[@Aristo] Of course, the value of 1:1 is merely representing how much 'stat' is each Essence worth. And oh, that's a good point. That's an oversight by me. I guess we can change the rules and make 'Rejection' chars have an endurance total of 1, to have an even spread, since using magic requires endurance too. No fun if you blow your entire load only to be able to use one shitty spell. Might as well make it two. :^D To be honest, I was so focused on incorporating this choice into a story element that I didn't think it through fully. NEW STAT SPREAD = Old Self = Str = 1 End = 1 Dex = 1 Spi = 0 Current Self = Str = 1/2 End = 1 Dex = 1/2 Spi = 1 [@jerkchicken] Yes, precisely, though I tried to aim it is more a narrative device than just purely a choice in stat allocation. This is your characters interpretation of their 'purpose'. In rejecting their past, the character accepted this gift from the Goddess fully, at the cost of losing their 'identity', thus embracing their new 'Spirit', rather than if they were to accept the call of their past, which would mean they seek some form of 'Strength' to hold themselves in the world. Neither are wrong, just have different implications. In a way, they are also accepting or rejecting this new life and the destiny thrust upon them. By reverting to what is familiar or accepting the unknown. New vs. Old, Selfish vs Selfless desires, etc.