[i][h3]The Town[/h3][b]The [i]Mystical Martin[/i],[/b] [b]Currently[/b][/I] The liveliness of the morning signaling that their adventure was once again on its way, the merry band - or as much as they could be in what was no easy business - were wholly awake in full. Now of course this did not mean they were [i]quite[/i] prepared to go on their way, having some time, but the immediate interruption of their careless gnome was not readily overlooked. This came from the clumsy wizard, weighing himself against a door to open it and let himself out, slamming it broad open. The dense wood of the [i]Martin[/i] knocked and below, in the tavern, all of the glass shuddered. Birbin however, was no worse for wear and instead hurrying along down the few stairs that led to the few tables of the dying fireplace. "No time to waste, up, up! We need to go get the [i]Green Man[/i]... or go to the [i]Hall[/i]... or both? Or was it to stop the shadows?" The gnome shouted, already a flurry of activity from having been perfectly still in sleep the entirety of the night, "Or maybe it was that other person..." The pattering of his feet moved to and fro as he went about gathering things from downstairs, crusted bread and a few bottles of ale specifically, "Birbin cannot recall, but this is why friends are great! Surely you remember!" Just as fast the little man packed them away into a bag as large as he, larger in reality and made up of old leather and iron buckles. He continued muttering to himself, adjusting his broad brimmed had here and there, but leaving no moment without deeds done. If anything his chaotic energy was... motivating, at worst nothing more than potential untapped. He paused only for a breath, surveying his work before fumbling around in his pocket for coinage which he then cast into the box of the inn's owner; it clattered in, not atop other coins as it well should have, but on to wood. At least that much was apparent truth although it only opened up more questions rather than any answers. "No matter which way you choose, Birbin can get you there. We need to do all the things! Especially before night." His voice trailed off, becoming almost impossible to determine as he rummaged through his own pack which he buried himself into and retrieved pages of what seemed to be spellbooks. Thumbing through them, his beady, energetic eyes poured over the arcane formulae and perhaps insane writings; even to other wizards a gnome's spellbook might not be worth the effort to decipher, at least not this one. After reading it for a moment, he looked up to find himself atop the stone floor not far from the fire. "When you are ready, just say the words and we will go, yes!" [hider=Effects] The party may determine what route they wish to pursue first. Do they wish to find the [i]Green Man[/i], explore the [i]Hall[/i], or seek out the shadows and the stranger? It seems all of these will undoubtedly be accomplished, but just what is priority? Once determined, all players must roll initiative in preparation for any battle that might take place while headed there or there. [b]Score[/b] [url=https://www.youtube.com/watch?v=Y4KX-owEk98]Town[/url] [b]Map[/b] [i]???[/i] [/hider] [@Big Dread], [@Cu Chulainn], [@Gordian Nought], [@Hekazu], [@JBRam2002], [@Zverda]