[right][h2][color=red]Khaine[/color], Helena's Coliseum[/h2][/right] Khaine's command over the Armoury was absolute, and his current focus unbreakable. He had all but abandoned the vessel of his body in order to focus his attention completely on large-scale magics. As the blades raced towards Fran they simply vanished, as if refusing to touch her. No weapon of his could be turned against an ally, no armour of his could block an ally's attack. As such, so long as Khaine's weaponry was used, it became effectively impossible to suffer from friendly fire. Not even turning his head, Khaine addressed Diana. He had expected as much from her, it had been astounding enough that so many of these demons were willing to fight for the cause. But it did dishearten him somewhat that, one day, he would need to fight his erstwhile companion. [color=red]"Fight me later. Vampire first."[/color] Despite being on different sides, Khaine believed he knew Diana well enough that he could turn his back on her now. Attacking and killing him was a waste of time and effort. Helena was clearly the greater threat. Of course if she did decide to attack him, he would have to slay her before she could significantly impact the battle. Speaking of which, he had a job to do. While he could continue to attack Helena directly, the plant-demon seemed to be holding her off. As such it became more important to support in a more general sense. The first thing he needed to do was counter her 'nothingness' ability, or at least the application that blocked senses. Reaching out, Khaine saturated the air with demonic energy. Minor portals allowed air from the depths of Hell to fill the arena, bringing about the smell of sulphur and an unearthly reddish glow. It wouldn't have much of an effect, other than evoking some homesickness in Khaine, but the important part was to add a 'flavour' to the air. After all, white only stood out when it's surroundings were coloured in. Any spell that blocked people's supernatural senses would also block the demonic aura from Hell's wind, creating a white space that could be easily spotted. Next, he needed to counter the 'nothingness' that was damaging people's minds. He himself had been exposed to this Nothingness for years, and although engaging in combat required him to drop his guard at least a little bit, he believed he could last for quite some time in these conditions. He had learned how to fight it's draining influence long ago. But the same could not be said for many others, and if this fight dragged out that Nothingness could end up being a deciding factor. While he could not remove the Nothingness, as with his previous strategy, there existed a counter. Holding up the Wanderer's Stone he called upon it's power, as a red pulse erupted from it and smashed a hole in the Oblivion Dungeon itself. Reality cracked and folded inwards as the complex enchantments that lined the inside of the stone took hold of space itself. A flickering gate was formed, leading to the burning halls of Hell. From beyond the gate an even stronger 'aura' could be felt, the 'aura' of Hell itself. Those who took refuge in this portal would be shielded from the Nothingness, and could recover their resolve before they returned to battle. Patiently, Khaine waited in front of the portal for his opponent or his commander to make a move. Continuously he provided Bonesword with weaponry, forged from Abyssal Steel and honed in the Worldforge. Should trouble arise, he could always begin using his powers in a more direct sense, but as of yet it seemed his direct interference was unnecessary.