[@ZacksQuest]This honestly seems really interesting. I've got a mean hunger for some apocalyptic stuff so this is right up my alley. Would you consider throwing in some kind of loot system? It doesn't need to be complex or anything like that, roleplays often work best in simple narrative setups. I [i][b]looooooooove[/b][/i] scavenging for loot. Finding weird stuff and having to make do can lead to some really neat, iconic things for characters in my experience. Making a home made knife out of a splinter of car frame, sawing down a single barreled shotgun, getting a bunch of old stockings and making a ballistic nylon coat, stuff like that. However there's no real drama or intrigue when players can simply find food, ammo, weapons, armor, supplies, and whatever else they want whenever it's convenient for them. So I feel a loot list/system would help liven things up.