WIP [b]Playbook:[/b] The Outsider [b]Hero Name:[/b] None yet [b]Real Name:[/b] Observer Delta-D9 A.K.A. Sunny D [b]Look:[/b] Neon body, Ambiguous, My People's Uniform [b]Abilities:[/b] Heliokinesis, Alien Tech/Weaponry [Playbook exclusive mechanics (if any) go here] [b]Playbook Moves[/b] [list][*] [i]Belong in Two Worlds[/i]: You have the resources that come with your important station. Whenever time passes, if you’ve been in contact with your people, roll + Superior. On a 10+, hold 3. On a 7- 9, hold 2. On a miss, hold 1, but your people make an uncomfortable demand of you. Spend your hold 1 for 1 to: - Have some useful piece of alien technology: use any ability from another playbook once this session. - Consult your alien knowledge to ask the GM a question about the current situation. - Clear someone's Condition through advanced alien healing processes. [*] [/list]□ Alien tech: When you alter a human device with your alien technology, roll + Freak. On a hit, you create a device that can do something impossible once and then fizzle. When you roll a 10+, choose 1: - It works exceptionally well. - You get an additional use out of it. On a miss, the device works, but it has a completely unintended side effect that the GM will reveal when you use it. [*]Kirby-craft: You have a vehicle, something from your home. Detail its look, and choose two strengths and two weaknesses. When you are flying your ship, you can use it to [b]unleash your powers, directly engage a threat, or defend[/b] using Superior. The craft is extremely fast and maneuverable and also can be invisible through chameleon plating. It is vulnerable to high powered sonic emissions. [b]Team Moves[/b] [list][*]When you share a triumphant celebration with someone, take Influence over them if you show them meaningful affection, physical or emotional. They decide if it’s meaningful. [*]When you share a vulnerability or weakness with someone, they tell you what you should do to fit in more. Take +1 forward to do it, and mark potential if you do [/list] [b]Other Moves[/b] [b]Potential:[/b] 0/5 [b]Advancements:[/b] [list][*][/list] [b]Labels[/b] [indent]Danger: -1 Freak: 2 Savior: 0 Superior: 2 Mundane: 0 [/indent] [b]Conditions[/b] ❑Afraid (-2 to directly engage a threat) ❑ Angry (-2 to comfort or support or pierce the mask) ❑ Guilty (-2 to provoke someone or assess the situation) ❑ Hopeless (-2 to unleash your powers) ❑ Insecure (-2 to defend someone or reject others’ influence) [b]Backstory[/b] [list][*] Where do you come from? [i]From the Unconquered Solar Meritocracy, specifically an elite military academy at the center of our glorious Hegemony! [*] Why did you come to Earth? [i]My Ship and I crashed here while on the way to an unknown destination.[/i] [*]Why do you want to stay here (for now at least)? [i]As part of my final task before being fully recognized not only as an adult of my civilization but a member of our Meritocracy, I am required to live on an alien world as a Planetary Observer. Although my ship and I have crashed on Earth, it's as good a place as any to begin my Period Of Observation[/i] [*]Why do your people want you to come home? [i]Only the best and brightest juveniles are selected to be Planetary Observers! I am a valuable resource to my world necessary for the betterment of society and already represent a significant investment in training, support and resources![/i] [*] Why do you care about the team? [i]They represent a valuable source of cultural and local knowledge as well as a perfect avenue into acceptance among this planet's inhabitants, if in an unusual role. The companionship of similarly aged and likeminded sophonts also provides an important safeguard for my mental and emotional well-being during this otherwise isolating assignment![/i] [/list] [b]Relationships[/b] [list][*]You’ve been learning about Earth by spending time with _____________. [*]You have a specific fondness for ________________ but you keep it under wraps. [/list] [b]Influence[/b] [list][*] Haughty, Give No One Influence to start [/list]