I hope you're ready for some thicc muttonchops boi. [hider= Archer of Red ][center][img]https://vermintide.gamepedia.com/media/vermintide.gamepedia.com/c/ca/Empire_Soldier_Concept_Close-up.png?version=a2bb68d56873b82c70a8bd197cb2310a[/img][/center] [color=a6acb5][b]Class:[/b][/color] [indent]Archer.[/indent] [color=a6acb5][b]True name:[/b][/color] [indent]Balthasar Gérard.[/indent] [color=a6acb5][b]Master:[/b][/color] [indent][i]Summoning pending.[/i][/indent] [color=a6acb5][b]Gender:[/b][/color] [indent]Male.[/indent] [color=a6acb5][b]Alignment:[/b][/color] [indent]Lawful neutral.[/indent] [color=a6acb5][b]Height and weight:[/b][/color] [indent]178 centimeters, weighing approximately 72 kilograms.[/indent] [hr] [color=a6acb5][b]Strength:[/b][/color] D [color=a6acb5][b]Endurance:[/b][/color] B- [color=a6acb5][b]Agility:[/b][/color] B [color=a6acb5][b]Magic:[/b][/color] E+ [color=a6acb5][b]Luck:[/b][/color] D- [color=a6acb5][b]Class skills:[/b][/color] [list][*]Independent action - A: Allows the servant to stay in the world for approximately a week without a master, without excessive magical energy consumption. In life, Balthasar acted alone in his service to both his monarch and to his god, even to the bitter end. [*]Magical resistance - E: Cannot cancel spells, but magic damage is reduced somewhat. While magic resistance is a trademark for the Saber, Archer and Lancer classes, Balthasar was scarcely exposed to magic in life; hence, the bare minimum resistance.[/list] [color=a6acb5][b]Personal skills:[/b][/color] [list][*]Unyielding will - A: Represents extremely firm will that never yields to any sort of agony, despair or circumstances. Possesses resistance against physical and mental damage, although doesn't resist against attacks aimed at beguiling others. After Balthasar was captured by the men of the dead William I of Orange, he was subjected to outlandish torture even for the standards of the time; through it all, from the beginning to his execution, he was always calm and collected. [*]Battle continuation - B: Allows for the continuation of combat after mortal wounds. Allows the servant to fight even with severe injuries. While Balthasar unfortunately did not have the chance to practice this skill in life due to his capture, his steadfast will and pain tolerance is well known through his other feats. [*]Espionage - D: Causes others to mistake the servant's status, although does not conceal the servant from detection. At this rank, the servant is misunderstood strictly as a neutral servant, reflecting Balthasar's method for assassinating William I of Orange. The skill loses its effect when the servant attacks directly and regains its effect once the servant has either successfully escaped or won the battle.[/list] [color=a6acb5][b]Noble Phantasms:[/b][/color] [list][*]Name: Legacy of Gérard. Title: Mysterious Bane of William the Silent. Type: Anti-unit. Rank: D. Range: 75 meters. Maximum number of targets: 1. Description: A single [url=http://www.thefirearmblog.com/blog/wp-content/uploads/2013/12/DI-2013-0648.jpg][wheellock riding pistol][/url], the very one used to assassinate William the Silent. While recorded history would teach that two pistols were used to assassinate William the Silent, only one pistol was ever recovered, and old witness accounts held in the archives of Clocktower would suggest that the same pistol fired twice in succession to assassinate the revolutionary. While the truth is unclear, the legend gave form to the Legacy of Gérard: a pistol that reloads itself, allowing for successive fire at the wielders foes. The reload process occurs magically and takes approximately a second and a half to complete. Each shot reloaded consumes 2 units. [*]Name: Kingslayer. Title: As David to Goliath. Type: Anti-unit. Rank: C+. Range: 75 meters. Maximum number of targets: 1. Description: A single shot fired from the weapon, loosely based on the shot that killed William the Silent. After being fired from the weapon, the shot will - if true to its mark - begin rapidly duplicating itself once within 5 meters of the target, from which the duplication will also duplicate until the mark is met or passed. Each shot is a full ball in and of itself, enhanced by lingering magical energy from the duplication process. The outcome is a magical shotgun blast, capable of dealing severe or even lethal damage if enough shots connect. Due to the nature of the duplication trigger, target running at the shot might only be struck by two shots if they are running towards the oncoming shot, whereas a target running away might he struck with ten; hence, using the noble phantasm against a fleeing target is the most lethal option. Each use consumes 350 units, the majority of the servants 600 units total.[/list][/hider]