[hider="Newt"] [center][h2][sub]ʀ ᴜ ᴇ ᴏ x ᴛ ᴏ ɴ[/sub][/h2] [sup]" ɴ ᴇ ᴡ ᴛ "[/sup][/center] [center][img]http://i.imgur.com/kxARRdA.png[/img] [sup][color=olive]"Shh. The grown-ups are talking."[/color][/sup][/center] [color=olive]Name:[/color] Rue Oxton [color=olive]Nickname:[/color] Newt [color=olive]Age:[/color] 19, [i]presumably.[/i] [hider=Appearance: Armoured] [center][img]http://i.imgur.com/emxQIMt.png[/img][/center] Newt's armour is light enough for ease of movement yet provides ample protection from the elements by shrouding her entire form. A beaten, greyed leather jacket is worn over a light undershirt, decorated with pockets and extra loops and made heavier by her satchel which hooks onto her waist. Her arms are almost always doubly protected by an elbow-length pair of slim-fitting leather gloves, well-worn and scorched in several places by loose chemicals. A fabric shawl is often worn as both a cloak and hood, offering warmth and subtlety even in the most terrible of places. Newt's prowess in stealth and mobility demands for good quality footwear. As such, she is kitted with a pair of knee-length, softened boots, secured firmly against her calves with cloth wrap and plated at the knees with padded metal for gentle landings. Her harness, secured around her chest, allows for her sniper rifle and dart gun to be secured in an 'X-like' fashion on her back. [/hider] [hider=Appearance: True] [center][img]http://i.imgur.com/STz2S6h.png[/img][/center] On the few occasions where she is out of her armour, Newt is seen to be a short, almost frail looking individual, standing at a height of around 5'3. She is more sickly in appearance than her athleticism would suggest, and the stark paleness of her skin pays her no favours in this regard. Her copper hair is generally unkempt and cut roughly at her shoulders, often pulled back into a loose hairtie. A pair of wide, pale blue eyes are set into her features, and are the trademark of Newt's slightly eerie habit of prolonged staring. A scar, appearing to be the result of a rope burn, paints its way across her stomach. When clad in her leathers and gear, Newt becomes remarkably androgynous in appearance, and it is not uncommon for her to be mistaken for a young boy by strangers. [/hider] [color=olive]Personality:[/color] [indent][color=orange]► [/color]Distrusting [color=bfb9b9][i]A newly gained trait. Newt is twitchy and cautious around strangers, though she is slowly getting over her recent trauma.[/i][/color] [color=orange]► [/color]Dependable [color=bfb9b9][i]Newt is a remarkable support and can easily be relied on from afar during expeditions. Rarely misses a shot.[/i][/color] [color=orange]► [/color]Often Anxious [color=bfb9b9][i]When off-duty, it seems as though over-excitement often gets the better of her, and she can get quite giddy in anticipation.[/i][/color] [color=orange]► [/color]Childish [color=bfb9b9][i]Despite her teenage years drawing to a close, Newt has not matured well and fuels her humour through mocking others and causing general mischief. All in good heart, of course.[/i][/color][/indent] [color=olive]Background:[/color] [i]Newt, appropriately nicknamed after her slippery nature, was projected into the new world after a childhood spent surrounded by chemistry. With her extensive knowledge of chemicals and an affinity for trouble-making, it is only natural that Newt fell into the talent of mixing toxins; a skill she is now renowned for among her peers. Whilst Newt is certainly no leader, her position as support is irreplaceable; providing long-range cover with a rifle, dart-gun, and deadly accuracy. However, whilst covert expeditions are Newt's speciality, a recent incident where she had been caught has left her with an altered, slightly shaken personality. The new scar across her stomach is the only sign of her brief imprisonment; a story she otherwise refuses to tell.[/i] Rue Oxton was born into a middle-class environment, surrounded by friends and general comfort. She suffered the loss of her mother pre-apocalypse, and thus spent a lot of time with her father in his pharmaceutical workplace. Over time, Rue grew to know and adore chemistry just as her father did, and eventually enrolled in her first year of medical studies. However, Rue's apparent fearlessness and experimental desire resulted in accident after accident, and was probably the reason why her father's hair had greyed so early. Following the disaster, Rue was picked up by a dubious, trailer-faring group called the [i]Cookery[/i]. Needless to say, it wasn't food that they prepared in this cookery, and Rue had earned herself a good standard of living within the new world through her poison sales and sketchy "pain relief." Despite her new day-job, substance abuse wasn't really Rue's thing, and she turned far away from her own chems. It was understandable - anyone would run for the hills if they knew what in the world she was using to mix these things. The Cookery was eventually caught up to by a group of vigilantes, who took pity on Rue after she lied about her age, claiming to be four years younger than reality. They kept her around out of obligation, and turned her old abseiling hobby into the far more potent skill of grappling. Becoming little more than an errand-girl, Rue's true name would fade and she would eventually be known only as "Newt" - the slimy little git with a dart gun. Though, it seemed the vigilante group were fools in outfitting the little Newt, for they awoke one morning to find the little blighter - and half of their supplies - missing. Heavens only knew how she found herself among the Devil's runners. [color=olive]Pros:[/color] [indent][color=orange]► [/color]Chemist [color=bfb9b9][i]Given the correct ingredients, Newt is able to mix an array of poisons, sleep toxins, and reactive gases.[/i][/color] [color=orange]► [/color]Stealth [color=bfb9b9][i]As well as being light-footed, Newt is able to use a grappling hook effectively, enabling her to position herself in awkward and otherwise unforeseeable sniping positions.[/i][/color] [/indent] [color=olive]Quirks:[/color] [indent][color=orange]► [/color]Close-Combat [color=bfb9b9][i]Given her general size, Newt struggles with shaking off aggressors who are able to close a distance.[/i][/color] [color=orange]► [/color]Thalassophobia [color=bfb9b9][i]Newt has an unspoken fear of deep water. It is unclear as to whether she can swim or not.[/i][/color][/indent] [color=olive]Habits:[/color] [indent][color=orange]► [/color]Tinkering [color=bfb9b9][i]Newt has a slightly annoying habit of touching everything. Whilst it seems like innocent curiosity, she has broken things more times than she can count. It's best to keep valuable trinkets well out of her reach.[/i][/color][/indent] [color=olive]Equipment:[/color] [indent][color=orange]► [/color]Gas Mask [color=bfb9b9][i]Standard protective gear.[/i][/color] [color=orange]► [/color]Flask Satchel [color=bfb9b9][i]A leather satchel worn around the waist, altered for carrying separate flasks.[/i][/color] [color=orange]► [/color]Grappling Hook [color=bfb9b9][i]Signature gear. A gas-propelled hook, used to crawl into all those awkward nooks.[/i][/color] [color=orange]► [/color]Dart Gun [color=bfb9b9][i]Primary weapon used to effectively apply poisons and sleep toxins.[/i][/color] [color=orange]► [/color]Modified Dragunov SUV [color=bfb9b9][i]High calliber, silenced sniper rifle. Viewed as a last resort.[/i][/color] [color=orange]► [/color]Tear Gas Grenades [color=bfb9b9][i]Tactical grenades filled with her own, irritant elixir. A useful means of escape or engage.[/i][/color][/indent] [color=olive]Impressions: [/color] [indent][color=orange][b]Loki:[/b][/color] "A walking pressure mine. Oh, how every bone in my body longs for me to throw something at her. But... Ah... I'm not the biggest fan of pain. Yes, even I know when to keep my distance." [color=orange][b]Speed:[/b][/color] "He's quiet. Doesn't respond much. Heaven knows I've tried a lot of things to shake him up, but he's a real Saint. I wouldn't change a thing about his tone though; It's nice to have a little pat on the back sometimes, I guess." [color=orange][b]Boomer:[/b][/color] "She frightens me a little. I prefer to keep out of her way, but... Er, do you think she'd blow up if I poked her with a stick? Literally?" [color=orange][b]Teach:[/b][/color] "Good old pops. A real miserable old tosser, but a very dear ally who keeps my head screwed on. Don't reckon he appreciates my antics much, but no matter how much I make that scowling brow twitch, he's always around to tell me what's what. He's also real handy on the occasions when my grapple seizes up." [color=orange][b]Deadeye:[/b][/color] "I like the crossbow man. Don't think he takes much from me, but I like his positivity on the field. I think about hooking him up with some toxins from time to time, but I suppose crossbow bolts are potent enough on their own." [color=orange][b]Doc:[/b][/color] "I'm a bit wary of the Doctor. He mumbles to himself sometimes and he trembles like he's been diving into my chems. I... Don't think some of us would be here without him, though." [color=orange][b]Vadri:[/b][/color] "Is it safe to say she's normal? Speaking to her... It's almost like nothing bad ever happened. I trust her judgement generally, and don't give her too much of a hard time. Where's the fun in riling up an average temper?" [color=orange][b]Grim:[/b][/color] "A real negative Nancy. Mister Anti-Fun. I like to make a real obvious point of when I have to wean myself into tiny hidey holes; I can almost hear his goosebumps." [color=orange][b]Flamel:[/b][/color] "Mad chemist's been throwing acid since I first met him. Probably licked a fair bit of it, too. He's undeniably fun to work with and we can make some real fancy potions when we sit down and think about it, but I like to often remind him that [I]I[/I] get first picks on the chem scavenges." [/Indent] [/hider]