[quote=@Dark Light] [@DeadDrop] should be enough to judge [hider=WIP] [center][img]https://s-media-cache-ak0.pinimg.com/736x/b5/a4/01/b5a40120b39c82716a2769be8419fb6a--cyberpunk--cyberpunk-art.jpg[/img][/center] [h3][sup][center][b] Jordan Faux[/b][/center][/sup][/h3] [sup][sup][h3][center][b]"Ain't nothin in this world for free, but what ever you're after, I can make ya a pretty good deal on it." I'll get you things that you didn't even know you needed. It's all about supply and demand baby, and if you only knew what I was selling to the other guy!"[/b][/center][/h3][/sup][/sup] [hr][hr] [color=Goldenrod][b]LOOKS[/b] Jordan is a confidant figure, standing just below six foot. His clothes and accessories are always reflective of his high society style and class. From his mannerisms and well kept attire to his physicality and grooming, he keeps himself in shape and everything about him says 'important individual.' [b]PSYCHE[/b] Jordan has an ego but knows when to put it aside. He has a temper but knows how to keep it in check. (Most the time) He has a clever calculative mind and tries to be in control of every situation, always planning two steps ahead. He can be charismatic and charming when required, but just as easily cold and intimidating. Most of all he's an opportunist. His weakness, like most men, he likes to drink and flirt. [b]HEAT[/b]. [indent]"None"[/indent] Yeah sure the cops know him and might have an eye on him, but how do you think they got those non-police issue, HR-nightmare weapons. Or the drugs to plant on that guy they didn't like. He does what he can to help them out from time to time. To be a good samaritan of course. And if they happen to need a little extra money, well he's always happy to take a few unused items off their hands or come up with some other mutually beneficial 'arrangement' that will see a bit of extra cash going their way. After all, why shouldn't such hard workers deserve the occasional perk or bonus every now and then. [b]STREET CRED[/b] [indent]"Small-time"[/indent] He's known to a few and by a few. He's that friend of friend, or the guy some one supposable knows but doesn't truly. [b]THE STORY[/b] Jordan grew up without a father in the slummiest of slums, surrounded by constant gangs at war. So it was no surprise when he eventually fell into one. He wasn't the biggest kid or the fastest but he worked the hardest. He was ambitious and hungry for a life better than the one he had, for himself and his dear mother. He wasn't tough, he didn't have the goods nor the money. But soon he realised he didn't need any of that. With his swift tongue and sharp mind he played the part of the middle man. He brought the goods and the money together taking his cut along the way. He had to work twice as hard doing all the leg work and taking double the risks but he never gave up. 'Always act like you have an ace up your sleeve' is his silent mantra and the key to his rock solid confidence. Without that he would probably be dead by now. [b]ARMED IN THE ONE AND TWENTY[/b] Clothing and Armour (45EB) [list][*] Kevlar clothing - 45EB [/list] Weapons (35EB) [list][**] Federated Arms X-38 - 35EB [/list] Implants (1885 EB) [list][*]Nasal filters - 60EB [*]Gill Toxin filters - 200EB [*]Mr Studd - 300EB [*]Sub dermal pocket - 200EB [*]Adrenal booster - 400EB [*]T-Maxx cyberliver - 450EB [*]Chemical analyser - 200EB [*]Booze master - 75EB [/list] [b]TOTAL: 1865EB[/b] [b]...AND THE REST[/b][/color] [/hider] [/quote] edit: tbd. gonna talk with dead. :) still nice app though. [/quote] [quote=@TheWindel] [center] [hider=Erin Blake - Rockergirl] [center] [h2][color=f26522][b][u] ☠ Erin Blake ☠ [/u][/b][/color][/h2] [hr][color=f26522][i]"Stay down or stay dead."[/i][/color][hr] [/center] [color=f26522][b]LOOKS[/b][/color] [color=808080]What Erin lacks in size and height, she more than makes up for in unique appearances. A short woman of twenty years, her dull gray hair-which may or may not have been permanently dyed at some point-is kept in a shaggy ponytail and her orange eyes, usually devoid of caring, light up with fury when placed under the heat of the stage lights. She also likes to go for the punk school girl look when she can as part of her stage appearance. Because of this, she will always opt for a skirt, school shirt, and jacket over her armor in public coupled with some makeup, and maybe fake fangs too on stage. For some reason that tends to reel in the big money and lower quite a few guards down. [/color] [color=f26522][b]PSYCHE[/b][/color] [color=808080] Erin is a quiet girl who ironically has the perfect voice for screamos and other such punk concerts. While appearing lackluster on the talking front in anywhere else, she takes a complete turn of persona on stage, becoming a mad and raving beast of metal musical power. Still, that’s just the stage character talking; the real Erin doesn’t much care for others aside from a select few and won’t question shooting someone up for the sake of the gang. As long as it pays her, she has no qualms with sentimentality and empathy.[/color] [color=f26522][b]HEAT[/b][/color] [color=808080]Nothing too significant given most of the public knows her only as her stage get-up, Scratch Metal. She’s had her fair share of celebrity stalkers and nutjob fans of course but a few bullets can do wonders in keeping people silenced forever. If she’s pissed anyone off, it’s because she’s ignored them on the street or didn’t give them an autograph.[/color] [color=f26522][b]STREET CRED[/b][/color] [color=808080]Small but persistent. Despite her reputation musically, she’s still just a local one-man band. Her popularity depends mostly on word of mouth.[/color] [color=f26522][b]THE STORY- ROCKERGIRL[/b][/color] [color=808080]At some point, Erin had considered becoming a cop for the sake of patrolling the rampant streets of Night City. For some reason, she had a morbid fascination with the blatant police brutality and overall violence witnessed in the world around her. Evidently, that sort of thinking changed soon enough when she met a woman by name of Romanov Borsky. Lacking a child prodigy herself, the “doctor” took Erin under her wing and convinced her of much more promising aspects for her talent. After all, it was Romanov who had suggested Erin take up the rockergirl gig in attempts to make a few extra cash on the side. Seeing nothing else better to do with her life, Erin became a business partner of sorts to the older woman, the two of them going strong in their money-making ways. That wasn’t to say Erin had completely forgotten her shoddy and self-learned cop training though; it was Romanov even still who taught her how to use a gun. Still, they wouldn’t be getting anywhere on their own, and so when an upstart gang began collecting for members Erin jumped at the chance for better profit. After all, shooting people up and singing equaled money at the end of the day anyway. It just so happened that Romanov followed her lead, still all too eager to groom the young girl into something worth her amusement. As such, Erin likens herself as the gang’s method to a quick buck, pulling off small-time shows and stunts whenever she can as "Scratch Metal”, the uppity middle-finger to authority and society who screams her lungs out over the mic. Of course, she’s not above putting bullets in people for the gang either; whatever gets her pay day. There’s also the fact that her sister is a complete fucking psychopath too. But that’s not her story to tell. [/color] [color=f26522][b]ARMED IN THE ONE AND TWENTY[/b][/color] [indent] [color=f26522][b]▶Federated Arms x-38 :[/b][/color] [color=f26522][b]Cost:[/b][/color] [color=808080]€35[/color] [/indent] [indent] [color=f26522][b]▶ Fed. Arms Tech Assault II:[/b][/color] [color=f26522][b]Cost:[/b][/color] [color=808080]€400[/color] [/indent] [indent] [color=f26522][b]▶ Hand Taser:[/b][/color] [color=f26522][b]Cost:[/b][/color] [color=808080]€50[/color] [/indent] [indent] [color=f26522][b]▶ Kevlar Clothing:[/b][/color] [color=f26522][b]Cost:[/b][/color] [color=808080]€50[/color] [/indent] [indent] [color=f26522][b]▶ Flakk Pants:[/b][/color] [color=f26522][b]Cost:[/b][/color] [color=808080]€200[/color] [/indent] [indent] [color=f26522][b]▶ Detention Collar:[/b][/color] [color=f26522][b]Cost:[/b][/color] [color=808080]€260[/color] [/indent] [indent] [color=f26522][b]▶ Electric Guitar:[/b][/color] [color=f26522][b]Cost:[/b][/color] [color=808080]€300[/color] [/indent] [indent] [color=f26522][b]▶ MiniAmp:[/b][/color] [color=f26522][b]Cost:[/b][/color] [color=808080]€220[/color] [/indent] [indent] [color=f26522][b]▶ Total Cost:[/b][/color] [color=808080]€1,515[/color] [/indent] [indent] [color=f26522][b]▶ Remaining Cost:[/b][/color] [color=808080]€485[/color] [/indent] [color=f26522][b]...AND THE REST[/b][/color] [color=808080]Miscellaneous.[/color] [/hider] [/center] [/quote] Love it. Badass rockergirl looking to make the extra buck. [quote=@Komager] [@DeadDrop][@tfd] I was thinking earlier, how will combat and character deaths work in this? It seems like the domain that integration of the tabletop mechanics may work, since it would add that factor of there being very real danger of your character snuffing it, but that might be tricky to manage. I assume it will be GM controlled? Since its unlikely anyone will voluntarily kill off their character. [/quote] Combat will work like this. In the event that individuals or the entire group gets into combat, we will pull people into the situation and it will become a turn order. Attacker goes first, then defender, unless the defender expects the attacker or has more reflexes because they're cybered up. It'll be our discretion. Once all actions on the player's side is done, we say the results and the enemy movement and actions. Death is [i]very[/i] real in cyberpunk. Fortunately, we like to have fun and let people enjoy the roleplay and their characters, so don't expect death day one. However, do expect death if you deserve it. An example of deserved death, soloing a cybered up ganger with a minigun screaming at the top of his lungs, "DIE, DIE, DIE". That's a warranted death if you do not survive. Any death we rule is just is just, but do know we're sensible with how we do things. As for deaths themselves... If you're dead, you're dead. Don't think to lose your head means that you're dead, because TraumaTeam has got you covered! If your corpse is still left behind, and you're somewhat salvageable, the world of cyberpunk is here to save you within reason and at a price. A big one. If you're wondering the "if I die, am I out of the roleplay" shtick... I think we'll deal with it case by case, but you'll probably be free to reapply back into the universe once we deem it okay to do so. Makes sense? If you have any questions, ask away.