Name: Daniel Black Sex: Male Age: 25 Appearance: If using a description. Duel Disk: It's a typical Duel Disk, but the round part is painted to resemble a grinning skull. Duel Runner: A dirtbike he can drive with great skill. Speed Duel Skill:
 DEATH THE CRISIS- Once per turn, if you control a zombie-type Ritual monster, you can shuffle 2 banished Zombie-type monsters or Ritual spells into your deck. Ace Monster: Revendread Dangerous Deck Master Ability: If a zombie type monster would be destroyed, you can send one card from the top of your deck to your graveyard. If you do, it is not destroyed. Once per duel: shuffle your graveyard into your deck. Personality: Dan appears to be a polite and humble man, both with a sense of sympathy and compassion. He's a jolly fellow, quick to laugh. Despite this, he's quite quick to anger- especially when people question his artistic decisions. He's always under a lot of stress- Pegasus is a tough man to work with. His non-Duel Monsters hobbies include BMX and motorycles... but his greatest passion is trashy zombie movies. History: Dan Black is a card designer at Industrial Illusions- not only does he help to create the game, but he loves playing it as well. He's been working on Duel Monsters since the days of Duelist Kingdom. At first, Special Summoning was something that happened maybe once, twice a duel, that could turn the tide of the entire match. Ritual summons symbolized arcane forces offering powerful monsters in exchange for tribute. Fusions were a way to get out more powerful monsters using your weaker ones. Granted, the game was still a mess in its early phases, but it had a lot of fun to it- just ask the participants in the duelist kingdom. They seemed to love Dan's work on programming Newtonian physics into the engine of the holographic platforms. But, that was removed for the sake of "streamlining" the game. Confusing, but understandable. Dan kept working on Duel Monsters, making sure his beloved Zombie type monsters got plenty of generic support- something that makes them a bit more viable than, say, Reptiles or Rocks. The zombie archetypes appreciate the support as well. For a few years, they tried introducing new concepts- Union, Spirit, and Gemini monsters. Well, nobody liked Spirit or Gemini monsters, but certain Union monsters saw play from folks like Seto Kaiba. Fusion monsters- alternate summoning conditions like XYZ Tank Dragon Cannon, fusion-based archetypes like Elemental HEROs and Predaplants, and monsters with generic materials. What he [i]didn't[/i] understand was, after all the experimentation with Fusion and Effect monsters, Pegasus decided to roll out Synchros. Okay, sure, they messed up the game for a while, but the metagame adapted, and they were a refinement of the existing Fusion concept- Small monsters into something big. And people could still run decks that didn't rely on Synchro's 100%. But then, Pegasus forced them to introduce three new mechanics at once- Pendulum, XYZ, and Links. Now, Dan wasn't averse to introducing new cards or mechanics- but three at once was a bit much for the metagame. Well, he was okay with the introduction of the new cards... until he came to a horrible realization. Someone had made the Link monsters the same blue as Ritual monsters... and forgot to make any zombie ones. Well, that wouldn't stand, and he needed to protect the image of his beloved zombies. Thankfully, he had a pretty good record in low-stakes duel tournaments between various offices near the California branch of Industrial Illusions- and got an invitation to the grand opening of Kaiba World. Using his Vendread deck, he hopes to eternally cement the glory of both Ritual monsters and Zombies! [hider=Main Deck:] Total: 60 cards Monsters (25) Djinn Releaser of Rituals x1 Djinn Demolisher of Rituals x2 Vendread Hordehound x2 Vendread Revenants x2 Revendread Dangerous x1 Revendread Slayer x2 Scapeghost x1 Tristan, Knight of the Underworld x2 Gozuki x2 Mezuki x3 Shutendoji x2 Samurai Skull x1 Zombie Master x2 Red-Eyes Zombie Dragon x2 Spells: (25) Zombie World x2 Book of Life x2 Revendread Origin x3 Fulfillment of the contract x2 Preparation of Rites x2 Soul Charge x3 Ritual Cage x1 Recurring Nightmare x2 Veil of Darkness x1 Ritual Weapon x2 Foolish Burial x2 Call of the Mummy x1 The Grass That Looks greener x2 Pre-Preparation of Rites x1 Traps: (10) Urgent RItual Art x2 Vendread Reorigin x1 Grisaille Prison x2 return from the DARK Dimension x2 Dark Illusion x3 Extra Deck: TBD [/hider] [hider=Speed Deck:] A deck used for Speed Duels. The deck size will be 20-40 cards in the main with up to 10 cards in the Extra Deck.[/hider] [hider=Turbo Deck:] Monsters: (22) Djinn Releaser of Rituals x1 Djinn Demolisher of Rituals x2 Vendread Hordehound x2 Vendread Revenants x2 Revendread Dangerous x1 Revendread Slayer x2 Scapeghost x1 Gozuki x2 Mezuki x3 Shutendoji x2 Red-Eyes Zombie Dragon x2 Pain Painter x2 Speed Spells: 19 Contract with the Abyss x2 Book of Life x3 Allure of Darkness x2 Preparation of Rites x1 Metamorphosis x1 Nobleman of Extermination x2 Rapid Shotwing x1 Accelerator Draw x2 Speed Jammer x3 Half Seize x1 Summon Speeder x2 Traps: 19 Acceleration Zone x3 Speed Booster x2 Speed Edge x2 Full Throttle x2 Urgent RItual Art x2 Vendread Reorigin x1 Grisaille Prison x2 return from the DARK Dimension x2 Dark Illusion x3 Extra Deck: Elder Entity N'tiss Gaia Drake, the Universal Force Ojama King Last Warrior From Another Planet Doomkaiser Dragon x2 Archfiend Zombie-Skull x2 Revived King Ha Des x2 T.G. Hyper Librarian[/hider] [hider=Dungeon Dice:] Shadow Specter Pumpking, the King of Ghosts Dokurorider The Snake Hair [/hider] [hider=Revendread Dangerous] Revendread Dangerous Level 10 Ritual Dark/Zombie Effect monster 2500 / 0 This card can be Ritual Summoned using Contract with the Abyss. If you do, you do not need to match its level exactly. You can use any number of levels for the Ritual Summon of this monster, and if you ritual summon it, treat all its tributes as if they were on the field. While on the field, you can choose to treat this monster as Level 0. If this monster would be destroyed, you can send the top card of your deck to the graveyard, and it is not destroyed. [/hider]