[quote=@Komager] [@Burning Kitty] ideally I'd rather an original character and crew, but if it's easier to assume control of Zevin or Lumont I don't mind. [/quote] Anything you do with Zevin or Lumont would be almost completely original. You can completely ignore what little development they had if you want. As for your Pathfinder's crew that would be completely original no Pathfinder beyond Ryder had a crew. None of them even had a ship that wasn't a shuttle, but for this RP we are ignoring that so every Pathfinder gets their own vessel like the Tempest. It's up to you though. [quote=@Kazemitsu] Not entirely sure how many skill points I'm allowed to have. So I just mimicked the amount Sara had. Also since he's an original species...can I give him original skills? [/quote] You can give him original skills, might I suggest fire breathing? :D As for skill points I won't be using those. Whatever skills you choose just use them however you wish. If you want them at their highest then they are at their highest, but your character needs to be designed to reflect that level of skill. So if your skills are fully maxed out your character needs a lot of experience. Based on your character I would say so. As for your character and lack of weapons. Is he just not going to use weapons, is he going to acquire them during the game, or are the weapons just not big enough to accommodate his hands? Speaking of that how big is your character? Will he be able to fit in the airlocks to get inside the ships? For Sara and her squad mates I only listed skills that have to be activated, passive skills I didn't bother listing.