Oh, I always have ideas around making Servants and they are always saved somewhere in my PMs for later use so I don't mind sharing them. Just me being fickle but I occasionally come up with a good idea that is worth pursuing like making Ajax since he's a Servant suitable for several classes. Occasionally there are dumb ones like double summon Romeo and Juliet with a Frankenstein suicide Noble Phantasm attached to them. [hider=Proof of Concept...] [hider=Fate/Grand Order level] [hider=don't judge me lol] [center][img]https://s-media-cache-ak0.pinimg.com/736x/0f/36/d5/0f36d56462161ea13a6bab8702d0e1e4.jpg[/img][/center] [u][b]?Name?[/b][/u] Ajax Telamonian, the Greater [b][u]Class:[/u][/b] Saber [u][b]?Parameters?[/b][/u] Strength: B Agility: B Endurance: B+ Mana: B Luck: D NP: A++ [u][b]?Description?[/b][/u] Ajax was known as the bulwark of the Achaeans, who was trained by the centaur Chiron. Described as fearless, strong and powerful but also with a very high level of combat knowledge and intelligence. Ajax easily commands his army wielding a shield of great size being made out of seven layers of cow-hide and bronze. In his legends, Ajax was most noted to not be wounded in any of the battles described in the Iliad, and he is the only character on either side who does not receive substantial assistance from any of the gods who take part in the battles with the one exception when Poseidon restored his strength. Appearing as a mainly defensive warrior, instrumental in the defense of the Greek camp and the ships. When the Trojans are on the offensive, he is often seen covering the retreat of the Achaeans. Significantly, while one of the deadliest heroes in the whole poem. [u][b]?Class Skills?[/b][/u] Magic Resistance (B / C): Saber's debatable skill, though he was an ancient hero coming from the Age of Gods, he displayed a notable lack of resistance to magical effects directed at him, which included intervention from Zeus to force his retreat. It is only by the blessing of Poseidon which grants Saber the rank up from his low Magic Resistance for a servant under the Saber class. Anything that pierces through Divinity will drop Saber's Magic Resistance down by a rank for that scenario. Riding (C): Unlike the other characters in the Iliad, Saber is rarely seen or known for driving on a chariot, most commonly seen fighting on foot instead. [u][b]?Personal Skills?[/b][/u] Duelist (B): A skill given to those who are accomplished in either fighting one-on-one duels, or when fighting when outnumbered. Saber has this skill for both reasons, having numerous times in which he was stranded without help against the Trojan armies, fighting them off despite being outnumbered. Along with the notable event of stalemating Hector in a duel with him, the Trojan War's great hero. Thus, when he is fighting one opponent, his battle capabilities increase, with the bonus becoming larger for each enemy above two that he faces making him difficult to overwhelm. Disengage (B): Saber was renown as a defensive fighter, related to the skill above which allows him to be able to escape from even the most impossible battles against the Trojans. Escaping these battles remarkably throughout the poem of Iliad without taking any wounds from the wars which is amazing itself. In battle, even if he is pinned down by numerous enemies or attacks, he can still stand a strong chance of escaping from battle; this rank of the Disengage skill provides the additional benefit of decreasing the enemy's chance to hit as Ajax retreats. Prana Burst (C): The ability to infuse their weapons and body before expelling that energy instantly. Allowing Saber to use quick maneuvers and more agilely in combat to potentially out speed his opponents. Having a shield smack the daylight out of you is a good way to disorientate an opponent in Saber's case. [u][b]?Noble Phantasms?[/b][/u] Name: Rho Aias - The Shield of the 7 Inner Virtues Rank: B Type: (Anti-Unit) Barrier Description: The legendary shield of Saber which was able to block the spear of Hector, something that never happened before during the entire events of the Trojan Wars. It takes on its original appearance of being a shield made with bronze and seven layers of oxhide which gives it incredible defense. In its unactivated form, it is even large enough to cover Saber who is described as a tall and broad man to have said to have literally stood head and shoulders above the rest of the men. Sitting there silently, Rho Aias is a conceptual weapon of 'absolute defense against any projectiles', including thrown spears and arrows. Even the spear of Hector, legendarily said to break past any defense, was stopped by the power of Rho Aias, breaching to the seventh layer and no further. Even with its form of a bronze shield, it retains the conceptual powers and has a miniature bounded field around the shield itself. Allowing him to block whatever he shield itself can cover, easily deflecting or blocking projectiles under C-rank with little issues. B-rank projectiles will stagger Saber when blocking them while A-rank projectiles will be blocked but will force Saber to root himself in place or be pushed back by the force. Noble-Phantasms however, are completely different subject, only capable of blocking anything of B-Rank projectiles and under in this form and is easily overwhelmed by anything outside of an Anti-Unit Noble Phantasm. Should Rho Aias be used to defend against an attack which it cannot, layers of the shield will be destroyed in occurrence with the strength of them. Anti-Army Noble Phantasm take up to 2-3 layers damaging Saber for 1/2 of their amount while Anti-Fortress Noble Phantasms will take 4-5 layers off the shield and damage Saber for 3/4 of their amount. [hr] Name: Rho Aias - The 7 Radiant Rings of Heaven Rank: A++ Type: Barrier Description: Upon uttering the true name of Saber's shield, it takes on its true appearance and crystallizes as the petals of a hyacinth, warm yellowish orange with streaks of red coming from the center, flow out from the edges of the shield. Covering and ensuring a space large enough for the complete protection of the front side and part of the sides. With seven petals in total, they represent the layers of the shield and if these layers are broken through these petals will fade away just the same. Weakening significantly for each layer disappearing from the actual physical counter part itself. The larger version of The Inner Virtues, its defensive capabilities are much superior than its smaller and petite form, with layer having the defensive power of a fortress wall. It is easily capable of stopping any projectiles including Noble Phantasm of the strongest variety up to A-Rank will stop at the 7th layer. Those projectiles who are above A-Rank are truly powerful weapons, with A+ Rank cracking the 7th layer and A++ breaking the 7th layer leaving Saber simply exhausted at the effort but unharmed. Projectiles of these ranks can no longer be consider projectiles but 'beams of death and destruction' which are suited due to their devastating power and this is leaving out anything which touches A+++ rank... Rho Aias however, cannot be denied as the epitome of defense against any Archer-class servant or projectile using Lancers. Against Noble Phantasms that are not projectiles, it will stop nearly any of them except for those of Anti-Fortress levels with impressive power behind them, maxing out at B-Rank which he can block. For each layer these attack breach, they progressively drain mana for each one but if used correctly this Noble Phantasm doesn't take much prana to use but the usage of his other half of his Noble Phantasm is used correctly, this half should rarely be touched. ((If should Rho Aias miraculously be broken through, Saber has the option of defending with the physical shield Rho Aias itself which will possibly mitigate some damage depending on the strength of the attack which can be seen in the description above. Otherwise, if Saber should decided to brunt the attack himself it would be wise to do so unless he would otherwise be destroyed.)) 1 Layer Destroyed - A+ Rank 2 Layers destroyed - A Rank 3 Layers destroyed - B+ 4 Layers destroyed - B 5 Layers destroyed - C+ 6 Layers destroyed - C 7 Layers destroyed - Destroyed and Sealed Noble Phantasm [hr] Name: Blessing of Poseidon Rank: C+ Type: Support Description: The Noble Phantasm that Saber has was due to his prominence as a notable warrior from the poem Iliad who received no boons from any of the gods who partook in the war. His only and single exception was the god Poseidon who restored his strength and rewarded the hardy and stubbornness of the warrior. Being the only case of divine interference that happened during the war, it has manifested as a notable event from his legend when he was summoned as a servant. Adding a positive modifier to his Endurance along with a rank up in his Mana parameter and Magic Resistance skill. [hr] [u][b]Authors Notes:[/b][/u] [/hider] [/hider] [/hider] However, what matters now is creating a character I feel invested in... Any tips for the spells, considering Druidcraft isn't really a thing? [hider=Dangerous Master W.I.P] [hider=Look at your own discretion] Master Sheet [b]Name:[/b] Robert Cullens [b]Gender:[/b] Male [b]Age:[/b] 38 [b]Height n' Weight: [/b] 186cm/80kg [b]Alignment: [/b] Chaotic Good [b]Personality: [/b] Robert is a charming young man with an outgoing charm to him that gushes out with how he speaks and simply act with the people around him. Being a friendly face that never seems to fade out of the cheery disposition which is infectious to those who let it be. Having a seemingly adventurous and curious nature to him that is like a bundle of uncontained energy that is stuffed within him like an overflowing package. It's almost draining to see how energetic and active he is that never seems to be bored. Following where his instincts guide him, he is always falling into some sort of trouble or mischief that somehow finds him. Causing some people to label him as a rowdy person and spontaneous but he prefers to call himself as fun loving who adds a little bit of spice during the day. With a short stature, perhaps that is the secret to how energetic he is. Having a build that is rather well toned, with his athletic frame coming from the multitude of activities that he partakes in. Whether it being a fickle desire or passing hobby, he is always interested in learning something new so long he simply enjoys himself. Keeping his appearance in fine condition with his sense of fashion and apparel, keeping him from looking the same twice in a single week with the variety he has with his clothing. Having the faint scent of something spicy like cinnamon coming from him if you observe closely for some reason. [b]Background: [/b] Being born from a magus family with several generations rooted in Ireland's magical culture, he is the inheritor to all of his family's knowledge and exploits. Having a very small presence with their reputation that only extends to their local community, they aren't a large family even with all of their members. With each inheritor of the magic crest of the Cullens family staying in Ireland to learn the fundamentals of their family for most of their lives and continuing to do the same thing for the next heir. They are heavy with the tradition that they have been passing on as a dying art, teaching the descendants to be in touch with the land around them even if they aren't in position for the magic crest. For another job that they had along with their duties to the earth was to protect something that was a treasure for Ireland's druids in their remaining forests that were diminishing. Robert, born as a direct descendant of the Cullens family inherited their magic crest which has been strengthening itself after generations worth of effort has been preserved within it. Being a talented one at his young age, he quickly learned the many rituals and abilities that were essential to the position that was required for him. Balancing both his magical studies separate from the life that he also lived outside of the training that he went through. He kept himself clean from any trouble when going to public school, never trying to cause problems intentionally while learning everything there as well. Growing interested more and more with the outside world that he knew that laid out there beyond the forests that he was kept in all the time. Obligated to both learn more but also having to perform the duties that were expected of him from his family, it was a hard decision to make for the two sides he had to consider. Despite the ties that Robert had to Ireland and the family that he had there as his home, he left to pursue the sights and knowledge from the world that was outside the bubble that he knew. Pursuing the goal of becoming a student of the Clock Tower as one of many aspirations that he had. His application was no doubt a wild card that only reinforced the mystery he had around him when his thaumaturgical abilities were shown. His time there was spent in taking a precursor class of the General Fundamentals for a strong base to build whatever else he will learn here. Giving him an interesting view point of his different educations both privately from his family, the public school, and the private Clock Tower opportunity given to him. In such a class, he excelled in the areas that he had already learned under his family along with new things that were taught to him that filled missing parts of his knowledge. Becoming more and more a subject on interest as his qualities were slowly discovered by his peers and teachers, showing potential as a first-rate magus even outside of his specialty when the time came. He visited home when he could and talk about what he learned from the education he had in the Clock Tower that he managed to get himself, working hard to remain in such a prestigious place. After his initial classes, he advanced himself into performing his own individual studies with the resources of the Clock Tower behind his research along with other classes that he took to even himself out. He had a heavy schedule that he managed to dance around surprisingly while still having to time to explore every nook and cranny there was over his years there, making friends and acquaintances. Finding himself making more connections to people around him at the Clock Tower which was a surprisingly useful trait of having an education around such an environment. However, the time he had spent there also made him more aware of the cut-throat nature that the Clock Tower had within its walls as fractions and individual powers were constantly pushing or pulling against each other. With one of his classes taking place in the presence of Lord Professor Ayondale's class who he knew held considerable power and an infamous reputation... In attendance to his class, he was often asked many questions about himself and many other things that Robert himself was uncomfortable sharing to him. Giving partial answers that were never complete and trying to brush off the probing questions that were often targeted at him when the opportunity presented itself. Eventually, one day Lord Professor Ayondale had shown up without any questions or anything of that nature but instead began a monologue that Robert himself remembers. Going on about his acceptance in the Clock Tower was an interest to him, but not for Robert himself but what his family had after he had finally learned who they were after delegating some resources to such a task. Finding out what they were protecting was a Mystic Code of sorts, a secret that wasn't even told to him despite taking the magic crest for his family's name. With a sense of urgency, he retreated back to Ireland where his family and extended relatives all made their place and began to investigate. There after a hasty retreat, he discovered that his family were mostly recovered from a raid that had recently struck them. Seeing the effects of interacting with the outside world, he had to make another decision between the duty he had to his family and his desire to explore the world. Deciding it was for the best, he closed off his connections to the outside world and sent a few letters of notice to those who needed to know along with a few close friends that he trusted. He went back to his family to rebuild everything that had happened, with their sense of safety violated, they retreated back into their solitude even more than previously. Cutting ties with the normal world as they took a break, placing up precautions to prevent such a thing from happening. Robert himself decided to spend the time getting to know the land itself more intimately without the many distractions that once surronded him during his time at the Clock Tower. [b]Origin: [/b] Connections [b]Element: [/b] [s]Average One[/s] Earth [b]School of Magecraft: [/b] Runes, Druidcraft [b]Skills/Spells:[/b] Druidcraft - A school of magecraft that was used by the Druids of Ireland that have passed down from generation to the next, finally being inherited with this knowledge, Robert has learned all that remains after the sand of time has washed away pieces of their culture and magecraft. It is similar to Witchcraft, being used by their people as a way to both communicate to the land and defend against outsiders at the same time. There is a combination of both utility and combat spells that have been passed on through the ages. [indent][indent]Keeper of the Land - An intrinsic ability gained from the upbringing that Robert has which allows a form of 'communication' and pacification of animals and plants both mundane and magical, to at minimum be indifferent to his presence, so long he doesn't do anything to provoke them. Being less effective against beings that are already mad at him or in a state of aggression, requiring him to take more effort into calming them down. While capable of communicating to Nature Spirits, it is more difficult due to talking to a more complex nature that Robert might not understand. The ability itself does not consume any magical energy due to its nature being similar to 'Breathing and Walking' that allows nature interference to simply just happen and enhanced when magical energy is applied. They can be compared to being an extension to nature and have their abilities wax or wane depending on the conditions similar to a homunculus.[/indent] Geomancy - While all magus can access and use ley lines or tap into the mana in the atmosphere, Druids are able to take this to the next step. Using a form of magecraft known as geomancy, they are capable of using the land and bond to it that allows them to use the great flow of power that comes from nature. Giving Robert the ability to gather more precise detail on the finer details about his surroundings that would pass most people. Being a form of magecraft sometimes looked down on by those who focus on individual magic schools because it eschews what magus normally do, which is specialization. In exchange, they favor of molding raw magical energy that allows them to act in unpredictable ways due to its unique nature but with less 'order'. [indent]Resurgence - By drawing in magical energy from the environment around a living object, Robert can assist in reinforcing their natural existence so long he keeps the connection intact between the two. It allows living things to sustain themselves with the magical energy its being fed, causing dying plants to green again or a sick person to improve during the upkeep of this spell. Between 5 / 10 / 15 / 30 units of magical energy are required to sustain the link per day while the rest of the magical energy is supplied through the environment depending on how much of an improvement is desired. However, due to the broad effect of this spell, it is inferior to Reinforcement and Healing magecraft due to its inability to go above what is 'natural' for the organism he is trying to affect. Treating each rank as one lower as a reference to its potency compared to the other two magecrafts. [list] [*]Minor - The least that Robert can do for a living organism as they are supplied with magical energy as sustenance for them to survive off on. It prevents the minor decay in their health, so long the subject is suffering from no ailment that affects their health. The effect it has on growth simply encourages healthy growth from the subject that makes its full potential realized when given time. [*]Moderate - By pouring in more magical energy to assist during a small sickness or when recovering after one, it will bolster the health and constitution of the target. Accelerating the natural healing process that helps them get back on their feet, minor injuries are handled within a few days with no scarring and provided with rest will result in full recovery. Its effect on the growth of the subject is unnoticeable still but their natural potential reaches its limit as it is tougher and more resistant in future cases in the long run. [*]Large - When the case is urgent where a subject is indeed in danger of an ailment if not treat relatively soon, by pouring more magical energy into the subject can tip the scale in their favor. Ensuring that the healing process is working effectively both externally and internally, slowly binding small scrapes and bruises by the end of the day. Its effect of growth allows the subject stabilize at the end of the day, within reason, they would be able to function after a day's worth of rest to be sure. [*]Extreme - When the situation suggests something that needs to be treated right now in the moment or risk being fatal to the subject, dumping magical energy into the target to sustain their body is one way to solve a problem like that. It moves from the slow process of healing and enters the realm of slowly knitting wounds together along with replenishing other resources the body needs. Mitigating the damage inflicted by supplying the magical energy to do so to make every ounce the body uses to its maximum efficiency. With the growth accelerated immensely with an abundance of materials to do so, the regeneration of a body that has been recently harmed is possible. [/list] Redirection - As a geomancer, Robert has the ability to effect the flow of magical energy and guide it with his own will. Requiring 100 units of Od to upkeep per day, it's a spell that is considered high-thaumaturgy which can artificially make a weak leyline of concentrated energy from the atmosphere around the area. Moving it and guiding it to where he desires with reason, allowing people to tap into this resource more easily if they so wish. It comes from a Greater Ritual passed down through the Druid families used to keep the powerful ley lines in Ireland in check. To effect a large ley line, it is impossible for Robert alone to do such a thing and can only diverge a small amount for his own purposes. Using this spell, it requires four days to fully take effect on the environment itself, once it takes effect its cost will drop down by half to sustain the spell. Plant / Earth / Water Magecraft - With using magic that comes from the land, Geomancers are inherently connected to the earth which requires an elemental affinity for such a thing. With the extra training that came from Robert's background, he is able to manipulate these substances with some sort of familiarity. Having to pay 5 units of magical energy for each instance of using this ability unless something really noteworthy, he uses only these abilities as components to supplement other areas. [indent]Thorn Grasp - A grasping vine is created that is covered in thorns, lashing out at his command toward a creature in range. So long there is plant life that allows this, this spell is capable of being used. It is useful for restraining opponents, especially when multiple of them are being used at once that have surprising strength. [/indent] [/indent][/indent] [b]Mystic Codes: [/b] TBA [b]Circuit Quality:[/b] B [b]Circuit Quantity: [/b] C [b]Number of circuits: [/b] 30, with ten stubs each [b]Od (units): [/b] 150 [b]Maximum circuit capacity: [/b] 450 units Other: Ditto[/hider][/hider]