[center] [hider=Gur, A Bloody Blacksmith] [img]http://i.imgur.com/ejFGmKK.jpg[/img] [img]http://i.imgur.com/6bsDNH7.jpg[/img] [url=https://www.youtube.com/watch?v=MgjpH6YaKvw][color=black][h2]Gurlog [i]"Ash-Bringer"[/i][/h2][/color][/url] [color=black][h3]Age[/h3][/color] [color=9e0b0f][b]36[/b][/color] [color=black][h3]Gender[/h3][/color] [color=9e0b0f][b]Male[/b][/color] [color=black][h3]Race[/h3][/color] [color=9e0b0f][b]Orsimer/Dark Elf[/b][/color] [color=black][h3]Appearance[/h3][/color] [color=9e0b0f][b]Gur is a towering individual, standing at a staggering seven feet tall, with a monstrously bulky frame. His skin is a deep bronze color and is racked with a sea of scars, likewise it is decorated with a series of tattoos. His eyes are dark crimson red. He keeps his hair shaved close to the skin, both on his head and face. He has a multitude of piercings, from his ears to his nose to even his mouth. His armor is rather light shockingly, it consisting of mostly black dyed leather and a few well placed metal plates laced under the leather.[/b][/color] [color=black][h3]Rank[/h3][/color] [color=9e0b0f][b]Blood Brother/Blacksmith[/b][/color] [color=black][h3]Class[/h3][/color] [color=9e0b0f][b][u][i]The Forge[/i][/u] [i]"Deadlier than any weapon "[/i][/b][/color] [color=black][h3]Weapons[/h3][/color] [color=9e0b0f][b]Gur relies on his own physical abilities in combat rather than weapons and armor, up close and hands on in how he deals with threats. [i]"I don't need a damn blade to split your head open whelp!!"[/i][/b][/color] [color=black][h3]Skills[/h3][/color] [color=9e0b0f][b]Athletics Hand-To-Hand Unarmored Smithing[/b][/color] [color=black][h3]Racial Ability[/h3][/color] [color=9e0b0f][b][i][u]Raging Inferno[/u][/i] Gur's mixed blood has gifted him with the ability to enter a rage fueled state where he increases his already monstrous strength and endurance as well as engulfs his body in flames that scorches the earth and foes around him. Though not a true ability Gur's resistance to fire allows him to work the forge in a much more hands on way than other smiths, being able handle molten metal with his bare hands as if it was nothing.[/b][/color] [color=black][h3]Bio[/h3][/color] [color=9e0b0f][b]Gur's story starts with his mother, a young Orc woman with far too much ambition in her heart for her Hold's liking, she eventually got herself banished. Despite her thirst for adventure she could do little more than find herself a place in the Gray quarter in Windhelm to call shelter. She spent years working for the city's blacksmith as an apprentice, though secretly she forged most of the arms herself as the drunkard she worked for could barely get out of bed most mornings. Among her work filled life she managed to find time for at least one drunken night in the tavern where she found herself in bed with one of the many Dunmer, gods only know which one. Regardless she found herself with child, this is where Gur's tale truly begins. Gur's life was not that different than any other bastard's, he grew up piss poor in a city that saw him as trash. He toughened up quickly, getting in more than a few street fights, and learned that you can't truly count on anyone or thing except yourself in this world. The only thing in his life that brought a smile to his face that didn't involve knocking the teeth out of someone's mouth was the time he spent working the forge with his mother, the crackling fire and banging of metal brought peace to his heart. In all honesty despite his hardships Gur's life would of turned out quite plain if it was not for one damned night. A group of stormcloaks got piss blind drunk and decided they wanted to see what it was like to be with a Orc woman, unfortunately they choose Gur's mother. By the time that Gur found her it was too late, the bastards had their fun and killed her to boot. Gur did what any rational man would in his situation, the next morning he found out the group responsible and then proceeded to turn them into blood stains on the cobblestones. Needless to say he was not welcomed in the city anymore, luckily for Gur he caught the attention of a certain group that had a true appreciation of his new found skill of bloodshed. That was roughly ten years ago and Gur has been working as both a blacksmith for the brotherhood as well as an assassin, though unlike most of his brothers and sisters Gur takes a less cloak and dagger approach to his marks. Gur is the one you send when a message must be sent, that message is usually this is a building full of dead people.[/b][/color] [color=black][h3]Personality[/h3][/color] [color=9e0b0f][b]Hearty, boisterous, and confident Gur's personality usually fills the room. He is what most people would expect from an Orc, loving the thick of battle and the bloodshed that comes with it. He is deadly loyal to the brotherhood, this is his family and anyone foolish enough to threaten it will soon find themselves missing quite a few limbs. He isn't the sharpest dagger out there, but he is no idiot, just do not expect him to have any academic or political talks with you. Gur also has quite the amount of respect for anyone that is willing to face him unarmed, he will still turn them into a pile of broken bones and ripped flesh but he will respect that pile. He also is not one for stealth, even if he wasn't the size of a horse Gur would still prefer to let people know that they are about to die rather than just pull their hearts out without a word.[/b][/color] [color=black][h3]Relationship status[/h3][/color] [color=9e0b0f][b]Single, but occasionally has drunken flings with the wood elf bard that works at the inn[/b][/color] [color=black][h3]Coin[/h3][/color] [color=9e0b0f][b]1000[/b][/color] [color=black][h3]Sanctuary location[/h3][/color] [color=9e0b0f][b]Dawnstar[/b][/color] [color=black][h3]Room[/h3][/color] [color=9e0b0f][b]Gur sleeps in a cot that is conveniently located in the sanctuary's forge.[/b][/color] [/hider] [/center] [Center] [Hider=Wares][b][u]Wares[/u][/b] Iron Dagger: 10 Iron Sword: 20 Iron Helmet: 15 Iron Gauntlents: 15 Iron Boots: 15 Iron Helmet: 15 Iron Chest piece: 30 Irom Arrow: 5 [b][u]Services[/u][/b] Armor/Weapon Repair: 35 Smithing: 50 (Increases based on time and skill needed) Armor/Weapon Improvement: 40 (Increases based on the time and skill needed)[/hider][/Center]