[quote=@Cerces22] [hider=CS] Life is way to short to not have fun!! Name: Tor Vier Race: Drow (Dark Elves) Gender: Female Appearance: Tor Vier usually has a conspiratorial smirk on her face. Her eyes are a pale Red for seeing at night easier. She keeps her ebony hair short and wavy. She is always seen in dark rich colors usually black and purple. Her skin is a paler shade of grey than the rest of her people. She is always seen wearing a dark pair of shades during the day. Magic: Tor Vier uses Umbral Magic or more commonly called shadow magic. Shadow Travel: Tor Vier can travel through the dark world to move almost instantaneously between places. The further the distance, the longer time it takes to arrive, and the more draining it is. Solidify: Tor Vier can use the shadows to conjure an object, as in, weapons, chairs, and so forth. The bigger and more complicated the object the weaker it is. Dark Room: Tor Vier can cast a wave of shadow out wards from her body, engulfing up to forty feet from where she cast it. The shadow cannot be permeated by any form of light and only she can see through it. Schools: Mana: 15 Umbral: 14 Cunning: 16 Strategy: 6 Technique: Tor Vier uses her magic in a mostly defense style of battle. She finds that battle magic as a way to focus and center herself. Abilities: Dark Sight: Having lived underground most of their lives Drown are able to see in the blackest darkness. Able to navigate as if it was daylight. Although this means that during the day, the sunlight hurts their eyes, causing most not to leave the burrows and those that do need heavy glasses to block out the light. Skills: Tor Vier is a minor strategist, usually able to predict with some accuracy what an opponent might do. She is also a capable lockpick, a skill she picked up from her hometown. Tor Vier is also able to patch up most minor injuries. Bio: Tor Vier was born into poverty, even by Drow standards. She had to learn at a young age that Drow are hardly a cohesive people. Must of her people that ventured out of the Burrows became thieves and assassin's. Tor Vier was small for her age and her place skin made her a constant target for bullying. By the age of 5 her powers started developing. Thinking of an object and it would appear pitch black. During a fight a wave of shadows burst from her allowing her to escape her attackers. And she constantly found herself an impossible distance to where she was a moment ago. When some of the gangs in the area learned of her powers they began taking advantage. Teaching her how to break into some of the better Dark Elves houses and other gangs. Teaching her lockpicking and how to fight along the way. Growing up in a gang One night a rival gang broke into Tor Vier house looking for revenge for a string of her break ins. She cast her Dark Room spell to escape with her parents. But in the confusion of her spell the rival gang members stabbed her parents. Tor Vier ran through the underground City for the rest of the day in fright. After she had calmed down she shadow traveled back home only to find police had swarmed the place. When they saw her they took her in for questioning. Down at the station the police wanted to charge her for her gang activity, almost ignoring her parents murder. When the police took a break Tor Vier traveled once more to the opening of the Burrows. Whilst there she stole a pair of shades to protect her eyes from the sun and made quick her escape. At the age of 12 Tor Vier was an orphaned, runaway, fugitive. Over the course of her years she learned that most people do not trust the Drow, their reputations of the illegal arts proceeding them. But the strongest of the haters were her people's cousins the Elves. They had a distaste for City and Forest elves to begin with. But most didn't even acknowledge the Drow. She was treated as a second class citizen in most even territories. And learned to avoid them all together. Tor Vier got by on mostly scraps from restaurants or the occasional pickpocket and by the time a mercenary named Davalman found her she was thin as a whip and reminescent of a feral animal. He took her in, not caring about her race, teaching her how to fight better, teaching her strategy, and history. Allowing g a semblance of a childhood. He gave Tor Vier a passion for living and when her powers grew stronger he told her about Arkangard, a place where she can learn better control of her powers. She had applied for the last few years being rejected for one reason or an other. But finally at 17 she has been accepted. She is still distant with people, not allowing them to get close to her, but she is hungry to learn and ready to do so. If any of the GMs find a problem with this, please let me know. I am open to criticize. [/hider] [/quote] Alright, so there are a couple of issues with this CS. The most notable, is that the schools of magic are way off. [quote=@Cerces22] Mana: 15 Umbral: 14 Cunning: 16 Strategy: 6 [/quote] First issue - she's a student, nothing should be above 10 as far as her skill with them goes. That's not something we're going to be budging on at all. Secondly...Umbral? Cunning? Strategy? As far as I am aware those are not schools of magic at all. [hider=Schools of magic] [quote=@neogreggory] -Earth: The power of the earth, from dirt to metal and all in between. -Water: Control over liquid. -Air: Power over atmospheric flow, allows one to do the windy thing. -Fire: Wielding heat and flame, some like it hot. -Ice: Power over ice, and cold in general. It's pretty cool. -Lightning: The application of energy, good for shock and awe. -Mana: The direct use of the building blocks of magic itself. Allows one to enchant, enhance, or expel. -Spatial: Relating to the physical location of something. Everything from telekinesis to teleportation in this school. -Mental: Things relating to the mind, ranging from telepathy to illusions. -Spirit: Things of a less corporeal nature, such as creating wisps and harnessing the power of a soul. -Natural: Plants manipulation, healing and other such things. [/quote] [/hider] These are the complete list of schools of magic in this setting. Strategy, Umbral, and Cunning do not exist. If you want 'shadow manipulation' in some fashion as you seem to want her to have. I would perhaps suggest a combination of Mana to enhance shadows to shape, control, and force them to become solid and Spatial for shadow travel between them. Just a suggestion on my end. Feel free to get creative with the rest of them, as well as long as they fall under how they use her technique that you have described. And perhaps this is just a personal preference on my end and may in no way be indicative of how it'd work in this setting, but Shadows do not equal darkness. Shadows can not exist without light, as such in a completely dark rook shadows would be useless as 'shadows' wouldn't exist. The other GMs of course hold the final say over this aspect. Lastly...I'm going to be honest here, the CS's grammar and sentence structure needs a lot of help. There are a lot of grammatical errors that need to be fixed before we can accept this CS in this RP.