This is what I have for the schools of magic so far. Things might be changed around, so take everything with a grain of salt. [hr] [i]You stumble upon an old and dusty book. It is called "The Basis of Modern Day Magic", but the author's name has been scratched out with heavy black ink.[/i] [hider=Preface] [i]Magic is something that is sacred, yet volatile. It can create and destroy. It can save lives and slaughter men. It can shield you from prying eyes or turn you into a god. It can allow things to start anew or end everything in the blink of an eye. The art of magic has been around for thousands upon thousands of years, perhaps even before the eras of ancient Greece, Rome, and Egypt. Maybe its origins stem all the way to the creation of the universe. Yet, even after all of these years, man has never seemed to have a solid grasp on the idea of magic-- for every time we understand a theory or practice, we discover countless new spells in conjunction. In this book is an explanation of modern day magic. It discusses everything that a man or woman should know before calling themselves a proper magus. Read carefully, for if you misunderstand or misinterpret anything, it may as well lead to your death. ~ SR[/i][/hider] [hider=Chapter 1: Prana] [i]The concept of prana is difficult to understand, for some. Think of prana as a life-source-- as blood, as a soul or spirit. Every living thing, from the smallest insect to the largest dragon, has prana. Some things may have less prana than others, however. For instance, a rat has a significantly smaller prana pool than a human, and a human has much less prana than a basilisk. Prana is what one uses to cast magic. One must access it by tapping into it; you must focus your energy, your life-source, in order to cast spells. A dragon's fire breath, a basilisk's petrifying gaze, or a cockatrice's extremely potent venom are all forms of spells that require prana to exist. However, humans are interesting when it comes to using prana; all human beings have similar amounts of prana at their expense, though only a select few can use magic. Yet, as prana is basically the lifeblood of many living things, using too much of it means coma or death. Dragons can breathe a limited amount of fire before they are worn out. Humans can destroy themselves if they use too much magic, depleting their prana pool. Thus, it is extremely important that a magus know what they can and can't handle. All schools of magic require prana to use, some requiring more prana to use. [It seems like someone scratched out the next sentence with a heavy hand].[/i][/hider] [hider=Chapter 2: Bleeding] [i]Bleeding is a term when a magus' psyche is impacted by the potency and even overuse of their own magic. A magus who is suffering from bleeding can suffer from hallucinations, insanity, extreme depression, personality disorders, and more. Not much is known about bleeding, and so there is no known cure. [/i][/hider] [hider=Chapter 3: Introduction to the Schools of Magic] [i]There are six schools of magic, each of them significantly different than the others. However, a magus cannot only learn one school in order to deem himself or herself a proper and competent magus. In fact, it is often the case that a specific type of magic cannot be useful without working alongside another. That being the case, a magus is only expected to be somewhat capable at two to three schools of magic. However, being adept at three schools of magic is rather rare. Studying and forcing oneself to learn more than three is extremely dangerous to one's own mental well-being, thus leading to bleeding.[/i][/hider] [hider=Chapter 4: Conjuration Magic] [i]Perhaps the most common type of magic among mages, conjuration magic is also the simplest form of magic overall. It gives mages the ability to conjure weapons such as blades, swords, lances, bows, and more. It also grants mages the ability to summon bestial familiars.[/i][/hider] [hider=Chapter 5: Alchemy] [i]Another common type of magic is alchemy. With alchemy, a magus can imbue their weapons with magical energy. For instance, a magus can make an ice bow whose arrows slow enemies, or their gun can fire bursts of concentrated light that scalds their opponent.[/i][/hider] [hider=Chapter 6: Anima Magic] [i]The third-most common type of magic is anima magic. Anima magic usually never affects a magus' opponent-- instead, it boosts a magus' abilities instead. It allows a magus to move quicker, to jump higher, allow their skin to become as hard as stone, and more. One who is more skilled in the school of anima magic can increase the potency of their curses and poisons. [/i][/hider] [hider=Chapter 7: Arcane Magic] [i]Usually known as red magic, a magus who learns the art of arcane magic can bend specific elements to their will. Mages are able to conjure spears of lightning, gales of wind, torrents of fire, storms of ice, and more. Even then, a magus prefers to stick to one of the four classes of arcane magic-- fire, ice, lightning, or wind.[/i][/hider] [hider=Chapter 8: Metamorphosis] [i]Through metamorphosis, a magus can change into a beast. Usually, one decides to stick to a single type of creatures to shift into. This does not include extremely large beasts, however. The longer a magus is within their shifted form, the more it draws upon their prana.[/i][/hider] [hider=Chapter 9: White Magic] [i]White magic is typically used for more supportive roles. This type of magic cannot physically harm an opponent, even if it is combined with anima magic. A magus that uses white magic can heal wounds at an accelerated rate, produce shields for allies, and more. [/i][/hider] [hider=Chapter 10: Black Magic] [i]While particularly difficult to describe, black magic is mostly used to conjure curses that afflict enemies. Curses can be used in order to hinder opponents, such as stunning them, slowing their movements, or even clouding their thoughts. Some mages have figured out how to use shadows to their advantage through black magic.[/i] [/hider] [hider=Chapter 11: ????] [i][The pages of this chapter have been torn out in a violent fashion.][/i][/hider]