctuary Location: Falkreath Room: [img]https://mods.confrerie-des-traducteurs.fr/oblivion/images/guildes_et_quetes/dark_brotherhood___blood_sanctuary/big/1.jpg[/img] Bio(Both): Alexi and Kraven started of as dark children, Alexi took the path of Necromancy and Kraven was your average thief. Kraven was 4 years older then Alexi, so he played his big brother role well, stealing food and coin for her when she needed, as soon as he hit fourteen and Alexi being eleven, the murdered their parents whom happened to both be contracts given out by the Dark Brotherhood, thus giving them a new home amongst true family. Alexi decided that she would go and join the castle of vampires as well, not to be a part of the royal family, but to gain the power of the vampire lord. Kraven chose to work with the companions long enough to join the circle and receive the blood of the beast. [/hider] -Aenor Maelys- Vortex [hider=Character Sheet]Appearance:[img]https://s-media-cache-ak0.pinimg.com/originals/3d/86/d4/3d86d4023055cb6a601b265bb6956c14.jpg[/img] Name: Aenor Maelys Age: 26 Gender: Female Race: Breton Rank: Blood sister Class: Agent Weapons: Ebony Dagger Skills: Illusion, Sneak, One-Handed, Light Armor Bio: Up until recently Aenor had worked for the Empire her entire life as an agent. Usually she was placed in noble courts as a diplomat and a spy, but when the Skyrim Civil War broke out the Empire sent all of its tools to fight the rebels, even those not typically suited to front line fighting. She eventually grew accustomed to this and formed a bond with her Legionnaire colleagues, she fought with them in the heat of battle, she stood beside them at the Seige of Solitude, and she was there when the Stormcloaks cut them down. Barely escaping with her life, Aenor has since spent her time in the shadows avenging her comrades, tracking and killing Stormcloak's in the Wilds and in dark city alleys. Personality: Trained in the art of diplomacy, Aenor can charm, quip and muse with the best of them. Although mention Ulfric Stormcloak and she might loose some of her training. Relationship status: Single and probably not interested in you Coin(set at 1000): 1000 Sanctuary location: Falkreath Room: TBA [/hider] -Edmund Lloyd Gainsborough- ELGainsborough [hider=Character Sheet][b]Appearance:[/b] [img]http://file1.npage.de/010510/14/bilder/640x862_6784_elf_hunter_2d_character_elf_warrior_fantasy_picture_image_digital_art.jpg[/img] [b]Name:[/b] Edmund Lloyd Gainsborough (To anyone except his most immediate family he is simply known as "El") [b]Age:[/b] 47 years [b]Gender:[/b] Male [b]Race:[/b] Altmer [b]Rank:[/b] Blood brother [b]Class:[/b] Ranger [b]Weapons:[/b] Dual Elven Swords, Elven Bow [b]Skills:[/b] [i]Alchemy[/i] (specializing in Alchemist, Poisoner, and Snakeblade), Archery (specializing in Eagle Eye, Overdraw, Quick Shot, and Ranger), [i]One-handed[/i] (specializing in Armsman, Bladesman, Dual Flurry, and Dual Savegery), [i]Sneak[/i] (specializing in Deadly Aim, Light Foot, Shadow Warrior, and Stealth), and [i]Smithing[/i] (specializing in Elven Smithing). [For all extensive purposes, El has the skills of a level forty-eight ranger.] [b]Bioraphy:[/b] Born to a single mother he had never known for she died in child birth, El had spent many years in the Honorhall Orphanage when Grelod the Kind had actually lived up to her namesake. Terrorized by the other children, El had quickly learned to fight and defend his person. As questionable as his track record had become as he grew, he was shocked to be adopted by a family from Shor's Stone. It was here that El began with humble beginnings learning to hunt with bow and smith with hammer. He learned to fight with the weapons he honed and rely on the armors he crafted. For may years he spent his time honing his skills and expanding his talents. It was not until the beginning of the Dragon Crisis that El left his home to truly explore the wilds of Skyrim. It was his feeling that during this time of danger, seclusion was the only choice to ensure survival. It was shortly after the appearance of Alduin that the Civil War began his journey into Alchemy had blossomed. Few placed any weight on the fact that his parents were true sons and daughters of Skyrim, adoptive or otherwise. His pointed ears, his fair skin - he was turned away at every gate and pursued by every holds guards. Personality: El is an individualist who follows his 2own heart and generally shirks rules and traditions. He promotes the ideals of freedom, it is his own freedom that comes first; good and evil come second to his need to be free. [b]Relationship status:[/b] Single [b]Coin(set at 1000):[/b] 1000 Septims [b]Sanctuary location:[/b] Falkreath [b]Room:[/b] El finds slumber amongst the beds in the loft area above the dining hall with the other members of the Brotherhood. [/hider] -Dragos Dragomir- DragonofTheWest [hider=Character Sheet] Appearance: Dragos is built like an ideal soldier, tall and strong. His crimson eyes are the only significant vampiric feature on display. Otherwise Dragos features are relatively simplistic as he is clean shaven with short hair and dark eyes. In most cases, Dragos is clad in ebony armor with a black cloak while only changing out of his armor if he has to make more discreet and more public appearances. Name: Dragos Dragomir Age: 250 Gender: Male Race: Imperial- Vampire Rank: Blood brother Class: Knight Weapons: Daedric 2H Sword Skills: Powerful, skilled swordsman. Dragos physical abilities are greatly enhanced due to his vampirism. He is also known as a talented horsemen and incredibly skilled at mounted combat. Bio: Formerly a renowned Imperial captain in the Imperial Legion, Dragos nearly died fighting against the Daedric Hordes during the Oblivion Crisis in the Imperial City. After watching numerous friends die in the war, Dragos yearned for more power which ultimately came in the form of vampirism. Despite his sudden growth in strength due to his unexpected transformation, Dragos struggled with his new identity before finding himself stumbling across the Volkihar Clan who ultimately took the talented warrior in. In the years that followed, Dragos rose through the ranks as a powerful warrior who slayed any enemies that threatened his newfound home. Despite his heroics, Dragos had begun to gain enemies within the Volkihar, fearful of his rise in power to the point that efforts have been made to kill him. Due to unintentionally killing a target that was marked by the Dark Brotherhood, Dragos was invited to join as his skills could prove to be rather valuable to the feared organization. Dragos ultimately agreed to join believing there was much to gain while also gradually preparing himself to seize the Volkihar throne and eradicate those who would betray him. Personality: Ambitious, confident and calculated. Dragos seeks to become the undisputed head Vampire in all of Skyrim and beyond. Despite his ambitions, Dragos does have a certain code of honor which was developed to his time in the Imperial Legion. Due to past experiences Dragos is also known to have a certain intense hatred for werewolves, Stormcloaks and Vigilants of Stendarr. Relationship status: Single Coin(set at 1000): 1000 Sanctuary location: Falkreath Room: TBH [/hider] [b][u]Dawnstar[/u][/b] (Leader) Kraven Rayne- xXSINXx [hider=Character Sheet] Appearance: [img]http://img.gawkerassets.com/img/18i1llbi4ni1qjpg/original.jpg[/img] Name: Kraven Rayne Age: Looks 25 (304 actual) Gender: Male Race: Breton/Werewolf Rank: Dawnstar Leader Class: Swordsman Weapons: One Deadric Sword enchanted with fire (Hades) A glass sword enchanted with lightning (Zeus) Skills: Not as agile as Alexi, but still fast. He has high endurance and health. Magic: Destruction/Restoration Personality: Unlike his sister, Kraven is more outgoing. He's very laid back and often likes to goof off rather than plan things out. Then again he has the skill to get the job done when the times come. Reliable in battle indeed, just not your common leader. Relationship status: Single Coin(set at 1000): 1000 Sanctuary Location: Dawnstar Room: [img]http://www.theassimilationlab.com/images/slider/dbc.png[/img] Bio(Both): Alexi and Kraven started of as dark children, Alexi took the path of Necromancy and Kraven was your average thief. Kraven was 4 years older then Alexi, so he played his big brother role well, stealing food and coin for her when she needed, as soon as he hit fourteen and Alexi being eleven, the murdered their parents whom happened to both be contracts given out by the Dark Brotherhood, thus giving them a new home amongst true family. Alexi decided that she would go and join the castle of vampires as well, not to be a part of the royal family, but to gain the power of the vampire lord. Kraven chose to work with the companions long enough to join the circle and receive the blood of the beast. [/hider] -Carva the Bone(Bartender)- xXSINXx [hider=Character Sheet]Appearance: [img]https://s-media-cache-ak0.pinimg.com/originals/3d/29/85/3d2985026bb33d3918fe2ef59894781c.jpg[/img] Name: Carva the Bone Age: 30 Gender: Famale Race: Nord Rank: Blood sister/Bartneder Class: Brawler Weapons: Two elven daggers and her hands Skills: Mixing drinks, cooking, cleaning, pleasant conversation, and brawling (if needed). Carva also practices ice based destruction magic, but mainly uses it as an art, yet she can still send an ice sear through your skull Bio: Carva Madel came to get her name, The Bone, from drunken bar fights. She joined up with the companions, but was never introduced into the circle, instead she holds the title of Companion brawler for the most brawls won. After leaving her bartender job at the companions, she went to Dawnstar to join the Dark Brotherhood to continue her job as a bartender, where she has made her own bar with ice and the essence from glowing mushrooms. Personality: Carva is generally a nice woman who cares for those around her, but mess with her friends and expect her to crush your face in. She loves working a bar, not just for the friends, but for the conversation and stories too. She is very loyal to her friends and would do anything to protect them if needed. Relationship status: Single Coin(set at 1000): 1000 Sanctuary location: Dawnstar Room: Bedroom [img]https://scontent.cdninstagram.com/hphotos-xtp1/t51.2885-15/s480x480/e35/12362142_1699572843619371_981524040_n.jpg[/img] Bar [img]https://s-media-cache-ak0.pinimg.com/736x/97/a0/dd/97a0dd6c2323de85466ca8f815449b6f--ice-bars-catacombs.jpg[/img][/hider] [hider=Wares] [b][u]Fruits/Vegetables[/u][/b] -Cabbage= 2 Gold -Carrot= 1 Gold -Green/Red Apple= 3 Gold -Tomoato= 4 Gold -Baked Potatoes(2)= 2 Gold [b][u]Cooked Meals[/u][/b] -Beef Stew= 8 Gold -Clam Chowder(Specialty)= 10 Gold -Cooked Beef= 5 Gold -Elsweyr Fondue= 5 Gold -Grilled Chicken Breast= 4 Gold -Horker Loaf(Specialty)= 8 Gold -Pheasant Roast= 4 Gold -Potato Soup= 5 Gold -Rabbit Haunch= 3 Gold -Salmon Steak= 4 Gold -Venison Chop= 5 Gold -Venison Stew= 8 Gold -Seared Slaughterfish(Specialty)= 8 Gold [b][u]Treats and Cheese[/u][/b] -Apple Pie= 5 Gold -Boiled Cream Treat= 4 Gold -Honey Nut Treat(Specialty)= 4 Gold -Long Taffy Treat= 3 Gold -Sweet Roll= 2 Gold -Goat Cheese= Wedge- 4 Gold, Sliced- 8 Gold, Wheel- 10 Gold -Eider Cheese= Wedge- 5 Gold, Sliced- 10 Gold, Wheel 13 Gold [b][u]Beverages[/u][/b] -Jug of Milk= 2 Gold -Ale= 5 Gold -Alto Wine= 12 Gold -Argonian Bloodwine(Rare)= 100 Gold -Black-Brair Mead= 25 Gold -Black-Brair Reserve(Rare)= 100 Gold -Colovian Brandy(Specialty)= 150 Gold -Dragon's Breath Mead= 5 Gold -Firebrand Wine(Rare)= 137 Gold -Honningbrew Mead= 20 Gold -Juniper Berry Mead= 5 Gold -Spiced Wine= 7 Gold -Surilie Brothers Wine= 40 Gold -Wine= 7 Gold [/hider] -Alaus Loreltheim(Mage shop)-Vortex [hider=Character Sheet]Appearance: [img]https://s-media-cache-ak0.pinimg.com/originals/50/39/ba/5039ba7717ea8d24131bafd416c05763.jpg[/img] Name: Alaus Loreltheim Age: 465 Gender: Male Race: Altmer Rank: Blood brother/Teleporter/Soul Gem merchant Class: Mage Weapons: Staff of Firebolts, Magic Skills: Conjuration, Illusion, Alteration (The 'replacement schools" for Thaumaturgy and Mysticism) and also Enchanting Bio: He was once a teacher in the respected school of Thaumaturgy for the Mages Guild until those "puffed up Imperial bureaucrats" decided that Thaumaturgy was "too old fashioned" and "no longer needed" and so they dissolved the school and split the spells into the other schools of magic. Alaus was very unhappy with this and made several complaints to the Archmage. These fell on deaf ears however and Alaus begrudgingly moved to teaching in Thaumaturgies sister school, Mysticism. When Alaus was finally getting comfortable with Mysticism the unthinkable happened. They dissolved Mysticism as well. Alaus was unable to accept the decision this time and flew off the handle, killing the messenger who brought him the notice and several co-workers who he never really liked anyway. For awhile after that he was wandering Tamriel ranting and raving about "those bastards" in the Imperial city, until he killed a few young mages making fun of him for sticking to such archaic ways. Ever since then he's been with the brotherhood. Personality: Grumpy and bitter, may start suddenly shouting at you Relationship status: Single, and you probably won't be into him Coin(set at 1000): 1000 Sanctuary location: Dawnstar Room: TBA[/hider] [hider=Wares/Services]Lesser soul gem's (Filled): 90 Gold Common soul gem's (Filled): 170 gold Greater soul gem's: (Filled): 370 gold Grand soul gem's (Filled): 540 gold Black soul gem's (Filled): 770 gold Staff of Paralysis: 4100 gold Staff of the Flame Atronach: 770 gold Staff of the Frost Atronach: 1180 gold Staff of the Revenant: 900 gold Staff of Firebolts: 500 gold Staff of Ice Storms: 1460 gold Staff of Lightning bolts: 580 gold Staff of Calm: 1200 gold Enhcanting/Disenchanting: 150 Gold [/hider] -Gur, A Bloody Blacksmith- Sareebas [hider= Character Sheet][img]http://i.imgur.com/ejFGmKK.jpg[/img] [img]http://i.imgur.com/6bsDNH7.jpg[/img] [url=https://www.youtube.com/watch?v=MgjpH6YaKvw][color=black][h2]Gurlog [i]"Ash-Bringer"[/i][/h2][/color][/url] [color=black][h3]Age[/h3][/color] [color=9e0b0f][b]36[/b][/color] [color=black][h3]Gender[/h3][/color] [color=9e0b0f][b]Male[/b][/color] [color=black][h3]Race[/h3][/color] [color=9e0b0f][b]Orsimer/Dark Elf[/b][/color] [color=black][h3]Appearance[/h3][/color] [color=9e0b0f][b]Gur is a towering individual, standing at a staggering seven feet tall, with a monstrously bulky frame. His skin is a deep bronze color and is racked with a sea of scars, likewise it is decorated with a series of tattoos. His eyes are dark crimson red. He keeps his hair shaved close to the skin, both on his head and face. He has a multitude of piercings, from his ears to his nose to even his mouth. His armor is rather light shockingly, it consisting of mostly black dyed leather and a few well placed metal plates laced under the leather.[/b][/color] [color=black][h3]Rank[/h3][/color] [color=9e0b0f][b]Blood Brother/Blacksmith[/b][/color] [color=black][h3]Class[/h3][/color] [color=9e0b0f][b][u][i]The Forge[/i][/u] [i]"Deadlier than any weapon "[/i][/b][/color] [color=black][h3]Weapons[/h3][/color] [color=9e0b0f][b]Gur relies on his own physical abilities in combat rather than weapons and armor, up close and hands on in how he deals with threats. [i]"I don't need a damn blade to split your head open whelp!!"[/i][/b][/color] [color=black][h3]Skills[/h3][/color] [color=9e0b0f][b]Athletics Hand-To-Hand Unarmored Smithing[/b][/color] [color=black][h3]Racial Ability[/h3][/color] [color=9e0b0f][b][i][u]Raging Inferno[/u][/i] Gur's mixed blood has gifted him with the ability to enter a rage fueled state where he increases his already monstrous strength and endurance as well as engulfs his body in flames that scorches the earth and foes around him. Though not a true ability Gur's resistance to fire allows him to work the forge in a much more hands on way than other smiths, being able handle molten metal with his bare hands as if it was nothing.[/b][/color] [color=black][h3]Bio[/h3][/color] [color=9e0b0f][b]Gur's story starts with his mother, a young Orc woman with far too much ambition in her heart for her Hold's liking, she eventually got herself banished. Despite her thirst for adventure she could do little more than find herself a place in the Gray quarter in Windhelm to call shelter. She spent years working for the city's blacksmith as an apprentice, though secretly she forged most of the arms herself as the drunkard she worked for could barely get out of bed most mornings. Among her work filled life she managed to find time for at least one drunken night in the tavern where she found herself in bed with one of the many Dunmer, gods only know which one. Regardless she found herself with child, this is where Gur's tale truly begins. Gur's life was not that different than any other bastard's, he grew up piss poor in a city that saw him as trash. He toughened up quickly, getting in more than a few street fights, and learned that you can't truly count on anyone or thing except yourself in this world. The only thing in his life that brought a smile to his face that didn't involve knocking the teeth out of someone's mouth was the time he spent working the forge with his mother, the crackling fire and banging of metal brought peace to his heart. In all honesty despite his hardships Gur's life would of turned out quite plain if it was not for one damned night. A group of stormcloaks got piss blind drunk and decided they wanted to see what it was like to be with a Orc woman, unfortunately they choose Gur's mother. By the time that Gur found her it was too late, the bastards had their fun and killed her to boot. Gur did what any rational man would in his situation, the next morning he found out the group responsible and then proceeded to turn them into blood stains on the cobblestones. Needless to say he was not welcomed in the city anymore, luckily for Gur he caught the attention of a certain group that had a true appreciation of his new found skill of bloodshed. That was roughly ten years ago and Gur has been working as both a blacksmith for the brotherhood as well as an assassin, though unlike most of his brothers and sisters Gur takes a less cloak and dagger approach to his marks. Gur is the one you send when a message must be sent, that message is usually this is a building full of dead people.[/b][/color] [color=black][h3]Personality[/h3][/color] [color=9e0b0f][b]Hearty, boisterous, and confident Gur's personality usually fills the room. He is what most people would expect from an Orc, loving the thick of battle and the bloodshed that comes with it. He is deadly loyal to the brotherhood, this is his family and anyone foolish enough to threaten it will soon find themselves missing quite a few limbs. He isn't the sharpest dagger out there, but he is no idiot, just do not expect him to have any academic or political talks with you. Gur also has quite the amount of respect for anyone that is willing to face him unarmed, he will still turn them into a pile of broken bones and ripped flesh but he will respect that pile. He also is not one for stealth, even if he wasn't the size of a horse Gur would still prefer to let people know that they are about to die rather than just pull their hearts out without a word.[/b][/color] [color=black][h3]Relationship status[/h3][/color] [color=9e0b0f][b]Single, but occasionally has drunken flings with the wood elf bard that works at the inn[/b][/color] [color=black][h3]Coin[/h3][/color] [color=9e0b0f][b]1000[/b][/color] [color=black][h3]Sanctuary location[/h3][/color] [color=9e0b0f][b]Dawnstar[/b][/color] [color=black][h3]Room[/h3][/color] [color=9e0b0f][b]Gur sleeps in a cot that is conveniently located in the sanctuary's forge.[/b][/color][/hider] [hider= Wares/Services]Wares Iron Dagger: 10 Iron Sword: 20 Iron Helmet: 15 Iron Gauntlents: 15 Iron Boots: 15 Iron Helmet: 15 Iron Chest piece: 30 Irom Arrow: 5 Services Armor/Weapon Repair: 35 Smithing: 50 (Increases based on time and skill needed) Armor/Weapon Improvement: 40 (Increases based on the time and skill needed[/hider]