[quote=Vordak] Ah, i see. Maybe a durability estimate should be included as necessary for in the equipment description? [/quote] The way I understand it all weapons break if they are hit with two successive attacks. That is to say you can't block with your sword all the time, but must dodge and avoid using other abilities in your character's arsenal. This also only applies if it is in a situation where common sense doesn't follow, etc...some reality warping shenanigans or magical abilities, so no logic breaking for low tier characters with basic human strength. [quote] 3) Objects (arms, legs, weapons) break after 2 successive targeted attacks to the same object, or 2 consecutive posts through which targeted pressure is applied (to a joint or otherwise) with a lock.[/quote] I think it's fair to also probably explain the preps a bit more for lower tiers against higher tiers. [quote] Thus Low tier characters have an equality of posts, however if a Low and Intermediate character decide to fight there is an inequality of a +1 prep advantage given to the Intermediate character. If the same Low tiered character decides to fight a High tiered character there is an inequality of +2 prep advantage given to the High tiered character. What does this mean? It means a Low vs. Intermediate requires at least one prepped action to affect the Intermediate character, and conversely his normal attacks act as a one prepped attack. The same goes for a High tier character; they have either a +2 or +1 prepped action against either a Low or Intermediate character. This system is used to delineate the power differences between characters. This of course does not mean that a group of Low tier characters cannot attack and defeat an Intermediate or High tier character. It just means that they will have to act in concert to do so.[/quote] Not sure what a prep does in this situation since post length and content determine the strength of an attack or defense.