[h1][center][sub]M E G A L O M A N I A[/sub][/center][/h1] Take control of a Corporate Faction in competition for resources and markets against other corporations in a post-modern, post-nation state setting. The game will consist of rounds and turn reports. After each updated turn report, players may post a new In-Character response to roleplay the turns results and/or introduce motives for their factions next turn actions. It is possible to play this game without posting IC responses, but it is preferred that players post IC as this will make the game more interesting and create a collaborative narrative. State of the World [i]"Progress demands sacrifice."[/i] For the great democracies have fallen, and in the wake of global economy, spurred by hyper-capitalist intervention in the affairs of sovereign nations, and the betrayal of the People by the very civil servants summoned to public office, a New Order has emerged, and which will stand for a thousand years. . Citizenship is an antiquated term as people are considered either 'Employees' or 'Non-Workers' with the limited rights and civil liberties associated with each status. Employees are able to buy things (from their respective corporations at least) rent apartments and generally enjoy a peaceful existence as long as they abide by the Corporate Rules and show up for work. Non-Workers are considered a threat and a nuisance. Many anti-corporate militant organizations considered terrorists by the Corps and Freedom Fighters by the sympathetic have emerged from the sprawling slums and suburban wasteland ghettos where Non-Workers take refuge. The gap between rich and poor is at historic levels. CORPORATE CHARTER Your corporation must have aspects that tell the GM & other players what you are actually capable of doing within the game world. Your charter will also include assets that tell us what important facilities, units, characters and intel your corporation controls. VENTURES The lifeblood of a corporation are the business ventures they choose to pursue, invest in and expand. A new corporation chooses (1) starting venture but may invest in a new one as early as the first turn. Basic Ventures Agriculture [i]Genetically modified seeds and plants are the wave of the future. With new advances in agricultural science, organic productivity is up %1000 ! [/i] Agriculture is a safe bet in any market as the world is always in need of food supplies. Super seeds, highly resistant to pestilence and disease are the crops of the future. And with new technologies finding new ways to use crops such as corn and wheat, this venture has the potential for exponential growth. Mining [i]Raw ores and minerals provide the basic components for more advanced manufacturing and production. Mining may be highly lucrative at first, but as the venture continues, the supply will be depleted. Environmental repercussions are based on the level at which mining is directed. [/i] Notes: :Corporations must set the pace at which mining is conducted: Aggressive, Moderate, Responsible :Regions affected by mining will suffer a penalty to Security [i]Providing military security for