Well...I hope they're not overpowered. >_<; [hider=Luciel Lumiere][center][u]Name[/u] Luciel K. Lumiere [u]Age[/u] 21 [u]Race[/u] Cervitaur (Deer centaur) [hider=Appearance]Luci stands at 5'10, not counting antlers. A spiderweave veiled mantle is clasped to their silver bracers and thrown over their back. Other than this, they're clad in light steel armor treated black and worn fairly sparsely to accentuate what his kind consider a lithe figure. [img]https://s-media-cache-ak0.pinimg.com/736x/63/97/2d/63972d00b5046da22d2791f57572ad50--deer-centaur-daedra.jpg[/img][/hider] [u]Personality[/u] Playful and spry by nature, Luciel behaves more like a fawn of his kind, though groomed with etiquette and poise as to better exist among humanity. 'Common' not being Luciel's first language, he can be fairly literal and to the point at times but means well and strives to be polite above all else even when it may not be appropriate. This noted, such composure bleeds over into other emotions making it difficult to read his subtleties. While he isn't the most intimidating, misplaced jovial mannerisms can make an altercation fairly unnerving for an opponent. Apologies and backpedaling explanations aside, Luciel values efficiency in combat and isn't above attacking an unarmed or downed opponent. [hider=Magic][u]Starting magic[/u] ~-Cryomancy-~ The clerics of Luciel's Moon Clan are proficiently versed in ice magic, passing down the knowledge to serve as small life skills or even debilitating attacks depending on the devotion of the caster. Of the arsenal, arguably the most valuable has proven to be a form of 'resist cold'. Rather than sporting a barrier against ice magic, the spell instead allows the caster to better tolerate cold climates by preventing the damage of exposure. While this has its limits, chilly air shouldn't pose much threat during its maintained duration...however, Luciel's slender legs are less than practical in deep snow, which poses its own problems. Deterrent magic is the next step up, providing one of the few spells which 'resist cold' applies to. Superchilling moisture in the air condenses the particles to create a snap-freezing fog which has a nasty habit of adhering to surfaces and causing temporary blindness or frostbite on exposed flesh. Armored targets can still find themselves bogged down by accumulating ice which, given enough time, has the potential to become immobilizing. Sustaining the spell can freeze calm pools of water. A more controlled version can conjure small torrents of snow which obscure vision in the way a blizzard does, albeit for only a few seconds. This method, sustained, can also freeze water, though leaving it rough enough to cross with relative ease. Milder craft can allow a caster to pack a snowball out of thin air, given a moment to condense. Assault spells are the bread and butter of conventional combat, ranging from brandishing a shield of ice to shattering said shield and hurling shards in a direction to carving through the air with concentrated frost. The shield isn't the most durable and can probably soak a hit or two depending on the weight and force of the strike, but truly shines against projectiles as it can be expanded enough to provide decent cover as long as contact is maintained by the caster. Shards broken off by force cannot be launched as a counterattack and quickly evaporate as the shield is made from magic rather than moisture in the air. 'Hoarfrost' is the most standard attack spell Luciel has mastered, augmenting swipes of his sword to paint tiny spikes of ice onto/into a target. Similar to the snap-freeze fog, the ice can accumulate and weigh a target down if it isn't addressed, and a direct wound-causing strike forces slowly melting needles into a wound. Arguably a secondary deterrent, the pain can be considerable, and the follow-up injury of the needles tend to leave messy gashes and additional internal injury.[/hider] [u]Starting weapon[/u] Outside of natural weapons such as a well placed kick, Luciel totes a rapier styled to be mostly ornamental though still durable and keen enough to seriously injure. Silver-y accents and a rose-vine design along its unusually broad blade make it almost pass as a shortsword of sorts. Regardless, the weapon's primary purpose is to serve as a catalyst of sorts similar to a wand for the sake of spellcasting which functions in tandem with the silver claw'd tips of his left-hands adornment. [u]Belief[/u] A beast of the Fay, Luciel's clan worshiped the moon as the weight that turns the world and brings seasons. In their legends, 'La Luna' was a spirit that painted existence as it's known, and after finishing her prophetic masterpiece of the stars, ascended to join her brother. 'Mir Sol' and 'La Luna' supposedly rule the heavens and etch the stories of all mortals into the infinite sea of stars. [u]Greatest Strength[/u] Excellent runner and jumper, considerably moreso than most athletic bipedals, allowing him to be fairly nimble. [u]Other[/u] - Speaks vith zeh slightest ouf accents vhich I intend on inflictink upon readers.[/center][/hider] [quote=@CollectorOfMyst] Well, my magic, if any, will be Storm/Wind. It fits him more. EDIT: Aw, damn. I was planning to use a pre-existing character, but I recently got a better quality image and was going to upload it... then I found an image I've really wanted to use for a character. I build around the image I use, often, so it's hard to decide between them [/quote] I know the feels. The hardest part of character creation is usually deciding on a pic. xD